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Never-used NU's: A Gravity Team

I've had this team in the works for a while now, and have yet to breed 'em. So, before I start I'd like some input. Keep in mind, I'm pretty dead set on all of these pokemon, so when you make recommendations, please don't say 'You should switch x for y because y is stronger', etc.
This team is for Wi-Fi.
With that out of the way, I present to you~
The Graviteam:
[changes in bold]


Lunatone.png

Tides the Lunatone@Leftovers
Bold
252HP/128def/128special defense

~Stealth Rock
~Gravity
~Rock Polish/Cosmic Power
~Baton Pass

Taunt leads completely do me in, however you see much less of those in NU. If I'm taunted I suppose i'll switch out to Dusclops if they seem offensive, or Rampardos if they're going to set up Rocks of their own. The main point here is to use SR first turn, Rock Polish or Cosmic Power up as much as I can, then right before passing I'll use Gravity. This will permit me 4 turns of incredibly bulky/speedy sweeping in perfect conditions. If I'm in danger of getting roared, I'll simply switch after Gravity. Recommended by user Pokemon.


062Poliwrath.png


Unce Unce the Poliwrath @ Leftovers
Ability: Water Absorb
EV's: 252 HP/252 Atk/4 Spe
Nature: Adamant
Moveset:
- Substitute
- Focus Punch
- Waterfall
- Hypnosis

Quote from DrkSlay "This guy is the definition of a Bulky Attacker in the NU metagame. With Base 90, 95, and 90 in the HP and Defenses, respectively, plus a Base 85 Attack paired with possibly two strong STAB moves and a never-miss Hypnosis, this thing is hard to beat on a Gravity team. Water Absorb allows you to draw in Water attacks for easy switch-ins for this guy. When Gravity is up, you switch out to this guy. Hypnosis on the switch for Sleep, then Sub. The move preference is up to you, really. With Gravity up, this can be a pseudo-SubChamp and hit hard with DynamicPunch and a Confusion. Focus Punch is the more reliable option when not under Gravity, but the choice is yours. The third move slot is up to you: Rock Slide still hits Fire types for Super Effective (Charizard for 4x, which is huge) plus hits Flying types for Super Effective. It's also a good choice for Grass switch-ins. Waterfall, however, is a strong STAB move for any occassion, and hits Fire, Ghost, and Ground types harder than Rock Slide. It's all based on what you feel is the best choice to face the team's counters. Looking at team synergy, this guy is resistant to a few things that your Gravity users are weak to: Water and Dark for Lunatone, and Dark for Dusclops. Great typing overall."

295Exploud.png


Volks the Exploud@Choice Scarf
252spatt/220speed/32HP
Modest
~Focus Blast
~Fire Blast
~Blizzard
~Hyper Voice

This guy is just awesome. With gravity up, I can fire off the most powerful attacks in the game, backed by a 91 base special attack, with choice specs, worry free. Hyper Voice on there for when Gravity runs out and I've got no one left to put it up.



409Rampardos.png



Marshall the Rampardos@Expert Belt
252 Att, 116 Spe, 140 HP
Adamant
~Rock Polish
~Zen Headbutt
~Stone Edge
~Earthquake

One of my favorite pokemon in the game. I'm not sure about the moveset though. Marshall can come in, and hopefully with the belt on, trick the opponent into thinking he's banded. Which could give me a chance to Rock Polish. After a Rock Polish I highly doubt anything in the NU tier can outspeed him (assuming there's no scarf involved), so I gave him some HP EVs to survive more hits. Zen headbutt for coverage, Stone Edge for STAB, and EQ because why not.


356Dusclops.png


Mailman the Dusclops@Leftovers
252HP/252Special Def/4Def
Bold/calm
~Gravity
~WoW
~Pain Split
~Earthquake


Suggested by Zaop, this guy can take care of my fighting weakness and be a great switch in to tons of things. He's a back-up gravity supporter for what Palindrome goes down, and can tank like crazy. For whatever reason, his evolution has caused him to go from OU to NFE, which is something I plan to take advantage of. Awesome.
WoW physical threats or anything really, Pain Split for an awesome way to recover, and EQ because nothing can't be hit with it when gravity is in play.

delcatty.png


Delcatty @ Leftovers
Nature: Bold(+Def,-Att)
EV's: HP:252, Def 252, Spe 4
Moveset:
Sing/Protect
Thunder Wave
Heal Bell
Wish


Also suggested by Zoap, an awesome Cleric and completely unexpected pokemon. Sing has near perfect accuracy under gravity, and I can spread status like crazy. Thunder wave can help out my slow team, and sing can incapacitate something long enough to set up Marshall, although I may go with protect instead to scout and heal.


