Needing NU remix (1v1)

If anyone in NU battled me then I've been working with some of the same mon over and over. Some of them were quite good, most weren't as good. But either way I'll confess, I need new mon for the list. (I'll provide links in the pictures to show where I gotten some of the ideas of using such Pokemon. And Warning I have used this on PO and Smogon.) Without further ado....

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I got quite the team at first look, a good bit weak to ground pokemon but then again I've done worst. But I feel like despite this they can do pretty well with the right management.




@ Focus Sash Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Super Fang
- Pain Split
- Toxic
- Sucker Punch


This is my former leading Pokemon. Able to slice through walls a lot of the time and damages them regardless of healing power. In fact, it's also how this pokemon heals up and keep in the game. Toxic for wall breaking, Super Fang and Pain Split for HP striking, and Sucker Punch for trying to not go down without a fight. Biggest worry: Taunting.





@ Flying Gem
Trait: Early Bird
EVs: 68 Atk / 56 Def / 132 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Roost
- Brave Bird
- Acupressure
- Steel Wing


The sky warrior and able to strike quite deeply. Speedy too to go with it. I got worried of electric Pokemon so I bulked it up a bit there. Though I given it Steel Wing to try to Fight the surprise ice or rock, though that's likely my paranoia. Biggest Worry: Stealth Rock, Lighting, Ice, and Rocks





@ Life Orb
Trait: Mold Breaker
EVs: 220 Atk / 40 Def / 248 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- X-Scissor
- Shadow Claw
- Swords Dance


My Sword Dragon. Able to cut Dark Pokemon, Ghosts, and nearly everything else. Kind of speedy but worth the striking power. Though I do get scared of self pain from using the strongest move it got. It's quite good as far as I got it but then again I got to be weary of speedy mon. Biggest Worry: Self hits, Dragons, Walls with Poison or Burn.





@ Leftovers
Trait: Cursed Body
EVs: 8 Atk / 136 Def / 152 SDef / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Will-O-Wisp
- Shadow Claw
- Thunder Wave


The new opening if Mawile is in for a bad time. This Pokemon is more of the status monster. Normally able to Stun speeders and Burn powerhouses after subbing up...and Shadow Claw is able to strike quite powerfully. Tempted to switch it to a Dark move but no consideration. Biggest Worry: Set up bait, Taunting, hits before Sub is up.





@ Muscle Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 32 Def / 32 SDef / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Coil
- Rock Slide
- Dragon Tail
- Wild Charge


The Picky pokemon of my group. Coil is to help with the aim it has (as well as some defense due to certain moves) while either Sending down rocks upon the foe or switching them out with Dragon Tail (if quick to cancel an attack, which to any one is a bonus) And Wild Charge for of course giving a smashing blow, even if it hurts. Biggest Worry: N/A so far.





@ Air Balloon
Trait: Blaze
EVs: 252 Atk / 96 Def / 96 SDef / 64 Spd
Jolly Nature (+Spd, -SAtk)
- Head Smash
- Earthquake
- Brick Break
- Flare Blitz

Much as I seen better mon (I do got a Combusken I call Red Mage for a reason.) This Pokemon can give a lot of pain to some mon who aren't too fond of a switch hit if I can predict right. Head Smash is for Flyers, Earthquake for a sweet attack range and to get rid of Rock and rollers, Brick Break for barrier breaking, and Flare Blitz for hot damages. Biggest Worry: Water, Earth (after balloon), Rocks

In all, my team is not too good overall but not too bad either. It did get me over 1000 points. Only one thing I'll highly react to if suggested: Choice items. Thank you.

Edit: This is what I get for asking for help editing my text for pictures. -.-u
 
I'd like to quickly call bullshit on you. You've never used this in Smogon's NU tier, Sableye has been banned since Round 0.

