Hoi Smogon! Been a long time since I last posted (about two years ago).
I've recently fallen in love with a kind of stupid bug, which has quickly become my favorite mon. As such, I've tried to make a team kinda around Golisopod. The sets are somewhat based off those recommended by Pokeaimmd. I'd love to hear your advice in dealing with some threats listed bellow.
Outta Here! (Golisopod) (M) @ Leftovers
Ability: Emergency Exit
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Adamant Nature
- Leech Life
- Liquidation
- First Impression
- Bulk Up
The star of the show! Aside from it's somewhat lackluster ability, this mon is a threat if it can get a few Bulk Ups off (Proof: http://replay.pokemonshowdown.com/gen7ou-530221760). This guy sponges attacks and deals out damage to almost anything. I used to run spikes instead of First Impression, but it can be useful for picking stuff off. Other than that, its purpose is to Bulk Up and stay Healthy with Leech Life.
Science Fair Project (Silvally) @ Darkinium Z
Ability: RKS System
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Thunderbolt
- Ice Beam
- Thunder Wave
Set is Joey's, but is good fun. Ice Beam can 2HKO Landorus' that are always running around, TWave give Golisopod and slower Mons a helping hand, and then there is Z-Parting Shot. This greatly helps Pokemon like Golisopod or those that have taken a bit to much damage or are important in a match-up. All in all a pretty solid mon!
Outta Here MK.III (Decidueye) (M) @ Leftovers
Ability: Overgrow
EVs: 120 HP / 252 SpD / 136 Spe
Careful Nature
- Spirit Shackle
- Roost
- U-turn
- Defog
Decidueye...doesn't particularly do much. He's just there as the defoger. Spirit Shackle can be kind of fun for trapping Pokemon that Salazzle can pick on like Toxapex. Other than that...he's just kinda there.
Salazzle @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Substitute
- Disable
Set is from Joey's Salazzle showcase, but is just super fun. Get in a wall like Vaporeon or Toxapex, Substitute, disable Scald, Toxic the mon or any other that switches in. Kind of gets stuffed by Tapu Fini (along with most of the squad), but is just super useful in wearing down threats and walls. A truly solid mon.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Earthquake
- Fire Blast
- Dragon Claw
- Stealth Rock
It was at this point I kind of ran out of ideas for what else to put on the team, so I recycled a mon I used previously (Link here:http://www.smogon.com/forums/threads/1st-team.3535535/#post-6162691 ). Purpose is to set up Stealth Rock and maybe get rid of Ferrothorn (hence the Life Orb over Rocky Helmet). Actually survives any attack from Tapu Koko at full health or after Stealth Rocks, allowing it to kinda check it (emphasis on kinda).
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Earthquake
- Bullet Punch
This spot was first filled by Bewear (another mon I would love to use) and Mimikyu; both of which did not perform. As such I resorted to a mon I knew was pretty darn good: Mega-Gross. Metagross does what it has always done - punch holes in things. I'd love to say it checks the Tapus, but a surf that did over half damage from a Tapu Fini proves otherwise. Still a great mon.
Threatlist:
The Tapus: Tapu Fini and Choice Specs or Scarf Lele are reoccurring nightmares. If I lose Metagross, it can be pretty hard to come back. Tapu Koko can also be scary, but can be dealt with.
Ferrothorn and Cleffable: Anything that can easily sponge attacks. None of my team are particularly equipped to deal with these mons. Anything with Toxic is also a hassle as it wears down Golisopod, dragging it closer to being emergency exited.
That is all I can think of at the moment. I know I'm kinda sitting in the lower echelons of the ladder, but I'm having a darn good time. Any advice is greatly appreciated!
I've recently fallen in love with a kind of stupid bug, which has quickly become my favorite mon. As such, I've tried to make a team kinda around Golisopod. The sets are somewhat based off those recommended by Pokeaimmd. I'd love to hear your advice in dealing with some threats listed bellow.

Outta Here! (Golisopod) (M) @ Leftovers
Ability: Emergency Exit
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Adamant Nature
- Leech Life
- Liquidation
- First Impression
- Bulk Up
The star of the show! Aside from it's somewhat lackluster ability, this mon is a threat if it can get a few Bulk Ups off (Proof: http://replay.pokemonshowdown.com/gen7ou-530221760). This guy sponges attacks and deals out damage to almost anything. I used to run spikes instead of First Impression, but it can be useful for picking stuff off. Other than that, its purpose is to Bulk Up and stay Healthy with Leech Life.

Science Fair Project (Silvally) @ Darkinium Z
Ability: RKS System
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Parting Shot
- Thunderbolt
- Ice Beam
- Thunder Wave
Set is Joey's, but is good fun. Ice Beam can 2HKO Landorus' that are always running around, TWave give Golisopod and slower Mons a helping hand, and then there is Z-Parting Shot. This greatly helps Pokemon like Golisopod or those that have taken a bit to much damage or are important in a match-up. All in all a pretty solid mon!

Outta Here MK.III (Decidueye) (M) @ Leftovers
Ability: Overgrow
EVs: 120 HP / 252 SpD / 136 Spe
Careful Nature
- Spirit Shackle
- Roost
- U-turn
- Defog
Decidueye...doesn't particularly do much. He's just there as the defoger. Spirit Shackle can be kind of fun for trapping Pokemon that Salazzle can pick on like Toxapex. Other than that...he's just kinda there.

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Substitute
- Disable
Set is from Joey's Salazzle showcase, but is just super fun. Get in a wall like Vaporeon or Toxapex, Substitute, disable Scald, Toxic the mon or any other that switches in. Kind of gets stuffed by Tapu Fini (along with most of the squad), but is just super useful in wearing down threats and walls. A truly solid mon.

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Earthquake
- Fire Blast
- Dragon Claw
- Stealth Rock
It was at this point I kind of ran out of ideas for what else to put on the team, so I recycled a mon I used previously (Link here:http://www.smogon.com/forums/threads/1st-team.3535535/#post-6162691 ). Purpose is to set up Stealth Rock and maybe get rid of Ferrothorn (hence the Life Orb over Rocky Helmet). Actually survives any attack from Tapu Koko at full health or after Stealth Rocks, allowing it to kinda check it (emphasis on kinda).

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Earthquake
- Bullet Punch
This spot was first filled by Bewear (another mon I would love to use) and Mimikyu; both of which did not perform. As such I resorted to a mon I knew was pretty darn good: Mega-Gross. Metagross does what it has always done - punch holes in things. I'd love to say it checks the Tapus, but a surf that did over half damage from a Tapu Fini proves otherwise. Still a great mon.
Threatlist:
The Tapus: Tapu Fini and Choice Specs or Scarf Lele are reoccurring nightmares. If I lose Metagross, it can be pretty hard to come back. Tapu Koko can also be scary, but can be dealt with.
Ferrothorn and Cleffable: Anything that can easily sponge attacks. None of my team are particularly equipped to deal with these mons. Anything with Toxic is also a hassle as it wears down Golisopod, dragging it closer to being emergency exited.
That is all I can think of at the moment. I know I'm kinda sitting in the lower echelons of the ladder, but I'm having a darn good time. Any advice is greatly appreciated!