Also, hurr durr this is like my second post here, if I made the thread wrong kindly let me know, thanks bros.
 
I don't play a lot of NU but I love a lot of the Pokemon of the tier. Looking through the team it looks solid and I have very little to suggest. The only thing I can suggest is perhaps a faster healer/cleric in place of Vileplume. Delcatty under Gravity can learn Sing which will be at 91% accuracy thanks to the boost. Here is the set:

Delcatty @ Leftovers
Nature: Bold(+Def,-Att)
EV's: HP:252, Def 252, Spe 4
Moveset:
Sing
Thunder Wave
Heal Bell
Wish/Toxic/Baton Pass

The last slot is all about what you want. If you want 3 status then go with toxic. If you prefer heal support along with your status/cleric ability then wish is the way to go. Baton Pass gives you a way to get out of mean look or arena trap if gravity isn't up. Again your discretion. With Delcatty having such shitty SpD it may not be worth it to put much into it, but if you do it plays off of the Base 55 rather than the 70 of Def. With 252 HP/252 Def you get 344 Health and 251 Def you can take a Base 75 (anything up to Brick Break) off of a Fighting Pokemon playing with a Positive 105 Base Attack and hit back with T-wave or Sing. Now that may not seem much like much but that means that you can take a lot of hits that aren't super effective on the Defensive side.

If you make the switch to Delcatty then I'd also suggest replacing your Stantler with a Dusclops so that you still have the gravity support but get a vital fighting immunity. With Dusclops you can afford to be very defensive and annoying on either side of the spectrum as both his Def/SpD play off an impressive 130 base. Since you lost your Special wall per se(Vileplume) then I'd recommend this set more geared for absorbing special hits. Here it is:

Dusclops @ Leftovers
Nature: Careful(+SpD,-SpA)
Ev's: HP:252, SpD:252, 4 Att
Moveset:
Gravity
Will O Wisp
Pain Split/Shadow Sneak
Dynamic Punch/Earthquake

This is the Gravity set from Dusknoir of course its for Dusclop now. With Gravity up Will O Wisp accuracy becomes 100% effectively cutting any physical attacker's attack in half and making your walling all the more easier. With the max HP and SpD it will take a hard hitting physical move to kill you and seeing as your ghost the most common moves that could cause problems are Head Smash(150) and some base 120 powered moves. The option between Pain Split and Shadow Sneak is your preference, if you'd rather have a way to last longer and cause some annoyance then go with Pain Split, if you want some priority then Shadow Sneak is the way to go. Another option for the 3rd slot which I didn't list is Rest, which because you have Delcatty could be even more useful then Pain Split if she gets off a successful Heal Bell. The last slot is your way of attacking once gravity is up. Dynamic punch gets an 80% accuracy with Gravity and comes with the nice added bonus of confusion. Where Earthquake is reliable and does not need gravity for accuracy but only for flying and levitators.

I hope all of this is helpful and good luck with your team.
 
I don't play a lot of NU but I love a lot of the Pokemon of the tier. Looking through the team it looks solid and I have very little to suggest. The only thing I can suggest is perhaps a faster healer/cleric in place of Vileplume. Delcatty under Gravity can learn Sing which will be at 91% accuracy thanks to the boost. Here is the set:

Delcatty @ Leftovers
Nature: Bold(+Def,-Att)
EV's: HP:252, Def 252, Spe 4
Moveset:
Sing
Thunder Wave
Heal Bell
Wish/Toxic/Baton Pass

The last slot is all about what you want. If you want 3 status then go with toxic. If you prefer heal support along with your status/cleric ability then wish is the way to go. Baton Pass gives you a way to get out of mean look or arena trap if gravity isn't up. Again your discretion. With Delcatty having such shitty SpD it may not be worth it to put much into it, but if you do it plays off of the Base 55 rather than the 70 of Def. With 252 HP/252 Def you get 344 Health and 251 Def you can take a Base 75 (anything up to Brick Break) off of a Fighting Pokemon playing with a Positive 105 Base Attack and hit back with T-wave or Sing. Now that may not seem much like much but that means that you can take a lot of hits that aren't super effective on the Defensive side.

