I posted a similar RMT thread a few weeks ago, and I received a lot of great tips from the members of this community. I've done a lot more research and testing this time around, and at this point have reworked almost all of the original team that I posted here. I am ,of course, no expert and I'm still fairly new to the competitive scene. With these things in mind, I ask that anyone who is willing take a look at what I have going here, and perhaps even give me some advise or suggestions on how I can make this team better.
Ability: Tough Claws
EVs: 144 HP / 240 Atk / 4 SDef / 120 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost
I went with this setup of Zard X because I found the all-out attacker setup to be too frail. I wanted something that was more bulky, and something that could take a few hits but still wreck havoc on the enemy's team. I subbed Will-O-Wisp for earthquake for some very needed type coverage in my opinion; plus, I also already have a toxic and t-wave user on the team. My main quandary with Charizard, is if I should go back the more aggressive set now that I have a better core to my team.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Gyro Ball
- Power Whip
- Bulldoze
- Stealth Rock
Ferrothorn has played a crucial part on this team, as it checks all of Charizard's immediate threats. I decided to run a physically offensive set for this Therrothorn and receiving some inspiration, yet I'm not sure if I should go with a more defensive setup. While this doesn't take as many hits as I would like it to, I also need it to take out threats like Azumarill.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Power-Up Punch
- Waterfall
Azumarill is really great this gen. Given the chance, it can really do some damage to a lot of big name pokemon out there in the OU world. I am unsure, however, if I should go with a bulkier set. I saw an Assault Vest Azumarrill set, and I was interested into looking at that, but I haven't had the chance yet. Azumarill is great for countering some pokemon that my team has a lot of trouble with, such as T-Flame or Zard Y.
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
- Taunt
The goal with this Thundurus is to stop entry hazards from even going out, prevent anyone from setting up, and type coverage. I generally lead with Thundurus, yet not always. If there are any stealth rock/spikes users on the other team, I always go for Thundurus right off the bat. If there seems to be no such danger, I then check to see whether or not it would be beneficial to lead off with him. I also give it my best to try and eliminate the stealth rock/spikes user with Thundurus, so that I can freely switch out and not have to worry about them coming back again.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 224 HP / 252 Def / 32 Spd
- Foul Play
- Roost
- Defog
- Toxic
Mandibuzz is here to clear hazards, take some hits, and stall out certain threats. Mandibuzz's great bulk makes it good candidate for a switch in, and it even has some decent offensive power in foul play. While Mandibuzz's main goal is to remove hazards, the roost/toxic combo is nice to take care of certain threats in a bad scenario.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Bullet Punch
- Pursuit
- Superpower
I subbed Scizor for Conkeldurr upon giving the assault vest role to Azumarril. I feel that they both are similar in the role they fill on a team, with both being bulky and both being good pivots. I've only had a few experiences using it, but so far it seems to work.
Thanks to anyone in advance who gives me some feedback on these!
Also, below I will post some PS replays for you to watch.
http://pokemonshowdown.com/replay/ou-101922468
The Core
After actually figuring out what a core was, I began to look at some common ones. Perhaps the most popular, is the fire, water, grass core. With the new fairy type, I've seen a lot about a new, superior trio, the dragon, steel, fairy core. So I got to thinking and I was like "why not both"?
Charizard-Mega-X (M) @ Charizardite X


After actually figuring out what a core was, I began to look at some common ones. Perhaps the most popular, is the fire, water, grass core. With the new fairy type, I've seen a lot about a new, superior trio, the dragon, steel, fairy core. So I got to thinking and I was like "why not both"?
Ability: Tough Claws
EVs: 144 HP / 240 Atk / 4 SDef / 120 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost
I went with this setup of Zard X because I found the all-out attacker setup to be too frail. I wanted something that was more bulky, and something that could take a few hits but still wreck havoc on the enemy's team. I subbed Will-O-Wisp for earthquake for some very needed type coverage in my opinion; plus, I also already have a toxic and t-wave user on the team. My main quandary with Charizard, is if I should go back the more aggressive set now that I have a better core to my team.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Gyro Ball
- Power Whip
- Bulldoze
- Stealth Rock
Ferrothorn has played a crucial part on this team, as it checks all of Charizard's immediate threats. I decided to run a physically offensive set for this Therrothorn and receiving some inspiration, yet I'm not sure if I should go with a more defensive setup. While this doesn't take as many hits as I would like it to, I also need it to take out threats like Azumarill.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Power-Up Punch
- Waterfall
Azumarill is really great this gen. Given the chance, it can really do some damage to a lot of big name pokemon out there in the OU world. I am unsure, however, if I should go with a bulkier set. I saw an Assault Vest Azumarrill set, and I was interested into looking at that, but I haven't had the chance yet. Azumarill is great for countering some pokemon that my team has a lot of trouble with, such as T-Flame or Zard Y.
Support
Since my team is based around Charizard, I need some help in removing any crippling entry hazards so that he can switch in and go to work. I chose Thundurus for his ability Prankster, and likewise chose Mandibuzz for its use of Defog and its overall bulk.
Thundurus @ Life Orb

Since my team is based around Charizard, I need some help in removing any crippling entry hazards so that he can switch in and go to work. I chose Thundurus for his ability Prankster, and likewise chose Mandibuzz for its use of Defog and its overall bulk.
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt
- Taunt
The goal with this Thundurus is to stop entry hazards from even going out, prevent anyone from setting up, and type coverage. I generally lead with Thundurus, yet not always. If there are any stealth rock/spikes users on the other team, I always go for Thundurus right off the bat. If there seems to be no such danger, I then check to see whether or not it would be beneficial to lead off with him. I also give it my best to try and eliminate the stealth rock/spikes user with Thundurus, so that I can freely switch out and not have to worry about them coming back again.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 224 HP / 252 Def / 32 Spd
- Foul Play
- Roost
- Defog
- Toxic
Mandibuzz is here to clear hazards, take some hits, and stall out certain threats. Mandibuzz's great bulk makes it good candidate for a switch in, and it even has some decent offensive power in foul play. While Mandibuzz's main goal is to remove hazards, the roost/toxic combo is nice to take care of certain threats in a bad scenario.
Misc./Bulky Attacker

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Bullet Punch
- Pursuit
- Superpower
I subbed Scizor for Conkeldurr upon giving the assault vest role to Azumarril. I feel that they both are similar in the role they fill on a team, with both being bulky and both being good pivots. I've only had a few experiences using it, but so far it seems to work.
Thanks to anyone in advance who gives me some feedback on these!
Also, below I will post some PS replays for you to watch.
http://pokemonshowdown.com/replay/ou-101922468
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