Hopefully this will go better than the last time. Course, I'd need 1 last Pokemon to fit the bill. One thing to keep in mind though: I play with Item Clause, so I don't want to repeat any of these items. Same as last time. Anything you want to advise, go for it. I don't want anyone holding back here.
Sceptile-Life Orb
Naive(Spd+,SpDef-)
252 Atk/80 SpAtk/176 Spe
Grass Knot
Brick Break
Thunderpunch
Hidden Power (Ice)
Thought of running my own moves with this set. As my late game sweeper, I want Sceptile to be ready for anything. Grass Know gets STAB & nails Starmie & Gyarados hard, especially with Stealth Rock support. Speaking of Gyarados, Thunderpunch does him no favors, even more so since his Def is lower than his SpDef. HP Ice deals with Dragons & Gliscor. Brick Break is for Blissey, though I haven't calculated how many hits it takes to KO the puffball. Has good synergy with Magnezone (resists Flying, Ice, & Bug attacks, is immune to Poison), Houndoom (resists Fire & Ice), Claydol (resists Poison), & Vaporeon (resists Fire & Ice).
Magnezone-Shed Shell
Timid(Spd+,Atk-)
40 HP/252 SpAtk/216 Spe
Thunderbolt
Hidden Power (Fire)
Substitute
Magnet Rise
Traditional "Steel Killer". HP Fire singes Steel-types, barring Heatran, though he takes a nice amount of damage from Thunderbolt. Status won't find it's way onto Magnezone with Substitute up. Magnet Rise will rid it of that terrible 4x Ground weakness for a while. Has good synergy with Vaporeon (resists Fire), Claydol (resists Fighting, is immune to Ground) & Houndoom (resists Fire).
Houndoom-Focus Sash
Hasty(Spe+,Def-)
4 HP/252 SpAtk/252 Spe
Fire Blast
Sucker Punch
Protect
Reversal
My Lead. Again, my own little rendition of a set. This requires Early Bird to wake up from Sleep Powder, Spore, & Hypnosis a lot earlier. I prefer Sucker Punch for revenge-killing. Reversal is great with Focus Sash. Protect is for scouting things out. Has good synergy with Claydol (resists Rock & Fighting, is immune to Ground), Vaporeon (is immune to Water), Magnezone (resists Rock), & Sceptile (resists Water & Ground).
Vaporeon-Lum Berry
Bold(Def+,Atk-)
188 HP/252 Def/68 Spe
Surf
Wish
Ice Beam
Protect
Everyone knows how useful Vaporeon is. Keeping it standard here. Not much I can say that you probably wouldn't already know about the Water-type Eeveelution. Has good synergy with Sceptile (resists Grass & Electric), Claydol (is immune to Electric), Houndoom (resists Grass), & Magnezone (resists Grass & Electric).
Claydol-Leftovers
Bold(Def+,Atk-)
252 HP/144 Def/114 SpAtk
Earth Power
Stealth Rock
Shadow Ball
Rapid Spin
Rapid Spinner of the group, and one of my favorites. Shadow Ball is for Gengar, Froslass, & any other Ghost-types wanting to block my spinning. Earth Power is reliable STAB, though i really just didn't want to split the EVs. Stealth Rock, obviously. It's a great user of it in UU, & i plan to do the same in OU. Has good synergy with Magnezone (resists Ghost, Grass, Ice, & Dark), Sceptile (resists Grass & Water), Houndoom (resists Ice, Ghost, & Dark), & Vaporeon (resists Ice).
Sceptile-Life Orb
Naive(Spd+,SpDef-)
252 Atk/80 SpAtk/176 Spe
Grass Knot
Brick Break
Thunderpunch
Hidden Power (Ice)
Thought of running my own moves with this set. As my late game sweeper, I want Sceptile to be ready for anything. Grass Know gets STAB & nails Starmie & Gyarados hard, especially with Stealth Rock support. Speaking of Gyarados, Thunderpunch does him no favors, even more so since his Def is lower than his SpDef. HP Ice deals with Dragons & Gliscor. Brick Break is for Blissey, though I haven't calculated how many hits it takes to KO the puffball. Has good synergy with Magnezone (resists Flying, Ice, & Bug attacks, is immune to Poison), Houndoom (resists Fire & Ice), Claydol (resists Poison), & Vaporeon (resists Fire & Ice).
Magnezone-Shed Shell
Timid(Spd+,Atk-)
40 HP/252 SpAtk/216 Spe
Thunderbolt
Hidden Power (Fire)
Substitute
Magnet Rise
Traditional "Steel Killer". HP Fire singes Steel-types, barring Heatran, though he takes a nice amount of damage from Thunderbolt. Status won't find it's way onto Magnezone with Substitute up. Magnet Rise will rid it of that terrible 4x Ground weakness for a while. Has good synergy with Vaporeon (resists Fire), Claydol (resists Fighting, is immune to Ground) & Houndoom (resists Fire).
Houndoom-Focus Sash
Hasty(Spe+,Def-)
4 HP/252 SpAtk/252 Spe
Fire Blast
Sucker Punch
Protect
Reversal
My Lead. Again, my own little rendition of a set. This requires Early Bird to wake up from Sleep Powder, Spore, & Hypnosis a lot earlier. I prefer Sucker Punch for revenge-killing. Reversal is great with Focus Sash. Protect is for scouting things out. Has good synergy with Claydol (resists Rock & Fighting, is immune to Ground), Vaporeon (is immune to Water), Magnezone (resists Rock), & Sceptile (resists Water & Ground).
Vaporeon-Lum Berry
Bold(Def+,Atk-)
188 HP/252 Def/68 Spe
Surf
Wish
Ice Beam
Protect
Everyone knows how useful Vaporeon is. Keeping it standard here. Not much I can say that you probably wouldn't already know about the Water-type Eeveelution. Has good synergy with Sceptile (resists Grass & Electric), Claydol (is immune to Electric), Houndoom (resists Grass), & Magnezone (resists Grass & Electric).
Claydol-Leftovers
Bold(Def+,Atk-)
252 HP/144 Def/114 SpAtk
Earth Power
Stealth Rock
Shadow Ball
Rapid Spin
Rapid Spinner of the group, and one of my favorites. Shadow Ball is for Gengar, Froslass, & any other Ghost-types wanting to block my spinning. Earth Power is reliable STAB, though i really just didn't want to split the EVs. Stealth Rock, obviously. It's a great user of it in UU, & i plan to do the same in OU. Has good synergy with Magnezone (resists Ghost, Grass, Ice, & Dark), Sceptile (resists Grass & Water), Houndoom (resists Ice, Ghost, & Dark), & Vaporeon (resists Ice).