Needs some fine tuning

I threw this team together earlier today, and it's been working out pretty damn well for me. I definitely know that it could be better, but I'm not entirely sure how (its been a while since I've pokemon'd competitively). The general trend of the team is to switch something in on something it threatens, get a free boost, and then proceed to sweep at least two pokemon. Without further adieu, here it goes!

Breloom @ Lum Berry
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
I made this team around Breloom and Cloyster, pretty much. Breloom is a positive monster, and after an extremely easy to set up Swords Dance, not much can really stand up to it. My problem here is how squishy he is, and how hard it is to switch him in on something. He's a little slow, but thats what Galvantula is for.

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Cloyster. Oohhh, Cloyster. If you EVER give him a chance to shell smash, the game is pretty much over. He easily takes out about three pokemon after a shell smash. Again, lack of speed here is made up for by either shell smash or Galvantula. If they have a really stereotypical lead, I'll usually lead with him to give him a free shell smash or two as they stealth rocks up.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Sticky Web
- Thunder
- Volt Switch
- Bug Buzz
Galvantula is usually my lead, especially if the enemy team looks fast. Focus Sash ensures that I get a sticky web off, which really helps. Thats pretty much all hes used for, but Thunder + compound eyes ends up coming in handy with random paralyzes and decent damage.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 168 Spd / 248 Atk / 88 HP / 4 Def
Jolly Nature
- Taunt
- Waterfall
- Dragon Dance
- Earthquake
Uh, I just kinda threw Gyarados onto the team, but he definitely carries his weight. Water, kind of tanky, and intimidate all go in to help make sure he gets a good dragon dance off, and taunt really helps to shut a lot of stall down. I woulda gone with bounce over earthquake, but apparently thats not legal right now?

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Atk / 252 SDef / 4 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Bulk Up
Another poke that I just kinda threw onto the team, but also has worked out well. His fire attacks help with the plethora of steals, and priority brave bird, he does a pretty good amount of damage. I never really get a chance to use bulk up, though, and its actually kinda sub par... dunno what else I'd use on him, though.

Forretress
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Stealth Rock
- Volt Switch
- Rapid Spin
Forretress is my secondary lead, with SR support for pesky dragonairs, and everyone else, too. Rapid Spin also helps out with keeping Cloister, Talonflame, and Gyarados healthy to sweep.


I'm fine with switching pretty much anyone around, be it for a new pokemon or just new moves. I'm not really sure where the team's weakness is, although I feel its at least partly in having two team slots dedicated to just entry hazards... but I'm not sure how to fix that. Any help is greatly appreciated!
 
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