If you make the switch to Delcatty then I'd also suggest replacing your Stantler with a Dusclops so that you still have the gravity support but get a vital fighting immunity. With Dusclops you can afford to be very defensive and annoying on either side of the spectrum as both his Def/SpD play off an impressive 130 base. Since you lost your Special wall per se(Vileplume) then I'd recommend this set more geared for absorbing special hits. Here it is:

Dusclops @ Leftovers
Nature: Careful(+SpD,-SpA)
Ev's: HP:252, SpD:252, 4 Att
Moveset:
Gravity
Will O Wisp
Pain Split/Shadow Sneak
Dynamic Punch/Earthquake

This is the Gravity set from Dusknoir of course its for Dusclop now. With Gravity up Will O Wisp accuracy becomes 100% effectively cutting any physical attacker's attack in half and making your walling all the more easier. With the max HP and SpD it will take a hard hitting physical move to kill you and seeing as your ghost the most common moves that could cause problems are Head Smash(150) and some base 120 powered moves. The option between Pain Split and Shadow Sneak is your preference, if you'd rather have a way to last longer and cause some annoyance then go with Pain Split, if you want some priority then Shadow Sneak is the way to go. Another option for the 3rd slot which I didn't list is Rest, which because you have Delcatty could be even more useful then Pain Split if she gets off a successful Heal Bell. The last slot is your way of attacking once gravity is up. Dynamic punch gets an 80% accuracy with Gravity and comes with the nice added bonus of confusion. Where Earthquake is reliable and does not need gravity for accuracy but only for flying and levitators.

I hope all of this is helpful and good luck with your team.

That was an incredibly helpful rate, thanks a lot! Delcatty is really interesting, I've never used her before and I'm sure she'd be fun. Duskclops would also help my glaring weakness of fighting moves. Very well thought out. Do you think Night Shade on Dusclops in the last move slot would work out? I'm concerned about the number of normal types running rampant in NU but I feel like he'd be doing a lot more damage that way.
 
Two Gravity users isn't enough, since Gravity only lasts 5 turns. Chimecho can replace Delcatty since it basically learns the same moves, but Chimecho has better defenses, especially Special Defense.

Chimecho @Leftovers
252 HP / 252 Def / 4 Spd
Bold Nature
-Gravity
-Hypnosis/Thunder Wave
-Wish
-Heal Bell

Having a Stealth Rock lead could really benefit your team. Probopass, Solrock, and Lunatone all learn Gravity and Stealth Rock. Gravity boosts Probopass's Zap Cannon and Dynamicpunch and Solrock's Will-o-wisp and Stone Edge.
 
I agree with aragornbird. You need SR to net those crucial OHKOs or 2HKOs. And you should have at least 3 Gravity users. Gravity isnt like Rain Dance or Sunny Day. You dont have an item that boosts the time limit on Gravity so 3 users are crucial. I think you should swap Girafirag for a Lunatone. It learns SR, Gravity, Baton Pass and Cosmic Power, allowing you to pass on a few defensive boosts to your sweepers.
 
Thanks guys, awesome suggestions!
Unfortunately at heart, I'm a gimmicky type of guy, and I like using pokemon who are weaker than others to get the job done. I know that's generally looked down upon at smogon but what can I say; I'd like to win but I'd like to have fun as well. I think I'll stick with Delcatty, just because it's amazingly unexpected. What worries me though is what you guys have said about the gravity users, it's a shame that I'm so dead set on Delcatty now. I'm hoping Mailman's bulk will let him put up gravity many times, but it'd be really predictable when I'm switching him in and out.

I like your idea about changing my lead, I've always like Lunatone. I had Emerald and ruby back in the day and could never catch one. This seems like and interesting opportunity to utilize one. What do you think:

Tides the Lunatone@Leftovers
Bold
252HP/128def/128special defense

~Stealth Rock
~Gravity
~Rock Polish/Cosmic Power
~Baton Pass


I'm really bad at coming up with EV spreads that actually do something, so I just try to even out the defenses. Is this a good set to replace my lead with?
 
@ aragonbird: Chimecho does indeed have better SpD but the set you provided (a defensive one) gives the same bulk as Delcatty being at 65 base HP and 70 base Def (Delcatty is 70 base HP and 65 Base Def) but is slower due to Chimecho's base 65 spe(Delcatty is 70). Delcatty rapes pure and simple lol.

I do however agree that stealth rock or spikes/toxic spike would greatly help this team. The only issue with the provided gravity users and SR is that it increases your water weakness to 3 pokemon instead of the 2. So I'm not quite sure how to remedy this, I'll get back to you on it though. As for now depending on what you see more in NU(Physical or Special Leads) depends a lot on who you choose. If you see more Special go with Lunatone and max the HP/SpD. If Physical then go with Solrock and do HP/Def. Or you can try a mix with Probopass and do Def/SpD as his base 145/150 in them is nothing to gauck at.