Having Dodrio "bulked up" isn't going to save it from ANY electric attacks (ok, maybe a thundershock from a Pikachu about 50 levels below it), and the set you're running could easily be done better by Swellow or Braviary (well, accept for Acupressure, but that move is terrible).

Air Balloon is a novelty item that's only effective in a tier where EQ is EVERYWHERE, and we don't see it as often as some of the other tiers do; give Emboar a Life Orb or a Choice Band/Scarf.

Muscle Band is silly; use Life Orb.

Expand your descriptions, some of them don't even make sense.

Your EV spreads are odd.

There's really just too much to fix here.
 
Re: CM

I'd like to quickly call bullshit on you. You've never used this in Smogon's NU tier, Sableye has been banned since Round 0.

Having Dodrio "bulked up" isn't going to save it from ANY electric attacks (ok, maybe a thundershock from a Pikachu about 50 levels below it), and the set you're running could easily be done better by Swellow or Braviary (well, accept for Acupressure, but that move is terrible).

Air Balloon is a novelty item that's only effective in a tier where EQ is EVERYWHERE, and we don't see it as often as some of the other tiers do; give Emboar a Life Orb or a Choice Band/Scarf.

Muscle Band is silly; use Life Orb.

Expand your descriptions, some of them don't even make sense.

Your EV spreads are odd.

There's really just too much to fix here.

For the first part, I didn't catch the goof until I saw your text here. My luck is so f-ed at times. Now for the rest...

Never said it would, just hoping it'll slow the pain. Though in the end it'll still be painful.

I might go Life Orb but I felt the balloon might keep me from getting some damage from some mon who set up. Stealth Rock not included.

Muscle Band works, though Expert Belt might come to mind in selection.

(which one since I'll try to explain the best I can.) For Mawile it's the mon I use for quick health pulling and wall breaking, with Sucker Punch for a quick hit on someone thinking it'll be an easy kill with both mon at low health. For the Banette, it's mostly the status pusher, putting trouble on speeding mon or powerful mon.

I experiment to try to think of what could be unexpected and yet works. I don't go for the simple 252/252/4 model with everything.

If any team is perfect I've yet to hear of it.
 
Responses in bold.

For the first part, I didn't catch the goof until I saw your text here. My luck is so f-ed at times. Now for the rest... lol

Never said it would, just hoping it'll slow the pain. Though in the end it'll still be painful. It's pointless.

I might go Life Orb but I felt the balloon might keep me from getting some damage from some mon who set up. Stealth Rock not included. Air Balloon doesn't stop things that set up, it gives your Pokemon a Ground-type immunity until it gets hit one time. Besides, virtually every set-up 'mon we have down here doesn't set up to run EQ.

Muscle Band works, though Expert Belt might come to mind in selection. LO offers much more power than Muscle Band, and is just a better idea in general if you want to hit things harder. Expert Belt is good, but there are times where you'll end up wishing you had the constant extra damage offered by Life Orb.

(which one since I'll try to explain the best I can.) All of them. Add much more detail. Give us a better idea of how each actually performs in battle, not their moves and a slight mention of what they might be doing for you. For Mawile it's the mon I use for quick health pulling and wall breaking, with Sucker Punch for a quick hit on someone thinking it'll be an easy kill with both mon at low health. If that's all you're using Mawile for then you should consider Absol for your team; it works in much the same manner while also having a much more threatening Atk stat, better coverage, etc. For the Banette, it's mostly the status pusher, putting trouble on speeding mon or powerful mon. Try Eviolite Misdreavus then, it can take status easily because it has Heal Bell, which your team would appreciate more anyways, along with Will-O-Wisp to cripple physical attackers.

I experiment to try to think of what could be unexpected and yet works. I don't go for the simple 252/252/4 model with everything. Usually the "simple 252/252/4 model" is the best way to arrange the EV's. Yes, there are certain sets that can deviate from the norm for better results, but for the most part sticking to the norm usually works better.

