Hello, people of Smogon. This is my first RMT as you can see. I've been playing LC for a little while now, but only with other people's teams, and I wanted to create something of my own, but not something all that common. So I chose sun, seeing as it's really the only viable "gimmick" team in LC, and can actually be quite threatening. Now, onto the team. (Note: I do apologize for my lack of fancy animations and coding. I simply haven't figured out how to do these things yet)
Team-building process (I wanted to use one of those spoiler boxes, but couldn't figure out how :c)
First, I decided I wanted to use a sun team. This immediately means Vulpix and Bellsprout.
Fletchling was then added simply to be another hard hitter for the HO team, and Overheat.
After that came Timburr, a great physical attacker to again round out the HO core.
Snubbull was added to be a physically defensive Pokemon, as well as to check fighting types
Lastly, Tirtouga was added because I realized how much easier it is to play HO with Stealtch Rocks up.
I switched out Tirtouga and Timburr for Archen and Mienfoo respectively as per the suggestions below
Vulpix (F) @ Heat Rock
Ability: Drought
Level: 5
Shiny: Yes
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
- Will-O-Wisp
- Fire Blast
- Quick Attack
- Energy Ball
This is my main lead, and with Drought+Heat Rock to guarantee 8 turns of sun, what a lead it is. Fire Blast hits like a nuke under sun, with Quick Attack to finish off weakened Pokemon. Energy Ball is for coverage, while WoW cripples things that I can't hit as hard as I'd like.
Fletchling (F)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA
Naughty Nature
- Acrobatics
- U-turn
- Swords Dance
- Overheat
Fletchling is here for filler, really, being an extremely powerful Pokemon with great STAB priority moves. Acrobatics is there for the obvious reason, ramming into things and making them cry. U-Turn provides momentum or lets me switch out of an unfavorable match-up and get a bit of damage in. Swords Dance is to provide a secondary wincon, while Overheat is a check to Pawniard, among other things, and is insane under sun.
Snubbull (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Heal Bell
Snubbull is here to check fighting-types and most other physical attackers. Play Rough is a good STAB move, and Earthquake provides coverage with it. Thief is for taking an item after being hit by Knock Off, or after Berry Juice has been used. Heal Bell allows it to fulfill a cleric role as well
Bellsprout (F) @ Life Orb
Ability: Chlorophyll
Level: 5
Shiny: Yes
EVs: 116 HP / 196 SpA / 196 Spe
Modest Nature
- Sludge Bomb
- Solar Beam
- Weather Ball
- Sleep Powder
Bellsprout. Not very threatening, until sun is up and then this thing becomes a rampaging monster. Sludge Bomb provides coverage, STAB, and a poison chance, while Solar Beam is literally a nuke under sun. Weather Ball is threat coverage, while Sleep Powder is to take care of priority and any other threat that isn't handled by the prior moves.
Ninja Kitty (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Sunny Day
Mienfoo plays a support role on this team, being a secondary way to set up Sunny Day in case Vulpix dies. U-Turn provides momentum, Knock Off for coverage and item removal, and Drain Punch for STAB and recovery.
Rocky IV (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Earthquake
- Defog
Archen's main role is a Fletchling check, which gives this team a bit of trouble. It's also a harzard remover. Defog for that purpose, Stone Edge and Acrobatics for STAB, and Earthquake for coverage.
I haven't compiled much of a threat list yet, as no single Pokemon seems to be giving me a ton of trouble by itself. LO Pawniard is annoying, but I have decent checks for it. Probably my least favorite thing to go against is anything that brings in a weather condition besides sun, like Sand Stream, because it's annoying asf.
All that being said, I look forward to your comments and suggestions, whatever they may be~
Importable -
Sunny D (Vulpix) (F) @ Heat Rock
Ability: Drought
Level: 5
Shiny: Yes
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
- Will-O-Wisp
- Fire Blast
- Quick Attack
- Energy Ball
Twitter (Fletchling) (F)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Swords Dance
- Overheat
Pitbull (Snubbull) (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Heal Bell
#GetWrektScrub (Bellsprout) (F) @ Life Orb
Ability: Chlorophyll
Level: 5
Shiny: Yes
EVs: 116 HP / 196 SpA / 196 Spe
Modest Nature
- Sludge Bomb
- Solar Beam
- Weather Ball
- Sleep Powder
Ninja Kitty (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Sunny Day
Rocky IV (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Earthquake
- Defog
Team-building process (I wanted to use one of those spoiler boxes, but couldn't figure out how :c)
First, I decided I wanted to use a sun team. This immediately means Vulpix and Bellsprout.
