I've had this team in the works for a while now, and have yet to breed 'em. So, before I start I'd like some input. Keep in mind, I'm pretty dead set on all of these pokemon, so when you make recommendations, please don't say 'You should switch x for y because y is stronger', etc.
This team is for Wi-Fi.
With that out of the way, I present to you~
The Graviteam:
[changes in bold]
Tides the Lunatone@Leftovers
Bold
252HP/128def/128special defense
~Stealth Rock
~Gravity
~Rock Polish/Cosmic Power
~Baton Pass
Taunt leads completely do me in, however you see much less of those in NU. If I'm taunted I suppose i'll switch out to Dusclops if they seem offensive, or Rampardos if they're going to set up Rocks of their own. The main point here is to use SR first turn, Rock Polish or Cosmic Power up as much as I can, then right before passing I'll use Gravity. This will permit me 4 turns of incredibly bulky/speedy sweeping in perfect conditions. If I'm in danger of getting roared, I'll simply switch after Gravity. Recommended by user Pokemon.
Unce Unce the Poliwrath @ Leftovers
Ability: Water Absorb
EV's: 252 HP/252 Atk/4 Spe
Nature: Adamant
Moveset:
- Substitute
- Focus Punch
- Waterfall
- Hypnosis
Quote from DrkSlay "This guy is the definition of a Bulky Attacker in the NU metagame. With Base 90, 95, and 90 in the HP and Defenses, respectively, plus a Base 85 Attack paired with possibly two strong STAB moves and a never-miss Hypnosis, this thing is hard to beat on a Gravity team. Water Absorb allows you to draw in Water attacks for easy switch-ins for this guy. When Gravity is up, you switch out to this guy. Hypnosis on the switch for Sleep, then Sub. The move preference is up to you, really. With Gravity up, this can be a pseudo-SubChamp and hit hard with DynamicPunch and a Confusion. Focus Punch is the more reliable option when not under Gravity, but the choice is yours. The third move slot is up to you: Rock Slide still hits Fire types for Super Effective (Charizard for 4x, which is huge) plus hits Flying types for Super Effective. It's also a good choice for Grass switch-ins. Waterfall, however, is a strong STAB move for any occassion, and hits Fire, Ghost, and Ground types harder than Rock Slide. It's all based on what you feel is the best choice to face the team's counters. Looking at team synergy, this guy is resistant to a few things that your Gravity users are weak to: Water and Dark for Lunatone, and Dark for Dusclops. Great typing overall."
Volks the Exploud@Choice Scarf
252spatt/220speed/32HP
Modest
~Focus Blast
~Fire Blast
~Blizzard
~Hyper Voice
This guy is just awesome. With gravity up, I can fire off the most powerful attacks in the game, backed by a 91 base special attack, with choice specs, worry free. Hyper Voice on there for when Gravity runs out and I've got no one left to put it up.
Marshall the Rampardos@Expert Belt
252 Att, 116 Spe, 140 HP
Adamant
~Rock Polish
~Zen Headbutt
~Stone Edge
~Earthquake
One of my favorite pokemon in the game. I'm not sure about the moveset though. Marshall can come in, and hopefully with the belt on, trick the opponent into thinking he's banded. Which could give me a chance to Rock Polish. After a Rock Polish I highly doubt anything in the NU tier can outspeed him (assuming there's no scarf involved), so I gave him some HP EVs to survive more hits. Zen headbutt for coverage, Stone Edge for STAB, and EQ because why not.
Mailman the Dusclops@Leftovers
252HP/252Special Def/4Def
Bold/calm
~Gravity
~WoW
~Pain Split
~Earthquake
Suggested by Zaop, this guy can take care of my fighting weakness and be a great switch in to tons of things. He's a back-up gravity supporter for what Palindrome goes down, and can tank like crazy. For whatever reason, his evolution has caused him to go from OU to NFE, which is something I plan to take advantage of. Awesome.
WoW physical threats or anything really, Pain Split for an awesome way to recover, and EQ because nothing can't be hit with it when gravity is in play.
Delcatty @ Leftovers
Nature: Bold(+Def,-Att)
EV's: HP:252, Def 252, Spe 4
Moveset:
Sing/Protect
Thunder Wave
Heal Bell
Wish
Also suggested by Zoap, an awesome Cleric and completely unexpected pokemon. Sing has near perfect accuracy under gravity, and I can spread status like crazy. Thunder wave can help out my slow team, and sing can incapacitate something long enough to set up Marshall, although I may go with protect instead to scout and heal.