As for Night Shade over Dynamic Punch/EQ depends alot on the opponent. If you find you're getting a lot of Special Walls switched in on you then Night Shade is a reliable 100 HP, barring the Normal type. Just remember that if you choose Dynamic Punch you have problems with other ghosts as they are immune. My personal preference is EQ as with Gravity up nothing avoids it and 100 base power is nothing to be sad about.

Ill be back with a possible solution once I look more at the Gravity/SR options for a lead. Hope I helped again
 
Hey there!

I used to be involved in NU battling, but unfortunately my NU team's kind of behind on the times (darn you Drifblim!). However, I have a small rate that might help.

As noted, you have a strong Water weakness. Three Super Effective hits, and three neutral hits (which is never good). When I first looked at this list, even before all of the changes, I thought that Rapidash is really the weak link on this team. It's way too frail to be using Morning Sun, Flare Blitz makes it even weaker, and the only thing Bug hits Super Effectively other than Grass (you're a Fire type with a Fire move) is Psychic and Dark, which would never be common switch-ins on a Rapidash. You're also relying on it to use Hypnosis, which is okay, but you're really only getting one strong attack in on the switch in after the Sleep, which will be most likely a Water or a Rock type. Then what, a switch? If SR is up, Rapidash is a goner. So, I think I might have a Poke that can solve your Water weakness, is resistant to Rocks, and can take advantage of Gravity:

62.png


Poliwrath
@ Leftovers
Ability: Water Absorb
EV's: 252 HP/252 Atk/4 Spe
Nature: Adamant
Moveset:
- Substitute
- DynamicPunch/Focus Punch
- Rock Slide/Waterfall
- Hypnosis

This guy is the definition of a Bulky Attacker in the NU metagame. With Base 90, 95, and 90 in the HP and Defenses, respectively, plus a Base 85 Attack paired with possibly two strong STAB moves and a never-miss Hypnosis, this thing is hard to beat on a Gravity team. Water Absorb allows you to draw in Water attacks for easy switch-ins for this guy. When Gravity is up, you switch out to this guy. Hypnosis on the switch for Sleep, then Sub. The move preference is up to you, really. With Gravity up, this can be a pseudo-SubChamp and hit hard with DynamicPunch and a Confusion. Focus Punch is the more reliable option when not under Gravity, but the choice is yours. The third move slot is up to you: Rock Slide still hits Fire types for Super Effective (Charizard for 4x, which is huge) plus hits Flying types for Super Effective. It's also a good choice for Grass switch-ins. Waterfall, however, is a strong STAB move for any occassion, and hits Fire, Ghost, and Ground types harder than Rock Slide. It's all based on what you feel is the best choice to face the team's counters. Looking at team synergy, this guy is resistant to a few things that your Gravity users are weak to: Water and Dark for Lunatone, and Dark for Dusclops. Great typing overall.

If you choose DynamicPunch on Poliwrath, you are now free to use Earthquake on that Dusclops, which I think is the best move of the three. Haunter and most Flying types under Gravity does not like Earthquake, Poliwrath can now handle Dark types, and Delcatty handles Ghost attacks already. You're now given a lot of breathing room to set up Gravity.

Hope this helps out, and good luck with the team!
 
Ok I think I may of found a solution to the water/ lead gravity with rocks. It came in the form of a NFE, who actually has better typing and defense then the formentioned SR/Gravity users. I present to you Bronzor:

Bronzor @ Focus Sash/Leftovers/Life Orb
Ability: Levitate
Nature:Impish
EV's: 252 HP, 200 Def, 56 SpD
IV's: 1 Spe, 31 All others(If you choose Gyro Ball)
Moveset:
Stealth Rock
Gravity
Protect
Gyro Ball/Hypnosis/Light Screen/Reflect/Toxic

Ok why Bronzor? Well first things first his typing is AMAZING! Physic/Steel has 2 weakness: Fire/Ground. With Levitate that becomes just Fire. Now why is that good, well you have a Flash Fire Pokemon who not only is Fast but with a Flash Fire boost is amazingly powerful.

Ok so all that stuff aside, he sets up both Gravity and Rocks as well and is incredibly bulky. Ok so Stealth Rock and Gravity are self explanatory, but why Protect? Protect allows you to scout the lead. Not sure if its a Taunt Lead, well protect and find out, not sure if they have hypnosis or sleep powder, protect and move on from there. Bronzor's last move is again what you want.

