Edits in bold.
This team, as you may have guessed, revolves around Belly Drum Charizard. Personally, I think it's one of the more underrated Pokemon around, besides being just plain fun to use. So, without further ado:
Zephyr (Jumpluff) (M) @ Focus Sash
Ability: Chlorophyll
EVs: 136 HP/120 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Encore
- Sleep Powder
- Sunny Day
- Memento
Jumpluff is an absolutely under-appreciated lead. Focus Sash allows me to survive a hit and Sunny Day Turn 1, making me faster than just about anything. Then Encore or Sleep Powder as appropriate. Added Memento over U-Turn as suggested, giving Bellyzard another shot at setting up.
Apocalypse (Charizard) (M) @ Salac Berry
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Belly Drum
- Fire Punch
- Earthquake
- Substitute
The core of the team, obviously. Standard Bellyzard; switch in, sub, drum, and sweep. HP stat is now odd, allowing for survival if I'm forced into switching in with Stealth Rock or Sandstorm in play.
xD (Wobbuffet) (M) @ Leftovers
Ability: Shadow Tag
EVs: 4 HP/252 Def/252 SDef
Bold nature (+SpD, -Atk)
- Counter
- Mirror Coat
- Safeguard
- Encore
Ah, the much-maligned Wobbuffet. Takes hits like no other, and provides invaluable setup with Encore. Replaced the now-banned Tickle with Safeguard, and changed nature to Calm to absorb and Mirror Coat Shadow Balls from Gengar better.
Artemis (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 240 HP/76 Def/56 SpA/136 Spd
Bold nature (+Def, -Atk)
- Wish
- Thunder
- U-turn
- Stealth Rock
Jirachi is here for Wish support mainly. None of my team has any recovery, and keeping Zard healthy is essential. Stealth Rock is there to prevent Sashers from ruining my sweep, and U-Turn complements Wish. Replaced Zen Headbutt with Thunder to prevent TauntDDGyara from walking all over my team. Changed nature and EVs, but I suck at EVing so any help would be appreciated.
Kraken (Tentacruel) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Calm nature (+SpD, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Replaced Starmie with Tentacruel per suggestion, retaining Spin support with the ability to hamper bulky waters with Toxic Spikes.
Ladon (Garchomp) (M) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
Standard SDYache Chomp. Functions as a backup sweeper in case something goes wrong with the Bellyzard sweep, but has contributed to his fair share of wins (Encoring an Electric attack aimed at Jumpluff and then going to Chomp is always fun).
This team, as you may have guessed, revolves around Belly Drum Charizard. Personally, I think it's one of the more underrated Pokemon around, besides being just plain fun to use. So, without further ado:

Zephyr (Jumpluff) (M) @ Focus Sash
Ability: Chlorophyll
EVs: 136 HP/120 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Encore
- Sleep Powder
- Sunny Day
- Memento
Jumpluff is an absolutely under-appreciated lead. Focus Sash allows me to survive a hit and Sunny Day Turn 1, making me faster than just about anything. Then Encore or Sleep Powder as appropriate. Added Memento over U-Turn as suggested, giving Bellyzard another shot at setting up.

Apocalypse (Charizard) (M) @ Salac Berry
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Belly Drum
- Fire Punch
- Earthquake
- Substitute
The core of the team, obviously. Standard Bellyzard; switch in, sub, drum, and sweep. HP stat is now odd, allowing for survival if I'm forced into switching in with Stealth Rock or Sandstorm in play.

xD (Wobbuffet) (M) @ Leftovers
Ability: Shadow Tag
EVs: 4 HP/252 Def/252 SDef
Bold nature (+SpD, -Atk)
- Counter
- Mirror Coat
- Safeguard
- Encore
Ah, the much-maligned Wobbuffet. Takes hits like no other, and provides invaluable setup with Encore. Replaced the now-banned Tickle with Safeguard, and changed nature to Calm to absorb and Mirror Coat Shadow Balls from Gengar better.

Artemis (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 240 HP/76 Def/56 SpA/136 Spd
Bold nature (+Def, -Atk)
- Wish
- Thunder
- U-turn
- Stealth Rock
Jirachi is here for Wish support mainly. None of my team has any recovery, and keeping Zard healthy is essential. Stealth Rock is there to prevent Sashers from ruining my sweep, and U-Turn complements Wish. Replaced Zen Headbutt with Thunder to prevent TauntDDGyara from walking all over my team. Changed nature and EVs, but I suck at EVing so any help would be appreciated.

Kraken (Tentacruel) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Calm nature (+SpD, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Replaced Starmie with Tentacruel per suggestion, retaining Spin support with the ability to hamper bulky waters with Toxic Spikes.

Ladon (Garchomp) (M) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
Standard SDYache Chomp. Functions as a backup sweeper in case something goes wrong with the Bellyzard sweep, but has contributed to his fair share of wins (Encoring an Electric attack aimed at Jumpluff and then going to Chomp is always fun).