This is my first RMT, I apologize in advance if anything is not correct.
I tried climbing the ladder in singles, but couldn't get past 30.000, could you give me some advice for my team?
I'm not the HO type, but rather defensively orientated.
Rotom-W @ Leftovers
Ability: Levitate
EV's: 252 HP, 48 SpA, 208 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Hex
My main lead. I usually start with thunderwave to give the opponent status early on, especially good when they switch out. Otherwise I go for Volt Switch to gain momentum. Hydro Pump and Hex are for lategame to inflict damage to crippled pokemon. Leftovers gives some recovery, to get 1-2 more attacks off.
Arcanine @ Sitrus Berry
Ability: Intimidate
EV's: 252 HP, 252 Spe, 4 SpA
Timid Nature
- Flamethrower
- Will-O-Wisp
- Snarl
- Extreme Speed
If I don't start with Rotom, I use this guy. Intimidate is a great ability, causing a switch or weakening the opponent. Like with Rotom, I first go with a status move, getting a free burn if they switch out.
Snarl is for weakening special attackers, if Arcanine is bulky enough to take a few hits. Extreme Speed is to finish Cinderace/Darmanitan which would outspeed me.
Sitrus Berry again is for some recovery to get a few more attacks off.
G-Max Lapras @ Weakness Policy / Light Clay
Ability: Water Absorb
EV's: 120 HP, 120 SpA, 80 Def, 188 SpDef
Calm Nature
- Freeze Dry
- Lake
- Thunder
- Protect
I love G-Max Resonance, providing some more defensive utility for the team. With Max Geyser I can get rain off, to boost Thunders accuracy after Gmax has ended. Gmax Lightning sets electric terrain for extra damage, which Rotom also benefits from (also the rain for Hydro Pump).
Protect is for scouting moves / stalling the opponents Dynamax with Dyna Wall before going for Resonance.
For the item I'm not sure. Lapras can take a super effective hit easily, triggering WP to get some extra damage. But 3 more rounds of Aurora Veil with Light Clay are also quite nice for the rest of the team.
I needed some kind of Sweeper and Dragapult is super fast and super strong.
I have a physical and a special one, usually I like the special one more, but I need some physical damage on this team so I just show them both here.
Dragapult @ Spell Tag
Ability: Infiltrator
EV's: 252 SpA, 252 Spe, 4 HP // 252 Att, 252 Spe, 4 HP
Timid Nature // Jolly Nature
- Draco Meteor // Dragon Darts
- Thunder Wave // U Turn
- Hex // Phantom Force
- Flamethrower // Dragon Dance
Special Dragapults main attack is Hex, benefiting from Thunderwave/Will-O-Wisp. Spell Tag and STAB giving it extra damage.
Thunderwave is to inflict status on the rest of the team, I run it over Will-O-Wisp since Flamethrower has the chance to burn. Draco Meteor comes to use when Hex can't.
For the physical set I'm not sure which item to use, maybe Choice Band? Dragon Darts and Phantom Force for the STAB, while PF can also stall 1 turn of Dynamax.
U-Turn with Rotom's Volt-Switch provides a nice core and DragonDance is for setup.
Excadrill @ Focus Sash
Ability: Mold Breaker
EV's: 252 Att, 252 Spe, 4 Def
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Protect
One of my favorite pokemon with my favorite item aside from leftovers.
It has good speed and great attack, OHKO most glass cannons while surviving one hit due to Focus Sash. Its the most common set, so I think the attacks are obvious.
For the last one I wasn't sure. Sylveon, Toxapex and other walls started to get really annoying. I tried running Cinderace with Taunt since everyone is using it at the moment, but I'm not really happy with it.
Since 3 of my 5 are bulky but not really a wall, I thought about using Sylveon/Togekiss/Toxapex/Ferrothorn/Chansey@Eviolite to have a wall vs wall fight, but that's probably not the best idea.
I mainly played until Gen 4, so I have some kind of nostalgia love for the old ones, which may be the reason this isn't working at its best.
I would be glad if you could help me out with some suggestions for changes or something to take up the empty slot and take care of my "being walled problem".
