New classical team

How did you like this team?

  • I liked it

    Votes: 8 36.4%
  • It is great!

    Votes: 3 13.6%
  • I didn't like it

    Votes: 6 27.3%
  • Decent...

    Votes: 5 22.7%

  • Total voters
    22
INTRODUCTION

After making a successful anti-weather team I tried to make a classic team that is not related to anything except type coverage and balance.This team is all based on good predictions, rarely does it become a sweep.

Team at a glance:

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Now to the analysis:



Ferrothorn.png


Ferrothorn (M) Leftovers
Ability:Iron Barbs
Ev's: 252 hp/208 Sp.Def/ 48 def
Relaxed Nature(+ Def, -Speed)
Spikes
Leech seed
Gyro Ball
Power Whip


This ferrothorn is very useful, as all the others. He is a classical hazard setter. And he is my very successful mixed wall. With Gyro Ball and power Whip he's got a nice coverage on comon taunters. I personally like leech seed more than stealth rocks because he can recover his health back because he does not have any recovery moves. His Gyro ball can be sometimes very powerful that's why this ferrothorn is a problem for every team. He is also useful because he covers the flying type which is the common weakness of conkeldurr and volcarona. In a nutshell this pokemon is very useful to this team on the defensive and sometimes even on the offensive side.

starmie-frlg.png


Starmie () Lifeorb/Expert belt
Ability: Natural cure
Ev's: 252 speed/252 Sp.att/ 6 hp
Timid Nature(- Attack, +Speed)
Rapid Spin
Hydro Pump
Recover/Ice beam
Thunderbolt


The main role of Starime is to move the hazards away especially the stealth rocks and toxic spikes. My team is pretty weak to stealth rocks and toxic spikes, that's why I decided to use Starmie. Starime's speed and decent special attack made me put it in. It is perfect against thundurus and gliscor who are a big threat to my team. What is different between starime and other rapid spinners is that it is much faster than the others and can hit hard if you predict a rapid spin blocker. Starmie is also there to balance my team in offensive sides (attack/special att.) It also covers the typing and is resistant to fighting moves which is also a problem, but starmie is just the second option because i have gliscor to take care for the fighting pokemon.

conkeldurr.jpg


Conkeldurr (M) Leftovers
Ability: Guts
Ev's: 252 attack/120 hp/ 136 Sp.def
Adamant Nature(+Attack, - Sp.att)
Bulk up
Mach punch
Drain punch
Payback


Conkeldurr is the MVP of this team. He is very special to my team because he is a fighting type with enormous attack and bulk. All the other fighting pokemon are pretty weak compared to this beast. Terrakion was an option as well but beacuse he has many weaknesses i chose conkeldurr. Conkeldurr's main role is to take hits when gliscor and ferrothorn can't and kick in when the special attackers of the opponent are weakend. He can even be a revnge killer with mach punch. He can even stop a +2 scizor from sweeping my team. By +2 i mean when i switch on the turn the scizor uses swords dance. He destroys all steel types and protects starmie from the dark pokemon. He might not seem the key pokemon, but he has that special "something" that helps my team a lot. I tried many times playing with this team without conkeldurr and it never worked. I honestly don't know the exact answer why is this conkeldurr so important :D . However, this beast has its weaknesses as well, and that is the specially defensive side. It is completely walled by almost all psychic pokemon.

volcarona.jpg


Volcarona (F) Leftovers
Ability: Flame Body
Ev's: 252 speed/6 hp/ 252 Sp.att
Timid Nature(+speed, - attack)
Quiver Dance
Fire Blast
Bug Buzz
Hidden Power [Ground]


This pokemon is just wonderful.My most important offensive pokemon. After setting up 2 quiver dances it is surely ready to sweep. Sometimes even blisseys can't stop this thing. It surely is hard to set up, but because i have starime to constantly remove hazards i wait for the perfect moment to switch into Volcarona and then eventually sweep. This pokemon also is a secondary option against fighting threats. It has some sp.def bulk and can hits decently. This thing can ohko vaporeon after 2 layers of spikes and stealth rocks with a +1 bug buzz. You might think this pokemon is way better than conkeldurr, it can sweep! Well i say no, if starmie dies and the opponent sets up late SR's my volcarona is screwed up. I don't use life orb on this pokemon because if i switch in and the SR's are set up i don't want to keep losing health with lifeorb, because i might need volcarona later even with little health.

gliscor.jpg


Gliscor Toxic Orb
Ability: Poison heal
Ev's: 252 hp/ 176 def/ 80 Speed
Impish Nature (+defense, - sp.att)
Toxic
Protect
Earthquake
Ice fang


The main reason why I put in gliscor is because I needed to balance my team.I didn't have both a ground or flying poke that's why the choice went on either gliscor or landorus. But after debating which one should i take i decided to take gliscor because of his ability and defense. I use gliscor to set up toxic and stall the opponent. I don't really like stalling a lot but gliscor just fits in my team. With ice fang and earthquake it has a nice coverage. Gliscor is my second defensive wall in my team. The main reason why i have 2 walls is because ferrothorn can't recover his hp as eficiently as gliscor.


blissey.jpg


Blissey Leftovers
Ability: Natural cure
Ev's: 252 hp/ 252 def/ 6 Sp.Def
Bold Nature (+defense, - attack)
Thunder Wave
Seismic toss
Stealth rocks
Softboiled.