If any team is perfect I've yet to hear of it. I didn't say there was a perfect team, I just said that there was too much to fix with yours. Keep working on it and you could prove me wrong.

Alright, let's go through a few more things.

Your team actually has decent synergy; there are no glaring weaknesses present, but Quagsire does kind of lol at you all day, which can be bad considering you're likely to see it. You need a way to take him out, which can basically be done by strapping a Grass-type attack onto any Pokemon you have with a decent SpAtk stat. Grass Knot and Hidden Power Grass are pretty much your only viable options, and they don't really fit well onto the Pokemon you currently have, so I suggest that you change Eelektross's set to a SpAtk variant:

Eelektross:
Name: Special Eel
Move 1: Thunderbolt
Move 2: Flamethrower
Move 3: Grass Knot
Move 4: Acid Spray/Volt Switch
Item: Leftovers / Life Orb
Ability: Levitate
Nature: Modest
Evs: 252 HP / 252 SpA / 4 SpD

This not only gives you something to somewhat deal with Quagsire, but it also adds a reliable specially-based attacker on your team (something that you currently lack), which means things like Alomomola isn't going to be able to wall you either. I know losing Dragon Tail means you can't phaze, but honestly, your team is going to be forcing a few switches as it is; you probably don't really need to phaze things.

Also, as I said in my earlier responses, you can replace Mawile for Absol and Banette for Misdreavus simply because Absol and Misdreavus do what you want Mawile and Banette to do, but better.

Absol:
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Superpower
move 4: Night Slash / Psycho Cut
item: Life Orb
ability: Super Luck
nature: Adamant
evs: 152 HP / 252 Atk / 104 Spe

Even without Super Fang, I consider Absol to be a much better wall breaker than Mawile could be. Swords Dance boosts Absol's already ridiculous Atk stat to INSANE levels, and its Sucker Punch roflstomps virtually anything that doesn't resist it.

Misdreavus:
name: Physically Defensive
move 1: Shadow Ball
move 2: Will-O-Wisp / Toxic
move 3: Pain Split
move 4: Heal Bell / Taunt
item: Eviolite
ability: Levitate
nature: Bold
evs: 252 HP / 232 Def / 24 Spe

This Ghost is much bulkier than Banette, can absorb status better thanks to Heal Bell, and isn't complete Taunt bait.

I've already said something about Dodrio, and I'd like to add that Dodrio doesn't really have the bulk to be wasting turns with Roost and Acupressure. Swellow or Braviary would probably be doing better for you. You say that you run Steel Wing to surprise a few Rock or Ice Pokemon, but Swellow has the speed to just U-Turn out to get away from them while Braviary has Superpower to smash them to pieces harder than Dodrio's Steel Wing ever could.

Emboar seems ok, switch Brick Break for Hammer Arm/Superpower and he should be fine.

Fraxure also seems alright, although you might want to run this set instead as Shadow Claw really isn't expanding his coverage:

Fraxure:
name: Dragon Dance
move 1: Dragon Dance / Swords Dance
move 2: Outrage / Dragon Claw
move 3: X-Scissor
move 4: Taunt / Dragon Claw
item: Life Orb / Eviolite
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

You can boost Spe and Atk +1 with DD, or you can boost Atk +2 with SD. Outrage does tons of damage, Dragon Claw doesn't lock you into a move. Taunt to taunt things (lol), or Dragon Claw if you'd rather have both it and Outrage (not recommended though). Life Orb gives you more power (significantly more if using Swords Dance), while Eviolite gives you much more defensive capabilities.

Stopping here because I can't really think of anything else right now, and that's about the best I think I can do for you. Feel free to ask questions; despite my initial tone I am willing to help you with whatever you need.
 
Re: CM2

Responses in bold.



Alright, let's go through a few more things.