If after protecting you see that the opponent is a Taunter well with Gyro Ball and the 1 Speed IV it becomes a base 150 Power Move on anything with a speed stat of 310 and doesn't drop below base 100 power till a speed stat of 206. This means that in a Speed hungry competitive world that Pokemon is that most of the time you will have between a Base 100-150 STAB move on your lead.

Now if you don't feel like attacking and being the supporter then the next move is all about what you think you need. Hypnosis is 100% accuracy under gravity giving you the ability to hinder their team, but because Delcatty and Rapidash both may be carrying a sleep move I wouldn't recommend it. Toxic gives you a great way to wear down walls as only 4 steel pokemon are NU(not counting NFE), so the only worry would be the Poison's who are unaffected(Also very unlikely because you are Steel and they have no affect with any STAB attack). Each Screen gives you a boost in a Defense of your choosing. This can help buffer things like Rampardos to set up its Rock Polish and Sweep. I personally always like an attack on my Pokemon and with Gyro Ball being at such a high base power and getting STAB it is my recommendation, However if you choose one of the other options remember that your Speed IV can then be 31 again.

The item is your choice, Focus Sash insure you are never OHKO'd(though I can't think of anything that could), Leftovers gives you the steady recovery and Life Orb got a mention to boost that Gyro Ball if you go that way.

Ok now on to the other pokemon, because I just did a brief read through last time I didn't look too carefully at each of them.

Rapidash: I'll start with Rapidash, I believe that a Jolly Nature would be more beneficial as with it only 5 Pokemon of NU outspeed you. If you go with Adamant your speed drops to 309 which allows things with Base 91 Speed and Positive Nature to tie or beat you(Base 91+Nature is a Tie anything higher outspeeds),this means instead of 5 Pokemon out speeding you that number rises to 30. With Rocks and Life Orb the extra damage will rarely be missed.

The above Poster also mentioned a good switch for Rapidash that would definitely help the Water issue. I'd support the move to switch Rapidash to Wrath as I know he is quite beast. If not then please follow my advice above at least lol.

Exploud: I'd recommend changing the EV spread to something a little more Bulky. With the Speed EV's and a + nature you reach 258, which outruns neutral Base 79 speed Pokemon and lower. This isn't anyone too amazing to be outrunning, so you can either Scarf him which makes him reach 387 (which is too high as max speed in NU is 361 without a scarf), so I'll propose a few options:

Item: Choice Scarf
Nature: Timid
EV's: 252 SpA,192 Speed,68 HP
This set gives Exploud 363 Speed outrunnig all of NU and NFE barring a Scarf as well. The Nature must be timid other wise Exploud can not reach 363 but rather 352, 252 into SpA and the rest into his high HP stat. This give him some bulk some power and the Speed to be a serious threat to NU.

Item: Choice Scarf
Nature: Modest
Ev's: 252 SpA, 220 Speed, 32 HP
This set gives Exploud more Power at the sacrifice of speed. With the Speed EV's you out run all but 6 Pokemon in NU and NFE, the rest get dumped into HP. With the extra 10% boost in SpA it could be the difference between some 3HKO's-2HKO's and 2HKO's-OHKO's. This set is still dangerous but can be undone by one of the fast and powerful in those 6 who out speed you.

Item: Choice Specs
Nature: Modest
EV's: 252 SpA, 152 Spe, 104 HP
This set gives you the most power of the three. You get some extra Bulk through the HP EV's and the Speed allows you to out speed Omastar and Gorebyss before they set up Rain.

Rampardos: The current spread of EV's gives you too much speed after a Rock Polish so I'll fix that in the sets I suggest. Other than that here is the set I think you should choose:

Item: Expert Belt
Nature: Adamant
Ev's: 252 Att, 116 Spe, 140 HP
Move Set:
Rock Polish
Stone Edge
Earthquake
Zen Headbutt/Fire Punch

This Set allows you to hit everything for neutral or better coverage. The Speed EV's gives 362 after the boost outrunning all of NU and NFE that aren't scarfed. The extra 140 went into HP to make it last just a bit longer. Zen Headbutt is for those Fighting Types who think they are going to get it good by coming in on only a Stone Edge. Thunder Punch isn't going to hit anything harder than EQ or Stone Edge so it doesn't even get a mention. Fire Punch on the other hand will hit the Grass types harder then both EQ and Stone Edge so it gets a small blurb. Overall I believe Zen Headbutt gives the best coverage.