Blissey is my pure special wall. It can take and special hit you serve to it, just like an ordinary blissey. I have thunder wave on it to cripple my opponent. It might be a little weird why i have stealth rocks on blissey, but it is actually very useful. I use stealth rocks when a latios, for example, wants to switch out after using DM. Blissey was the only available special wall because the others won't fit in the team beacuse their types don't fit in the team. Blissey works very nice when together with gliscor.


Overall, this team is pretty nice. It is very successful on PO. In order to play with this team successfully you have to have good prediction skills, and you have to risk sometimes with volcarona in order to succeed. From my experience 80% of the risks i made with volcarona were successful and the other 20% failed because i made some stupid mistakes.

Please feel free to rate my team and give me as many advices as you wish. Please tell me if you find any spelling or grammar mistakes. I would appreciate that.

Counter: In my opinion i think Rotom-W is a counter, even though after setting up a quiver dance with volcarona it is not a problem. Expert belted Latios is a terrible problem, because i can never 100% know whether he has a choice item. So he can hurt blissey with psyshock. I don't think this team has any other counters.


Thank you for reading.


Changes are in red.
 
You might want to try the ChestoRest set on Volcanora, where you spam QDance until low HP, then you rest, regaining HP and losing the status with Chesto. You now have a fully boosted full health Volcanora ready for a sweep! By the way you might want to change Fire Blast for Fiery Dance for the chance to boost your Sp.Attk and the better accuracy
You should change your Ferrothorn to a defensive set, otherwise Dragon-types could destroy your entire team, since most are physically offensive. Blissey's already a good enough Special Wall, I doubt you will need Ferrothorn to do the same
 
nah, chesto rest is too risky and it is hard to sweep with it. Heatran counters me totally.
I need fire blast for power because i don't always set up with volcarona. And i think that changing ferro to defensive wall is a good idea i just have to construct the iv's because i at least need 300 sp.def stats on him
 
could replace hydro pump with scald or surf? your choice, of course, just the low accuracy on hydro pump can really piss me off.
 
you obviously need rapid spin in this meta, so there's no replacin that. and if you want power what are your thoughts on STAB psychic? 135 over non-STAB 95 t-bolt?

but if you have t-bolt there solely to counter waters, which i think you are doing, then it might still be worth having it there, although i've seen jellicent alot this gen and if you can't kill it it one it could take starmie down easy. are you set on keeping starmie in the team?
 
you obviously need rapid spin in this meta, so there's no replacin that. and if you want power what are your thoughts on STAB psychic? 135 over non-STAB 95 t-bolt?

but if you have t-bolt there solely to counter waters, which i think you are doing, then it might still be worth having it there, although i've seen jellicent alot this gen and if you can't kill it it one it could take starmie down easy. are you set on keeping starmie in the team?

well if you can suggest me a better spinner i can easily replace it.
 
No! Keep starmie This team doesn't even threat jellicent at all because it can be solved with Starmie and Conkelldurr. Some conkelldurr set can Outspeed a Jellicent and I have the same conkelldurr set. Just go straight for Payback and OHKO it. If it does Outspeed you it willl go for Willo-wisp and that boost the power of Payback because of GUTS. So keep both in make sure you keep Starmie alive if you find out your opponent has a spinner aswell.
 
No! Keep starmie This team doesn't even threat jellicent at all because it can be solved with Starmie and Conkelldurr. Some conkelldurr set can Outspeed a Jellicent and I have the same conkelldurr set. Just go straight for Payback and OHKO it. If it does Outspeed you it willl go for Willo-wisp and that boost the power of Payback because of GUTS. So keep both in make sure you keep Starmie alive if you find out your opponent has a spinner aswell.

I know....
Please feel free to suggest anything you think would be useful for my team..
 
I suggest giving Substitute a shot over Ice Fang. Gliscor hits like a pussy without SD anyways, the only thing you may miss is the ability to pop Excadrill's balloon and hitting x4 against things like Dragonite and Landorus. But you have Conkeldurr for Excadrill already while Landorus is plowing through Gliscor anyways with HP Ice. Gliscor's not going to be denting Dragonite much with Ice Fang anyways. Substitute gives you the ability to piss the **** out of your opponents. Just toxic their Conkeldurr as they laugh and call you a noob for raising Conk's attack. Then watch them stop laughing and get a seizure as your infinite chain of Substitutes+Protects make Conkeldurr and all the other stuff Gliscor walls flail around uselessly. By alternating between Sub/ Protect, you're guaranteed to not lose any health since Poison Heal gives the 25% you lost from Subs back after 2 turns.
 