Your team actually has decent synergy; there are no glaring weaknesses present, but Quagsire does kind of lol at you all day, which can be bad considering you're likely to see it. You need a way to take him out, which can basically be done by strapping a Grass-type attack onto any Pokemon you have with a decent SpAtk stat. Grass Knot and Hidden Power Grass are pretty much your only viable options, and they don't really fit well onto the Pokemon you currently have, so I suggest that you change Eelektross's set to a SpAtk variant:

Eelektross:
Name: Special Eel
Move 1: Thunderbolt
Move 2: Flamethrower
Move 3: Grass Knot
Move 4: Acid Spray/Volt Switch
Item: Leftovers / Life Orb
Ability: Levitate
Nature: Modest
Evs: 252 HP / 252 SpA / 4 SpD

This not only gives you something to somewhat deal with Quagsire, but it also adds a reliable specially-based attacker on your team (something that you currently lack), which means things like Alomomola isn't going to be able to wall you either. I know losing Dragon Tail means you can't phaze, but honestly, your team is going to be forcing a few switches as it is; you probably don't really need to phaze things.

Also, as I said in my earlier responses, you can replace Mawile for Absol and Banette for Misdreavus simply because Absol and Misdreavus do what you want Mawile and Banette to do, but better.

Absol:
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Superpower
move 4: Night Slash / Psycho Cut
item: Life Orb
ability: Super Luck
nature: Adamant
evs: 152 HP / 252 Atk / 104 Spe

Even without Super Fang, I consider Absol to be a much better wall breaker than Mawile could be. Swords Dance boosts Absol's already ridiculous Atk stat to INSANE levels, and its Sucker Punch roflstomps virtually anything that doesn't resist it.

Misdreavus:
name: Physically Defensive
move 1: Shadow Ball
move 2: Will-O-Wisp / Toxic
move 3: Pain Split
move 4: Heal Bell / Taunt
item: Eviolite
ability: Levitate
nature: Bold
evs: 252 HP / 232 Def / 24 Spe

This Ghost is much bulkier than Banette, can absorb status better thanks to Heal Bell, and isn't complete Taunt bait.

I've already said something about Dodrio, and I'd like to add that Dodrio doesn't really have the bulk to be wasting turns with Roost and Acupressure. Swellow or Braviary would probably be doing better for you. You say that you run Steel Wing to surprise a few Rock or Ice Pokemon, but Swellow has the speed to just U-Turn out to get away from them while Braviary has Superpower to smash them to pieces harder than Dodrio's Steel Wing ever could.

Emboar seems ok, switch Brick Break for Hammer Arm/Superpower and he should be fine.

Fraxure also seems alright, although you might want to run this set instead as Shadow Claw really isn't expanding his coverage:

Fraxure:
name: Dragon Dance
move 1: Dragon Dance / Swords Dance
move 2: Outrage / Dragon Claw
move 3: X-Scissor
move 4: Taunt / Dragon Claw
item: Life Orb / Eviolite
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

You can boost Spe and Atk +1 with DD, or you can boost Atk +2 with SD. Outrage does tons of damage, Dragon Claw doesn't lock you into a move. Taunt to taunt things (lol), or Dragon Claw if you'd rather have both it and Outrage (not recommended though). Life Orb gives you more power (significantly more if using Swords Dance), while Eviolite gives you much more defensive capabilities.

Stopping here because I can't really think of anything else right now, and that's about the best I think I can do for you. Feel free to ask questions; despite my initial tone I am willing to help you with whatever you need.

Thanks. And sorry for my own commentary to you. Much as I like Mawile I could try to switch the mon up. And normally I'm going with the strength of the mon (which for the most part is more to either Sp. ATK or Ph. ATK) which would be their attack. I felt odd with how Misdrevus worked since Sub with Banette would mean you can disable a move too at times which I had quite the lulz on (I made a Sawk struggle and that is a priceless thing to me.) but it's getting to work for now. And the reason I had the balloon is because I ran into more EQ users than I thought in the NU world. Though they usually aren't in the ground section so that normally is the catch 22 with my team. I sadly switched Dodrio with Braviary and got U-turn, Superpower, Crush Claw, and Brave Bird. It did get me a win but for now I'm careful with the new format of the team. I'll let you know how it is when I use it more.
 