The other two Pokemon were suggested by me and I don't think there is much to change. I'm not sure if you read what I said about Night Shade in my last post so I'll post it again:

"As for Night Shade over Dynamic Punch/EQ depends alot on the opponent. If you find you're getting a lot of Special Walls switched in on you then Night Shade is a reliable 100 HP, barring the Normal type. Just remember that if you choose Dynamic Punch you have problems with other ghosts as they are immune. My personal preference is EQ as with Gravity up nothing avoids it and 100 base power is nothing to be sad about."

Ok I hope all this helps and good luck and fun battling :)
 
I never expected this thread to be so helpful!
I appreciate all of your recommendations. They've really helped a lot.
As for the bronzor lead, the only thing I dislike there is the fact that it's a bronzor, haha. I was never quite fond of those things. I think if I keep my current lead I could also lure some water type healing for 'Wrath.

I'm definitely switching to Poliwrath now, but I'm not quite sure on the moveset.
Sub/Focus Punch seems powerful, and Hypnosis and Rock Slide seem to make sense, but what has better coverage; fighting/water or fighting/rock?

Thanks for the EV spread advice! That was really helpful. I just threw them on, but you actually took the time to see what would be useful. Kudos. The Exploud tips were incredibly helpful, thanks for that. I'll pass some defense boosts to him and he'll decimate. :3
 
Ok, i dont see what gravity does for your team. Your exploud is the only thing that benefits and its scarfed so all you have to do is switch to a resist and it would get too easy to stall turns.

I would like to advise porygon2 with blizzard/thunder/recover and gravity and the ability download. This set is both bulky and can assist your team keep gravity up aswell as if it switches into something with more physical bulk than special it gets a 1.5 times power boost which is the same as what choice specs would do.

Your rampardos is gonna have severe trouble setting up and it doesent make too much sense on a gravity team. Why not rhydon so that your stab earthquake can know hit all pokemon aswell as having a still beastly 130 base attack. Its also far bulkier and can run megahorn for opposing grass types which is a great plus!

In nu there are many pokemon that are weak to stealth rock. This means that almost every lead has taunt or is gonna set up rocks, be an anti-lead or just set up on you. Your lunatone should drop both your boosting move and baton pass and use rockslide and explosion. This means it should probably be the more physical solrock.

Your delcatty seems useless. Its another taunt bait member of your team (whick btw doesent even need a cleric or wishpasser) I would advise that that spot be used to cover the immense grass weakness your team has. Maybe a specs charizard or LO magmortar, really just anything that can stop swords dance leafeon or choice specs exeggutor from decemating your team.

However if you still want a cleric, then aragorn's suggestion of using chimecho would be a far better alternative, especially as with a rhydon skuntank is incredibly easy to set up on.

Finally i would like to suggest that even though gravity will make hypnosis more accurate it will still miss alot as its only boosted by 30%. Also due to sleep clause you'll only be able to sleep one pokemon. I would like to suggest either encore if you can get it (its a hg/ss breeding move) as it greatly eases prediction behind a sub, and if not then maybe toxic to weaken walls such as opposing dusclops and leafeon or icepunch for flying types, especially jumpluff. Rockslide is lol because hitting charizard and other flying types is taken care of by both waterfall and icepunch.

Hope i helped!
 
Hey there again, just to tell you Poliwrath is UU. D: So I dont know what you should replace it with. Maybe a Golduck? It can learn Hypnosis and Hydro Pump and Blizzard so its ok. Or maybe a SD Pinsir with Megahorn instead of X-Scissor. You could also try a Mix-Luxray. It has an amazing Attack stat and an ok SpeA. You could think of it as a NU Electivire.

P.S. I think I saw you battle Jimmy. If you did, it was a great battle.
 
Hey there again, just to tell you Poliwrath is UU. D: So I dont know what you should replace it with. Maybe a Golduck? It can learn Hypnosis and Hydro Pump and Blizzard so its ok. Or maybe a SD Pinsir with Megahorn instead of X-Scissor. You could also try a Mix-Luxray. It has an amazing Attack stat and an ok SpeA. You could think of it as a NU Electivire.

P.S. I think I saw you battle Jimmy. If you did, it was a great battle.

I know! D: I don't care though, Poliwrath is still nu in my book ;D
Yup, that was againat me :3
He completely destroyed me that battle, I was so embarrassed. I battle him a lot and have yet to beat him :> He's really good.
 
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