Hello guys! Nothing really new here, just another team with Mega zam + lele to break throught the meta
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Substitute
- Shadow Ball
- Focus Blast
My main breaker, standard set, but sub allows me win some games by the surprise factor and its very fast, so is very hard for mons to revenge kill it
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 72 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hidden Power [Fire]
- Moonblast
- Focus Blast
Originally a scarf lele, I preffered the Z move in lele to help break team and bluff the scarf, since kartana is so much better as a scarfer and I dont get locked in a move that will cause me to lose a mon
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Defog
My first physical wall, lando prevents many trheats to lele and zam, since is able to take many hits a take enemies with the rocky helmet and also is a ground and eletric imunity. Im not so sure about its set tho, so any help is welcome to make it better. Knock off helps the team in general taking away those leftovers from celesteela, but Hp ice is nice too.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Stealth Rock
- Soft-Boiled
- Will-O-Wisp
My other wall, mew has great synergy with the team, and a third psychic type does not hurt me at all. I can will o wisp the knock offs and u- turns to criple physical mons early since mew is usually my lead. Ice beam takes lando and gliscor, and high speed + roost makes it hard to kill.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
My scarfer and speed control of the team, kartana takes many enemies thinking zam and lele are the only trheats by surprise. The smart strike was originally a knock off, but I preferred a stab steel type move, and use defog when you force the enemie to switch.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Thunder Wave
- Soft-Boiled
My special wall and glue of the team, chansey can come in and out many times during the match, and gives many mons trobule, since mew has crippled the physical mons early on. The only problem Im having is about its set again. Im in doubt about the t wave, since it helps lele with fast mons, but in the beggining it was stealth rocks, but two rockers I think is too much.
What do you guys think? Any help is very welcome. The team does good, but improvement is required and I dont know where to start
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Substitute
- Shadow Ball
- Focus Blast
My main breaker, standard set, but sub allows me win some games by the surprise factor and its very fast, so is very hard for mons to revenge kill it
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 72 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hidden Power [Fire]
- Moonblast
- Focus Blast
Originally a scarf lele, I preffered the Z move in lele to help break team and bluff the scarf, since kartana is so much better as a scarfer and I dont get locked in a move that will cause me to lose a mon
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Defog
My first physical wall, lando prevents many trheats to lele and zam, since is able to take many hits a take enemies with the rocky helmet and also is a ground and eletric imunity. Im not so sure about its set tho, so any help is welcome to make it better. Knock off helps the team in general taking away those leftovers from celesteela, but Hp ice is nice too.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Stealth Rock
- Soft-Boiled
- Will-O-Wisp
My other wall, mew has great synergy with the team, and a third psychic type does not hurt me at all. I can will o wisp the knock offs and u- turns to criple physical mons early since mew is usually my lead. Ice beam takes lando and gliscor, and high speed + roost makes it hard to kill.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
My scarfer and speed control of the team, kartana takes many enemies thinking zam and lele are the only trheats by surprise. The smart strike was originally a knock off, but I preferred a stab steel type move, and use defog when you force the enemie to switch.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Thunder Wave
- Soft-Boiled
My special wall and glue of the team, chansey can come in and out many times during the match, and gives many mons trobule, since mew has crippled the physical mons early on. The only problem Im having is about its set again. Im in doubt about the t wave, since it helps lele with fast mons, but in the beggining it was stealth rocks, but two rockers I think is too much.
What do you guys think? Any help is very welcome. The team does good, but improvement is required and I dont know where to start