New misconception, prediction team :3

Hello everyone, I'm fairly new, and i have been testing this team over shoddy for a little while and have really take a liking to it; the stratagy is to use my lead, walls, and "secret wepon" to wear my opponents down which will lead to a sweep via my last two pokemon. any comments would be very much apprecated! :D

Areodactyl @ focus sash
jolly; pressure.
EVs 252attack, 252speed, 4hp
- taunt
- SR
- EQ
- stone edge

pretty standard dactyl, and in this team getting the stealth rock up is especially clutch. A main strategy in the early game is to force a lot of switches and this guy really helps. a few games i keep him at 1hp on the bench and send him in a death faughter, or to force and obvious EQ miss.

Tentacruel @ black sludge
calm; liquid ooze
EVs 252hp, 252def, 4spc.d
- toxic spikes
- rapid spin!
- ice beam
- surf

im such a fan of this pokemon now, and it is pretty self-explanitory. toxic spikes is very important for the early game, and i often find myself going to this guy right after aerodactyl all the time. surf and i-beam are just for coverage, and rapid spin makes sure my secret wepon can be most effective.

Bronzong @ light clay
relaxed; heatproof
EVs 252hp, 156def, 102spc.d
- hypnosis
- reflect
- light screen
- gyro ball

i try to use this wall with as much subtlety as possible. Leaving him in on fire attackers, trying to make them think ill go into tentacruel; setting up screens and holding hypnosis as long as i can untill i can bust it out against an unsuspecting sweeper. pretty simple. it is also sweet to send this guy in to get paralyzed and boost gyro ball for later.

Shedninja @ focus sash
lonely; wonder gaurd!!!
EVs 252attack, 252speed, 4def..?
- WoW
- sucker punch
- shadow sneak
- protect

yes. this. is. the. secret wepon. on the surface it seems pretty silly; im not going to lie, but i made this as a joke and it ended up winning me games. when you have rocks and spikes up this forces the switch and going in and out with this and a wall can stall for a while. so you burn and protect, scouting their moveset. and fluidly switching out again. his attack is fairly good so shadow sneak can do away with a few pokemon after two turns of burn damage. sucker punch is something very few people see coming and really hits hard if used correctly. note: if they are poisoned, switch into the ninja, protect, then switch into whatever wall is most effective.

Metagross @ choice scarf
jolly; clear body
EVs 202hp, 252attack, 56 speed
- meteor mash
- EQ
- explosion
- trick

the first time metagross hits the field, i most likely have it mash and continue to do so untill i switch out, in other words make it known to have a scarf. the next time it comes out it tricks, and often will explode on the switch depending on hp. gross is an absolute beast and i take a lot of kids out by scarfing a wall keeping it stuck on something stupid :3

Salamance @ choice specs
rash; intimedate
EVs 4attack, 252spc.a, 252speed
- draco meteor
- flamethrower
- hydro pump
- brick break

this guy could use some work.. but the plan is to make it appear as if i am going to do an obvious (send it out against a scizor to presumably fire attack it) and draco meteor for massive damage. or just attack based on what is needed.



~thank you all for reading and i hope you can provide some good suggestions!~

Nuge.
 
Good team all in all. One thing is why does areo have stone edge. I would recommend using rock slide because stone edge does get you a lot more base power. But rock slide can get flinch hax. Also it is more reliable so you will not miss as often as you will with stone edge and if you miss with areodactyl you die because your sash has been wasted by setting up with SR. This could just be a personal preference because I have an areodactyl and have gotten many hax kills with rock slide but anyway good team.
 
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