Hello everyone, new to the forum and more or less new to playing competitive. I have a somewhat unique approach in which I'll just use pokemons I like (sorry Clefable I know you're OP as hell but I dont like you, or Amoonguss, or Gardevoir, etc. well that's just me).
So after getting some ideas from articles and teams in this forum, I built this team and have tested it with good results so far. Have only tested it on random battles online though. So with no further ado...!!!
Team Layout
For starters, Chesnaught is kinda like my favorite Pokemon overall. I just thought "why not build an OU team around him?", and here's my approach to it. Firstly, I looked for a good Mega to complement him and I think Mega-Pinsir does it very well, hence, these two guys will be the base for my team.
Now then, Mega-Pinsir is really, really powerful... but some support is needed right?, that's how I Initially thought on using rapid spin Excadrill.
I felt some additional support was needed in the form of hazards, that way, Tyranitar was added to be my Stealth rock setter. This, alongside Chesnaught's spikes are meant to be used to wither down my opponent's pokes and help with Mega-Pinsir's potential sweep. It's Sand Stream also works wonders alongside Excadrill's Sand Rush so there's a mini combo here.
But fire is a nasty problem... out of 4 pokes so far, 3 are weak to fire. To deal with this, Starmie came to my mind firstly because as of now all my pokes were physical attackers and secondly I felt an alternative rapid spinner was needed. In the end after taking multiple reccomendations from this forum, I left Starmie as my spinner and turned Excadrill into a Swords Dance sweeper.
Lastly it'd just be unfair to lose countless layers of Stealth Rock and Spikes to some rapid spinner in a single turn, hence, Gengar was chosen as my spinblocker. Sludge Wave also works against Fairies.
->
After some further recommendations, I opted for Magneton over Gengar to deal with one of the team's weaknesses; Skarmory. As Rampecker said, Im using this guy over Magnezone due to it's higher speed
My pokes sets
Kairo (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Swords Dance
- Return
- Close Combat
- Quick Attack
Megas always come first, yeah, Pinsir in this case... an amazing wallbreaker that can become an outright nuker after a single Swords Dance. Return is his main STAB move (because Aerilate is simply amazing) while Close Combat offers good additional coverage. Too bad X-Scissor is out of this setup, such a cool move, oh well. Lastly, Quick Attack is almost self explanatory: priority, STAB, Aerilate boost, cool!
Brig (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 36 Def / 220 Spe
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Wood Hammer
Sadly this cookie cutter set is pretty much the only one that Chesnaught can use to survive in the OU metagame, but thankfully he does it, surviving I mean, very well. As a Physical Wall/Tank/Bunker, Leech Seed allows him to recover a big deal of damage alongside Drain Punch, which is also a nice STAB move. This way, Ches can deal considerable amounts of damage and survive for a loooong time. Spikes make him a supporter for the rest of the team, mainly for Mega-Pinsir in order to help him sweeping, and given Chesnaught's bulk, at least a couple layers of spikes can be set before he goes down. Lastly, Wood Hammer is this guy's top STAB move, it hits really hard and the recoil can be somewhat lessened thanks to Leftovers + Leech Seed + Drain Punch. The EV spread may seem weird at first, but as Rampecker pointed it out, helps me deal with Azumarill while still being able to check some physical threats
Doryu (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
In the end he turned out to be a sweeper that abuses the Sand Steam-Sand Rush combo. Earthquake and Iron Head are Excadrills strongest and most realiable STAB moves, plus Iron Head can flinch, yay!. Rock Slide hits the numerous flying types lurking the meta and finally Ichose Rapid Spin since entry hazards can cook Mega-pinsir alive opted for Swords Dance to help with the sweep, as it was pointed out that more than one hazard remover isnt a good or optimal idea and is pretty much redundant.
Giras (Tyranitar) (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Chesnaught is my first entry hazard setter, but I want to overdo it here because doing 50/60/75% damage on a single switch-in is cool and helps a lot with Mega-Pinsir's/Excadrill's sweep, that's why Stealth Rock Tyranitar was added to the team. Stone Edge deals with Flying types and thanks to Tyranitar's high attack, many threats can be OHKOed.Fire Blast, which was used first cripples rampant Steel, Grass and Bug types Ice Beam is used mainly to counter Landorus, but also works against the ever-present Dragon types. Lastly, thanks to it's pursuit, defoggers can also be taken care of (Im talking about you Lati siblings). His last role for the team involves Sand Streaming Excadrill into a sweeper.
Star (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Rapid Spin
Because Shiny Starmie looks better than regular Starmie (...) Now let's get down to business:Hydro Pump is Starmie's most powerful STAB move, offers some nice coverage along my other guy's moves and can be further boosted by Analytic. Ice Beam helps with further coverage against Grass and Dragon types. Psychic is Starmie's other STAB move and can partially cover what Hydro Pump doesnt. Scald is a more reliable Hydro Pump, albeit weaker but with a chance to burn and is my Starmie's main source of damage, it's also a STAB move. Toxic was added on Rampecker's suggestion to deal with bulky switch-ins. Recover was a move I neglected, but I got my eyes opened... it is needed alongside Leftovers to give Starmie longevity as an entry hazard remover. Lastly, Rapid Spin is there for mere utility because Mega-Pinsir needs it.
Coil (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magneton won the last slot against Gengar (or even Cofagrigus, who I also thought on using) thanks to Magnet Pull. Thunderbolt and Flash Cannon are its main STAB moves and Hidden Power Fire deals with the poor trapped souls (steel types). Lastly, Volt Switch is there to allow Magneton an escape from potential threats. For now, this guy was favored over Magnezone due to its higher speed and ability to counter and outspeed things like Weavile while still being able to check Water types effectively.
Any help and constructive criticism is really appreciated, but please dont go destroying my team by saying I should remove/replace Chesnaught or stuff like that. Also, as I said before, I wont use pokes I dont like... that's just how I am and how I want to enjoy the game
Thanks for the read!
So after getting some ideas from articles and teams in this forum, I built this team and have tested it with good results so far. Have only tested it on random battles online though. So with no further ado...!!!
Team Layout









