Currently using this team, got up to 1400 with it (worse than the other gimmicky balance team i used lol). Anyways i built this team myself but i don't get why it doesn't work properly. Could anyone help me with addressing the issues?
THE TEAM:
Gen 2 Misdreavus (Flutter Mane) @ Life Orb
Ability: Protosynthesis
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Psyshock
- Mystical Fire
I use flutter mane as my 2nd form of speed control, the speed is really good, especially in the late game where it acts as a sweeper.
Feel like its really strong, but is very weak to bulky arceus formes/sticky web. Also can't face ho-oh, since i made this goober run mystical fire for zacian coverage. Should i replace psyshock with power gem? I genuinly don't know
Im good trust! (Koraidon) @ Choice Scarf
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- U-turn
- Outrage
- Flare Blitz
Boring ol scarf koraidon. I think this mon can just stay the way it is.
I actually wasn't considering running flutter mane until i started using this.
I genuinly think this is my only mon not bothered too much by sticky web.
Dunsparc :) (Arceus) @ Heavy-Duty Boots
Ability: Multitype
Shiny: Yes
Tera Type: Ghost
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Extreme Speed
- Taunt
I cant lie, i don't feel like ekiller fits my team too well, but im using em anyways because of the fast taunt round start.
ALso has a tendency to sometimes sweep early game, but i don't know if i should keep em because hes not too consistent.
Angry whale (Kyogre) @ Heavy-Duty Boots
Ability: Drizzle
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 164 Def / 80 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Calm Mind
- Ice Beam
- Thunder
Feels absolutely great to use on this team! Kind of a koraidon killer, and is a great switch in to fairy arc and stuff it resists.
Goobert (Giratina-Origin) @ Griseous Core
Ability: Levitate
Tera Type: Steel
EVs: 248 HP / 104 Atk / 112 Def / 44 Spe
Adamant Nature
- Poltergeist
- Dragon Tail
- Defog
- Will-O-Wisp
I really wanted to run giratina-O regardless of its viability. Its my favourite mon and to top it off, it feels amazing on this team!
Really consistent defogger, actually my 2nd most tera'd mon. In base its already great, but when tera steel it walls a TON of mons.
Lando-T and Caly-ice absolutely get murdered by this goober, and he has some great matchups against other mons. Not easy to switch in tho.
Even fatter turkey (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Sacred Fire
- Brave Bird
- Whirlwind
- Recover
A great all around wall, however i feel like it struggles against some strong offensive threats, notably power herb lunala, power gem flutter mane, life orb eternatus, special arceus formes with taunt. Kind of feels like a mon i should keep unchanged, however im considering running a more offensive variant.
So yea, thats my team. I feel like i lose to some forms of teams, notably sticky web and trick room. Is there any way for me to improve general matchups, and should i replace any pokemon to improve the viability of my team? I wouldn't mind changing team archetypes if necessary, i happily would run hazard stack, bulky offense/balance or stall if it means helping me with my team.
THE TEAM:
Gen 2 Misdreavus (Flutter Mane) @ Life Orb
Ability: Protosynthesis
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Psyshock
- Mystical Fire
I use flutter mane as my 2nd form of speed control, the speed is really good, especially in the late game where it acts as a sweeper.
Feel like its really strong, but is very weak to bulky arceus formes/sticky web. Also can't face ho-oh, since i made this goober run mystical fire for zacian coverage. Should i replace psyshock with power gem? I genuinly don't know


Im good trust! (Koraidon) @ Choice Scarf
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- U-turn
- Outrage
- Flare Blitz
Boring ol scarf koraidon. I think this mon can just stay the way it is.
I actually wasn't considering running flutter mane until i started using this.
I genuinly think this is my only mon not bothered too much by sticky web.


Dunsparc :) (Arceus) @ Heavy-Duty Boots
Ability: Multitype
Shiny: Yes
Tera Type: Ghost
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Extreme Speed
- Taunt
I cant lie, i don't feel like ekiller fits my team too well, but im using em anyways because of the fast taunt round start.
ALso has a tendency to sometimes sweep early game, but i don't know if i should keep em because hes not too consistent.


Angry whale (Kyogre) @ Heavy-Duty Boots
Ability: Drizzle
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 164 Def / 80 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Calm Mind
- Ice Beam
- Thunder
Feels absolutely great to use on this team! Kind of a koraidon killer, and is a great switch in to fairy arc and stuff it resists.

Goobert (Giratina-Origin) @ Griseous Core
Ability: Levitate
Tera Type: Steel
EVs: 248 HP / 104 Atk / 112 Def / 44 Spe
Adamant Nature
- Poltergeist
- Dragon Tail
- Defog
- Will-O-Wisp
I really wanted to run giratina-O regardless of its viability. Its my favourite mon and to top it off, it feels amazing on this team!
Really consistent defogger, actually my 2nd most tera'd mon. In base its already great, but when tera steel it walls a TON of mons.
Lando-T and Caly-ice absolutely get murdered by this goober, and he has some great matchups against other mons. Not easy to switch in tho.


Even fatter turkey (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Sacred Fire
- Brave Bird
- Whirlwind
- Recover
A great all around wall, however i feel like it struggles against some strong offensive threats, notably power herb lunala, power gem flutter mane, life orb eternatus, special arceus formes with taunt. Kind of feels like a mon i should keep unchanged, however im considering running a more offensive variant.
So yea, thats my team. I feel like i lose to some forms of teams, notably sticky web and trick room. Is there any way for me to improve general matchups, and should i replace any pokemon to improve the viability of my team? I wouldn't mind changing team archetypes if necessary, i happily would run hazard stack, bulky offense/balance or stall if it means helping me with my team.