Hey everyone, I was wondering if I could get your opinion on this Tropius moveset I was planning to try on my Sunny Day team. Well, here goes:
Tropius
Item: Leftovers
Ability: Chlorophyll
Nature: Timid
EVs: 252 HP / 6 Def / 252 Spe
Attacks:
Solarbeam
Rest
Sleep Talk
Whirlwind
This Tropius is designed for use only after spikes, toxic spikes or stealth rock have been set up and sunny day has been activated. With the given EVs Tropius should have a speed of around 221 which is then doubled by chlorophyll to around 442. Spam solarbeam until you take some damage then rest and use sleep talk. Since sleep talk can't choose solarbeam as an attack you will automatically use whirlwind which, since it was chosen by sleep talk loses its super low priority. Switch around the opponent for two turns, racking up the spikes/toxic spikes/stealth rock damage then start over again. Solarbeam may be ignored completely if you just want to infinitely shuffle the opponent's team until the sunny day boost wears down. You may also baton pass speed boosts to tropius instead of using sunny day but then solarbeam becomes pretty much useless.
I'm not sure if the given EV's give it the best hp/def/sd combination or if a yache berry might be a better alternative for tropius but perhaps you guys could help me with that? The same moveset can also be done on a Shiftry but Shiftry has more weaknesses and lower defensive stats. So anyway, tell me what you think!
Tropius
Item: Leftovers
Ability: Chlorophyll
Nature: Timid
EVs: 252 HP / 6 Def / 252 Spe
Attacks:
Solarbeam
Rest
Sleep Talk
Whirlwind
This Tropius is designed for use only after spikes, toxic spikes or stealth rock have been set up and sunny day has been activated. With the given EVs Tropius should have a speed of around 221 which is then doubled by chlorophyll to around 442. Spam solarbeam until you take some damage then rest and use sleep talk. Since sleep talk can't choose solarbeam as an attack you will automatically use whirlwind which, since it was chosen by sleep talk loses its super low priority. Switch around the opponent for two turns, racking up the spikes/toxic spikes/stealth rock damage then start over again. Solarbeam may be ignored completely if you just want to infinitely shuffle the opponent's team until the sunny day boost wears down. You may also baton pass speed boosts to tropius instead of using sunny day but then solarbeam becomes pretty much useless.
I'm not sure if the given EV's give it the best hp/def/sd combination or if a yache berry might be a better alternative for tropius but perhaps you guys could help me with that? The same moveset can also be done on a Shiftry but Shiftry has more weaknesses and lower defensive stats. So anyway, tell me what you think!