Also, hurr durr this is like my second post here, if I made the thread wrong kindly let me know, thanks bros.
This team is for Wi-Fi.
With that out of the way, I present to you~
The Graviteam:
[changes in bold]
Tides the Lunatone@Leftovers
Bold
252HP/128def/128special defense
~Stealth Rock
~Gravity
~Rock Polish/Cosmic Power
~Baton Pass
Taunt leads completely do me in, however you see much less of those in NU. If I'm taunted I suppose i'll switch out to Dusclops if they seem offensive, or Rampardos if they're going to set up Rocks of their own. The main point here is to use SR first turn, Rock Polish or Cosmic Power up as much as I can, then right before passing I'll use Gravity. This will permit me 4 turns of incredibly bulky/speedy sweeping in perfect conditions. If I'm in danger of getting roared, I'll simply switch after Gravity. Recommended by user Pokemon.
Unce Unce the Poliwrath @ Leftovers
Ability: Water Absorb
EV's: 252 HP/252 Atk/4 Spe
Nature: Adamant
Moveset:
- Substitute
- Focus Punch
- Waterfall
- Hypnosis
Quote from DrkSlay "This guy is the definition of a Bulky Attacker in the NU metagame. With Base 90, 95, and 90 in the HP and Defenses, respectively, plus a Base 85 Attack paired with possibly two strong STAB moves and a never-miss Hypnosis, this thing is hard to beat on a Gravity team. Water Absorb allows you to draw in Water attacks for easy switch-ins for this guy. When Gravity is up, you switch out to this guy. Hypnosis on the switch for Sleep, then Sub. The move preference is up to you, really. With Gravity up, this can be a pseudo-SubChamp and hit hard with DynamicPunch and a Confusion. Focus Punch is the more reliable option when not under Gravity, but the choice is yours. The third move slot is up to you: Rock Slide still hits Fire types for Super Effective (Charizard for 4x, which is huge) plus hits Flying types for Super Effective. It's also a good choice for Grass switch-ins. Waterfall, however, is a strong STAB move for any occassion, and hits Fire, Ghost, and Ground types harder than Rock Slide. It's all based on what you feel is the best choice to face the team's counters. Looking at team synergy, this guy is resistant to a few things that your Gravity users are weak to: Water and Dark for Lunatone, and Dark for Dusclops. Great typing overall."
Volks the Exploud@Choice Scarf
252spatt/220speed/32HP
Modest
~Focus Blast
~Fire Blast
~Blizzard
~Hyper Voice
This guy is just awesome. With gravity up, I can fire off the most powerful attacks in the game, backed by a 91 base special attack, with choice specs, worry free. Hyper Voice on there for when Gravity runs out and I've got no one left to put it up.
Marshall the Rampardos@Expert Belt
252 Att, 116 Spe, 140 HP
Adamant
~Rock Polish
~Zen Headbutt
~Stone Edge
~Earthquake
One of my favorite pokemon in the game. I'm not sure about the moveset though. Marshall can come in, and hopefully with the belt on, trick the opponent into thinking he's banded. Which could give me a chance to Rock Polish. After a Rock Polish I highly doubt anything in the NU tier can outspeed him (assuming there's no scarf involved), so I gave him some HP EVs to survive more hits. Zen headbutt for coverage, Stone Edge for STAB, and EQ because why not.
Mailman the Dusclops@Leftovers
252HP/252Special Def/4Def
Bold/calm
~Gravity
~WoW
~Pain Split
~Earthquake
Suggested by Zaop, this guy can take care of my fighting weakness and be a great switch in to tons of things. He's a back-up gravity supporter for what Palindrome goes down, and can tank like crazy. For whatever reason, his evolution has caused him to go from OU to NFE, which is something I plan to take advantage of. Awesome.
WoW physical threats or anything really, Pain Split for an awesome way to recover, and EQ because nothing can't be hit with it when gravity is in play.
Delcatty @ Leftovers
Nature: Bold(+Def,-Att)
EV's: HP:252, Def 252, Spe 4
Moveset:
Sing/Protect
Thunder Wave
Heal Bell
Wish
Also suggested by Zoap, an awesome Cleric and completely unexpected pokemon. Sing has near perfect accuracy under gravity, and I can spread status like crazy. Thunder wave can help out my slow team, and sing can incapacitate something long enough to set up Marshall, although I may go with protect instead to scout and heal.
Also, hurr durr this is like my second post here, if I made the thread wrong kindly let me know, thanks bros.