Thanks!
I tried climbing the ladder in singles, but couldn't get past 30.000, could you give me some advice for my team?
I'm not the HO type, but rather defensively orientated.
Rotom-W @ Leftovers
Ability: Levitate
EV's: 252 HP, 48 SpA, 208 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Hex
My main lead. I usually start with thunderwave to give the opponent status early on, especially good when they switch out. Otherwise I go for Volt Switch to gain momentum. Hydro Pump and Hex are for lategame to inflict damage to crippled pokemon. Leftovers gives some recovery, to get 1-2 more attacks off.
Arcanine @ Sitrus Berry
Ability: Intimidate
EV's: 252 HP, 252 Spe, 4 SpA
Timid Nature
- Flamethrower
- Will-O-Wisp
- Snarl
- Extreme Speed
If I don't start with Rotom, I use this guy. Intimidate is a great ability, causing a switch or weakening the opponent. Like with Rotom, I first go with a status move, getting a free burn if they switch out.
Snarl is for weakening special attackers, if Arcanine is bulky enough to take a few hits. Extreme Speed is to finish Cinderace/Darmanitan which would outspeed me.
Sitrus Berry again is for some recovery to get a few more attacks off.
G-Max Lapras @ Weakness Policy / Light Clay
Ability: Water Absorb
EV's: 120 HP, 120 SpA, 80 Def, 188 SpDef
Calm Nature
- Freeze Dry
- Lake
- Thunder
- Protect
I love G-Max Resonance, providing some more defensive utility for the team. With Max Geyser I can get rain off, to boost Thunders accuracy after Gmax has ended. Gmax Lightning sets electric terrain for extra damage, which Rotom also benefits from (also the rain for Hydro Pump).
Protect is for scouting moves / stalling the opponents Dynamax with Dyna Wall before going for Resonance.
For the item I'm not sure. Lapras can take a super effective hit easily, triggering WP to get some extra damage. But 3 more rounds of Aurora Veil with Light Clay are also quite nice for the rest of the team.
I needed some kind of Sweeper and Dragapult is super fast and super strong.
I have a physical and a special one, usually I like the special one more, but I need some physical damage on this team so I just show them both here.
Dragapult @ Spell Tag
Ability: Infiltrator
EV's: 252 SpA, 252 Spe, 4 HP // 252 Att, 252 Spe, 4 HP
Timid Nature // Jolly Nature
- Draco Meteor // Dragon Darts
- Thunder Wave // U Turn
- Hex // Phantom Force
- Flamethrower // Dragon Dance
Special Dragapults main attack is Hex, benefiting from Thunderwave/Will-O-Wisp. Spell Tag and STAB giving it extra damage.
Thunderwave is to inflict status on the rest of the team, I run it over Will-O-Wisp since Flamethrower has the chance to burn. Draco Meteor comes to use when Hex can't.
For the physical set I'm not sure which item to use, maybe Choice Band? Dragon Darts and Phantom Force for the STAB, while PF can also stall 1 turn of Dynamax.
U-Turn with Rotom's Volt-Switch provides a nice core and DragonDance is for setup.
Excadrill @ Focus Sash
Ability: Mold Breaker
EV's: 252 Att, 252 Spe, 4 Def
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Protect
One of my favorite pokemon with my favorite item aside from leftovers.
It has good speed and great attack, OHKO most glass cannons while surviving one hit due to Focus Sash. Its the most common set, so I think the attacks are obvious.
For the last one I wasn't sure. Sylveon, Toxapex and other walls started to get really annoying. I tried running Cinderace with Taunt since everyone is using it at the moment, but I'm not really happy with it.
Since 3 of my 5 are bulky but not really a wall, I thought about using Sylveon/Togekiss/Toxapex/Ferrothorn/Chansey@Eviolite to have a wall vs wall fight, but that's probably not the best idea.
I mainly played until Gen 4, so I have some kind of nostalgia love for the old ones, which may be the reason this isn't working at its best.
I would be glad if you could help me out with some suggestions for changes or something to take up the empty slot and take care of my "being walled problem".
Thanks!