I suggest giving Substitute a shot over Ice Fang. Gliscor hits like a pussy without SD anyways, the only thing you may miss is the ability to pop Excadrill's balloon and hitting x4 against things like Dragonite and Landorus. But you have Conkeldurr for Excadrill already while Landorus is plowing through Gliscor anyways with HP Ice. Gliscor's not going to be denting Dragonite much with Ice Fang anyways. Substitute gives you the ability to piss the **** out of your opponents. Just toxic their Conkeldurr as they laugh and call you a noob for raising Conk's attack. Then watch them stop laughing and get a seizure as your infinite chain of Substitutes+Protects make Conkeldurr and all the other stuff Gliscor walls flail around uselessly. By alternating between Sub/ Protect, you're guaranteed to not lose any health since Poison Heal gives the 25% you lost from Subs back after 2 turns.

great suggestion, definitely going to try that.
 
Take out Blissey because i don't really see it helping the team that much. I think Jirachi would work a charm at full health it will take a earthquake very good. Here is the set.

Jirachi - Careful nature
Trait- Leftover
Ability- Serence Grace
E,v- 252 Hp |188 Sp Def
- Iron Head
- Thunderwave
- Toxic
- Fire Punch

This set works a charm for me. Toxic takes care of annoying late game sweepers and you can flinch it at the same time too build up the damage. Thunderwave is too annoy other Flinchers so they can't out speed your fast pokes. Fire punch deals with other Ferrothorn. Put stealth rock on Ferrothorn aswell.
 
Take out Blissey because i don't really see it helping the team that much. I think Jirachi would work a charm at full health it will take a earthquake very good. Here is the set.

Jirachi - Careful nature
Trait- Leftover
Ability- Serence Grace
E,v- 252 Hp |188 Sp Def
- Iron Head
- Thunderwave
- Toxic
- Fire Punch

This set works a charm for me. Toxic takes care of annoying late game sweepers and you can flinch it at the same time too build up the damage. Thunderwave is too annoy other Flinchers so they can't out speed your fast pokes. Fire punch deals with other Ferrothorn. Put stealth rock on Ferrothorn aswell.

I need a recovery move, and jirachi isn't that good as a special wall.


Anything else, anyone ??
 
You do get recovery from leftover When you flinch your opponent.

nah, jirachi doesn't fit in my team. I need a change to fight rain teams. I think that is my weak point. Even though i didn't lose many times from rain teams, i had trouble with them


anyone?
 
Hey there. Cool team.

First off, definitely run Life Orb over Wise Glasses on Starmie. Wise Glasses just doesn't provide enough power, and the Life Orb recoil isn't too big of a deal; Starmie can still do it's job and Rapid Spin pretty easily. Also, run Recover over Ice Beam on Starmie. Hydro Pump still destroys pokemon such as Thundurus, while pokemon such as Latios and Dragonite can be handled by your walls. Recover would make your life much easier against stall teams, as without it, Starmie can be worn down pretty easily, allowing your opponent to freely set up hazards and easily win the match. Thunderbolt is necessary for destroying Jellicent, who otherwise walls Starmie and stops it from doing it's main job of rapid spinning.

On Blissey, change the spread to 252 HP / 252 Def / 4 SDef. IT can still take special hits extremely well, and the extra defensive bulk lets it take hits such as CB U-Turn from Scizor much better. It can still defeat pokemon such as LO Starmie and Rotom-W handily.

Since Starmie now has Recover, Life Orb is an option over Leftovers on Volcarona, as entry hazards will rarely be set up on your side of the field.

Good luck.
 
Hey there. Cool team.

First off, definitely run Life Orb over Wise Glasses on Starmie. Wise Glasses just doesn't provide enough power, and the Life Orb recoil isn't too big of a deal; Starmie can still do it's job and Rapid Spin pretty easily. Also, run Recover over Ice Beam on Starmie. Hydro Pump still destroys pokemon such as Thundurus, while pokemon such as Latios and Dragonite can be handled by your walls. Recover would make your life much easier against stall teams, as without it, Starmie can be worn down pretty easily, allowing your opponent to freely set up hazards and easily win the match. Thunderbolt is necessary for destroying Jellicent, who otherwise walls Starmie and stops it from doing it's main job of rapid spinning.

On Blissey, change the spread to 252 HP / 252 Def / 4 SDef. IT can still take special hits extremely well, and the extra defensive bulk lets it take hits such as CB U-Turn from Scizor much better. It can still defeat pokemon such as LO Starmie and Rotom-W handily.

Since Starmie now has Recover, Life Orb is an option over Leftovers on Volcarona, as entry hazards will rarely be set up on your side of the field.

Good luck.

I will definitely change the starmie and blissey set, but trust me i need leftovers on volcarona...
 
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