Now then, Mega-Pinsir is really, really powerful... but some support is needed right?, that's how I Initially thought on using rapid spin Excadrill.

I felt some additional support was needed in the form of hazards, that way, Tyranitar was added to be my Stealth rock setter. This, alongside Chesnaught's spikes are meant to be used to wither down my opponent's pokes and help with Mega-Pinsir's potential sweep. It's Sand Stream also works wonders alongside Excadrill's Sand Rush so there's a mini combo here.

But fire is a nasty problem... out of 4 pokes so far, 3 are weak to fire. To deal with this, Starmie came to my mind firstly because as of now all my pokes were physical attackers and secondly I felt an alternative rapid spinner was needed. In the end after taking multiple reccomendations from this forum, I left Starmie as my spinner and turned Excadrill into a Swords Dance sweeper.

Lastly it'd just be unfair to lose countless layers of Stealth Rock and Spikes to some rapid spinner in a single turn, hence, Gengar was chosen as my spinblocker. Sludge Wave also works against Fairies.


After some further recommendations, I opted for Magneton over Gengar to deal with one of the team's weaknesses; Skarmory. As Rampecker said, Im using this guy over Magnezone due to it's higher speed
My pokes sets

Kairo (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Swords Dance
- Return
- Close Combat
- Quick Attack
Megas always come first, yeah, Pinsir in this case... an amazing wallbreaker that can become an outright nuker after a single Swords Dance. Return is his main STAB move (because Aerilate is simply amazing) while Close Combat offers good additional coverage. Too bad X-Scissor is out of this setup, such a cool move, oh well. Lastly, Quick Attack is almost self explanatory: priority, STAB, Aerilate boost, cool!

Brig (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 36 Def / 220 Spe
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Wood Hammer
Sadly this cookie cutter set is pretty much the only one that Chesnaught can use to survive in the OU metagame, but thankfully he does it, surviving I mean, very well. As a Physical Wall/Tank/Bunker, Leech Seed allows him to recover a big deal of damage alongside Drain Punch, which is also a nice STAB move. This way, Ches can deal considerable amounts of damage and survive for a loooong time. Spikes make him a supporter for the rest of the team, mainly for Mega-Pinsir in order to help him sweeping, and given Chesnaught's bulk, at least a couple layers of spikes can be set before he goes down. Lastly, Wood Hammer is this guy's top STAB move, it hits really hard and the recoil can be somewhat lessened thanks to Leftovers + Leech Seed + Drain Punch. The EV spread may seem weird at first, but as Rampecker pointed it out, helps me deal with Azumarill while still being able to check some physical threats

Doryu (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
In the end he turned out to be a sweeper that abuses the Sand Steam-Sand Rush combo. Earthquake and Iron Head are Excadrills strongest and most realiable STAB moves, plus Iron Head can flinch, yay!. Rock Slide hits the numerous flying types lurking the meta and finally I

Giras (Tyranitar) (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Chesnaught is my first entry hazard setter, but I want to overdo it here because doing 50/60/75% damage on a single switch-in is cool and helps a lot with Mega-Pinsir's/Excadrill's sweep, that's why Stealth Rock Tyranitar was added to the team. Stone Edge deals with Flying types and thanks to Tyranitar's high attack, many threats can be OHKOed.

Star (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Rapid Spin
Because Shiny Starmie looks better than regular Starmie (...) Now let's get down to business:

Coil (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magneton won the last slot against Gengar (or even Cofagrigus, who I also thought on using) thanks to Magnet Pull. Thunderbolt and Flash Cannon are its main STAB moves and Hidden Power Fire deals with the poor trapped souls (steel types). Lastly, Volt Switch is there to allow Magneton an escape from potential threats. For now, this guy was favored over Magnezone due to its higher speed and ability to counter and outspeed things like Weavile while still being able to check Water types effectively.
kairo (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
Brig (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 36 Def / 220 Spe
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Wood Hammer
Doryu (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Giras (Tyranitar) (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Star (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Recover
Coil (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
Brig (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 36 Def / 220 Spe
Impish Nature
- Leech Seed
- Spikes
- Drain Punch
- Wood Hammer
Doryu (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Giras (Tyranitar) (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Star (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Recover
Coil (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Any help and constructive criticism is really appreciated, but please dont go destroying my team by saying I should remove/replace Chesnaught or stuff like that. Also, as I said before, I wont use pokes I dont like... that's just how I am and how I want to enjoy the game
Thanks for the read!
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