Hi, I have been trying to make a successful team for OU, but after many failed attempts, I believe I have come up with a good, if not at least semi-decent one. I would really like your tips on how to improve it!
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Tangrowth may seem a little odd on an offensive team, but it provides the team with a valuable check to many threats like Ash-Greninja, Garchomp, Scarf Lando-T, and Mega Diancie, all of which could possibly steamroll my team. I chose Sludge Bomb to dissuade Tapu Bulu and Koko from switching in on any member of my team. It has been an effective tank, but I feel it may be a bit too passive for my team.
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
Heatran is next. This has really great type synergy with Tangrowth, as it can take on the Fire-types that threaten Tangrowth, as well as the Steel-types who shrug off its attacks. Heatran is mainly used to trap those annoying 'mons on stall like Mega Sableye, Toxapex, and even Chansey due to Taunt + Toxic. Heatran is one of this team's most valuable members for the massive utility it brings, but I will remove it if it is necessary.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Roost
Kyurem-Black is the main wallbreaker of the team. Its amazing coverage in Fusion Bolt and HP Fire allow it to hit Pokemon like Celesteela and Ferrothorn hard. I chose this over Earth Power because the main Pokemon it hits hard, Magnezone, can be easily dispatched by Heatran and Lando-T, which I'll get to later. Plus, Ferrothorn is more of a bigger thorn for my team, but if you feel Earth Power is necessary, then I'll remove it.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Choice Scarf Lando-T. Need I say more? Well, I have to, so here goes. This is part of my VoltTurn pivot on my team and a great form of speed control. Intimidate helps me check physically offensive Pokemon easier for my team. I chose Stone Edge to OHKO or 2HKO many threats like Tornadus-T, Mega Pinsir, and Mega Charizard X.
Defog is used to provide a form of hazard control.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Defog
The second part of my VoltTurn core, Tapu Koko, with the help of Shuca Berry, allows it to retaliate and OHKO many Ground-types that could threaten my team like opposing Lando-T, Gliscor and Garchomp. Ever since Zygarde's ban, this thing has gotten a lot better at its role. I chose Defog to act as another form of hazard control for my main sweeper.
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
My sweeper and ultimate wincon of the team. QD + Buginium Z nukes a lot of stuff that would impede my whole team, and HP Ground means that not even Tran can switch in. Unfortunately, it leaves me helpless against Pex, but that's what Koko is for. I needed two Defoggers because that 4x SR weakness means that once it takes damage, it will instantly fall to many attacks, so I needed two Defoggers to be safe.
Thank you for taking the time to review my team and please list improvements for the team to benefit it more.
Here is my team in importable format:
https://pokepast.es/1ffad0d6216b9f45

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Tangrowth may seem a little odd on an offensive team, but it provides the team with a valuable check to many threats like Ash-Greninja, Garchomp, Scarf Lando-T, and Mega Diancie, all of which could possibly steamroll my team. I chose Sludge Bomb to dissuade Tapu Bulu and Koko from switching in on any member of my team. It has been an effective tank, but I feel it may be a bit too passive for my team.

Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt
Heatran is next. This has really great type synergy with Tangrowth, as it can take on the Fire-types that threaten Tangrowth, as well as the Steel-types who shrug off its attacks. Heatran is mainly used to trap those annoying 'mons on stall like Mega Sableye, Toxapex, and even Chansey due to Taunt + Toxic. Heatran is one of this team's most valuable members for the massive utility it brings, but I will remove it if it is necessary.

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Roost
Kyurem-Black is the main wallbreaker of the team. Its amazing coverage in Fusion Bolt and HP Fire allow it to hit Pokemon like Celesteela and Ferrothorn hard. I chose this over Earth Power because the main Pokemon it hits hard, Magnezone, can be easily dispatched by Heatran and Lando-T, which I'll get to later. Plus, Ferrothorn is more of a bigger thorn for my team, but if you feel Earth Power is necessary, then I'll remove it.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Choice Scarf Lando-T. Need I say more? Well, I have to, so here goes. This is part of my VoltTurn pivot on my team and a great form of speed control. Intimidate helps me check physically offensive Pokemon easier for my team. I chose Stone Edge to OHKO or 2HKO many threats like Tornadus-T, Mega Pinsir, and Mega Charizard X.
Defog is used to provide a form of hazard control.

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Defog
The second part of my VoltTurn core, Tapu Koko, with the help of Shuca Berry, allows it to retaliate and OHKO many Ground-types that could threaten my team like opposing Lando-T, Gliscor and Garchomp. Ever since Zygarde's ban, this thing has gotten a lot better at its role. I chose Defog to act as another form of hazard control for my main sweeper.

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
My sweeper and ultimate wincon of the team. QD + Buginium Z nukes a lot of stuff that would impede my whole team, and HP Ground means that not even Tran can switch in. Unfortunately, it leaves me helpless against Pex, but that's what Koko is for. I needed two Defoggers because that 4x SR weakness means that once it takes damage, it will instantly fall to many attacks, so I needed two Defoggers to be safe.
Thank you for taking the time to review my team and please list improvements for the team to benefit it more.
Here is my team in importable format:
https://pokepast.es/1ffad0d6216b9f45