Fletchling was then added simply to be another hard hitter for the HO team, and Overheat.
After that came Timburr, a great physical attacker to again round out the HO core.
Snubbull was added to be a physically defensive Pokemon, as well as to check fighting types
Lastly, Tirtouga was added because I realized how much easier it is to play HO with Stealtch Rocks up.
I switched out Tirtouga and Timburr for Archen and Mienfoo respectively as per the suggestions below
Vulpix (F) @ Heat Rock
Ability: Drought
Level: 5
Shiny: Yes
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
- Will-O-Wisp
- Fire Blast
- Quick Attack
- Energy Ball
This is my main lead, and with Drought+Heat Rock to guarantee 8 turns of sun, what a lead it is. Fire Blast hits like a nuke under sun, with Quick Attack to finish off weakened Pokemon. Energy Ball is for coverage, while WoW cripples things that I can't hit as hard as I'd like.
Fletchling (F)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA
Naughty Nature
- Acrobatics
- U-turn
- Swords Dance
- Overheat
Fletchling is here for filler, really, being an extremely powerful Pokemon with great STAB priority moves. Acrobatics is there for the obvious reason, ramming into things and making them cry. U-Turn provides momentum or lets me switch out of an unfavorable match-up and get a bit of damage in. Swords Dance is to provide a secondary wincon, while Overheat is a check to Pawniard, among other things, and is insane under sun.
Snubbull (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Heal Bell
Snubbull is here to check fighting-types and most other physical attackers. Play Rough is a good STAB move, and Earthquake provides coverage with it. Thief is for taking an item after being hit by Knock Off, or after Berry Juice has been used. Heal Bell allows it to fulfill a cleric role as well
Bellsprout (F) @ Life Orb
Ability: Chlorophyll
Level: 5
Shiny: Yes
EVs: 116 HP / 196 SpA / 196 Spe
Modest Nature
- Sludge Bomb
- Solar Beam
- Weather Ball
- Sleep Powder
Bellsprout. Not very threatening, until sun is up and then this thing becomes a rampaging monster. Sludge Bomb provides coverage, STAB, and a poison chance, while Solar Beam is literally a nuke under sun. Weather Ball is threat coverage, while Sleep Powder is to take care of priority and any other threat that isn't handled by the prior moves.
Ninja Kitty (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Sunny Day
Mienfoo plays a support role on this team, being a secondary way to set up Sunny Day in case Vulpix dies. U-Turn provides momentum, Knock Off for coverage and item removal, and Drain Punch for STAB and recovery.
Rocky IV (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Earthquake
- Defog
Archen's main role is a Fletchling check, which gives this team a bit of trouble. It's also a harzard remover. Defog for that purpose, Stone Edge and Acrobatics for STAB, and Earthquake for coverage.
I haven't compiled much of a threat list yet, as no single Pokemon seems to be giving me a ton of trouble by itself. LO Pawniard is annoying, but I have decent checks for it. Probably my least favorite thing to go against is anything that brings in a weather condition besides sun, like Sand Stream, because it's annoying asf.
All that being said, I look forward to your comments and suggestions, whatever they may be~
Importable -
Sunny D (Vulpix) (F) @ Heat Rock
Ability: Drought
Level: 5
Shiny: Yes
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
- Will-O-Wisp
- Fire Blast
- Quick Attack
- Energy Ball
Twitter (Fletchling) (F)
Ability: Gale Wings
Level: 5
Shiny: Yes
EVs: 156 HP / 200 Atk / 92 Def / 40 SpA / 20 Spe
Naughty Nature
- Acrobatics
- U-turn
- Swords Dance
- Overheat
Pitbull (Snubbull) (F) @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Heal Bell
#GetWrektScrub (Bellsprout) (F) @ Life Orb
Ability: Chlorophyll
Level: 5
Shiny: Yes
EVs: 116 HP / 196 SpA / 196 Spe
Modest Nature
- Sludge Bomb
- Solar Beam
- Weather Ball
- Sleep Powder
Ninja Kitty (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Sunny Day
Rocky IV (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Earthquake
- Defog
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