Alright, cool. Another thing you could do instead of using Air Balloon would be to switch Emboar out (during a match) to one of your Pokemon with an immunity to Ground attacks, considering you have 3 that can do that.
 
Alright, cool. Another thing you could do instead of using Air Balloon would be to switch Emboar out (during a match) to one of your Pokemon with an immunity to Ground attacks, considering you have 3 that can do that.

Thanks. I have worked well in using my new crew so far. Though you helped me in smogon, two of the pokemon recommended aren't allowed in P-O so I got to post two list up for pokemon.

Smogon said:
Midnight (Absol) (F) @ Life Orb Trait: Super Luck
EVs: 152 HP / 252 Atk / 104 Spd
Adamant Nature (+Atk, -SAtk)
- Night Slash
- Superpower
- Swords Dance
- Sucker Punch
Braviary (M) @ White Herb
Trait: Sheer Force
EVs: 220 Atk / 36 Def / 36 SDef / 216 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Crush Claw
- Brave Bird
- Superpower
Ax Jr. (Fraxure) (F) @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- X-Scissor
- Taunt
- Dragon Dance
Spira (Misdreavus) (F) @ Eviolite
Trait: Levitate
EVs: 248 HP / 232 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Heal Bell
- Pain Split
- Will-O-Wisp
- Shadow Ball
Whiplash (Eelektross) (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Acid Spray
- Grass Knot
- Flamethrower
- Thunderbolt
Ganon (Emboar) (M) @ Expert Belt
Trait: Blaze
EVs: 252 Atk / 96 Def / 96 SDef / 64 Spd
Jolly Nature (+Spd, -SAtk)
- Head Smash
- Earthquake
- Hammer Arm
- Flare Blitz

PO said:
Venus (Wartortle) (F) @ Wacan Berry Trait: Torrent
EVs: 68 Def / 252 SAtk / 68 SDef / 120 Spd
Timid Nature (+Spd, -Atk)
- Mirror Coat
- Rapid Spin
- Scald
- Ice Beam
Fluttashy (Butterfree) (F) @ Leftovers
Trait: Compoundeyes
EVs: 8 HP / 240 Def / 252 SAtk / 8 Spd
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Quiver Dance
- Sleep Powder
- Substitute
Ax Jr. (Fraxure) (F) @ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- X-Scissor
- Taunt
- Dragon Dance
Spira (Misdreavus) (F) @ Eviolite
Trait: Levitate
EVs: 248 HP / 232 Def / 28 Spd
Bold Nature (+Def, -Atk)
- Heal Bell
- Pain Split
- Will-O-Wisp
- Shadow Ball
Whiplash (Eelektross) (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Acid Spray
- Grass Knot
- Flamethrower
- Thunderbolt
Ganon (Emboar) (M) @ Expert Belt
Trait: Blaze
EVs: 252 Atk / 96 Def / 96 SDef / 64 Spd
Jolly Nature (+Spd, -SAtk)
- Head Smash
- Earthquake
- Hammer Arm
- Flare Blitz
 
I agree with ChaoticaMortis on Eelektross. However, I would use a quiet nature over modest. It is very slow anyway, and quiet could help if you're up against a TR team. Props to you for using him. Definitely one of my favorite mons!!! :D
 
I agree with ChaoticaMortis on Eelektross. However, I would use a quiet nature over modest. It is very slow anyway, and quiet could help if you're up against a TR team. Props to you for using him. Definitely one of my favorite mons!!! :D

...but wouldn't Quiet drop SPD for S.ATK, thus making me slower already? There's plenty of pokes already that are too quick already (swellow for one.) to worry about without getting more lag. (If I think of it, Emboar is my slowest of the group...I think.)
 
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