Pokemon Team:
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA, 252 Spe, 4 Hp
Nature: Timid [+Spe, -Atk]
-Psyshock
-Surf
-Ice Beam
-Thunder
This is to give my team more speed and to act as a revenge killer. Psyshock is for tough fighting types, special walls and it's STAB. Surf is STAB. Ice Beam is for powerful dragons that I'd rather not have destroying my team. And Thunder is a good move, especially since I like that extra power compared to thunderbolt. Also, it can take advantage of rain teams. Ice Beam is for more coverage and dragons.
Name: EB Ape
Synergy:
Electric - Golurk, Haxorus, Ferrothorn
Grass - Heatran, Skarmory, Haxorus, Ferrothorn
Dark - Ferrothorn, Skarmory, Heatran
Bug - Skarmory, Conkeldurr
Ghost - Ferrothorn, Heatran, Skarmory
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 SpD
Nature: Impish [+Def, -SpA]
-Brave Bird
-Spikes
-Roost
-Whirlwind
This is just the regular physically defensive set unchanged. Really stamdard. Brave Bird is STAB and the only attacking move, whirlwind phazes out pokes, spikes is entry hazards, and roost is always good for stalling and gaining back health. Leftovers over shed shell since I'm not scared of magnezone. Although, could anyone tell me if whirlwind actually can phaze him out if he has magnet pull. Because if not then I might just reconsider shed shell.
Name: Iron Nuts
Synergy:
Fire - Haxorus, Starmie, Heatran
Electric - Golurk, Haxorus, Ferrothorn
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk, 252 Spe, 6 HP
Nature: Jolly [+Spe, -SpA]
-Outrage
-Earthquake
-Brick Break
-Double Chop
This is my "Im tired of you being alive so Im going to OHKO you" poke. Outrage with STAB + Choice Band on a poke with 140+ base Atk is just overkill. Earthquake is so steels cant wall him. The other moves are just filler. Double Chop and Brick Break are the only other 2 moves that can even be of any use really.
Name: Final Boss
Synergy:
Dragon - Heatran, Skarmory
Ice - Heatran, Starmie
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP, 252 SpD, 4 Def
Nature: Calm [+SpD, -Atk]
-Lava Plume
-Earthpower
-Toxic
-HP [Ice]
This is my special wall. Lava Plume is to stop physical attqckers from destroying me because of the 30% burn rate. Earthpower is always good. Toxic is here to slowly kill off walls and to sort of toxic stall. HP Ice is to add some coverage, since without it I really can't hit dragons very hard since most are flying or have levitate. Also, I don't care for roar on this set, which is why I chose not to have it.
Name: Hell Fire
Synergy:
Ground - Skarmory
Fighting - Starmie, Golurk
Water - Starmie, Haxorus
Ferrothorn @ Leftovers/Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 22 Def / 236 SpD (might change to max SpD)
Nature: Sassy [+SpD, -Spe]
-Gyro Ball
-Leech Seed
-Stealth Rock
-Thunderwave
This is my special wall, as suggested by zenmotor. Gyro Ball is always good, especially with sassy nature and 0 Spe IV's. Stealth Rock is always amazing, since it really damages threats like Volcarona, Dragonite, and others. Leech Seed can make most pokes switch out and is good recovery. Finally, Thunderwave is always amazing for potentially stopping sweepers in their tracks. Finally, I might decide to put on Shed Shell instead of Leftovers since magnezone can be deadly.
Synergy:
Fighting - Starmie, Golurk
Fire - Haxorus, Starmie, Heatran
Golurk @ Ghost Gem
Ability: Iron Fist
EVs: 236 Atk, 252 HP, 22 Spe
Nature: Adamant [+Atk, -SpA]
-Shadow Punch
-Earthquake
-Hammer Arm
-Rock Slide
Shadow Punch is good because STAB and iron fist boosted. Hammer arm is iron fist boosted too, but im not sure. It hits scrafty hard, along with hydreigon who otherwise can be a problem for golurk. Rock slide hits Volcarona hard, and provides extra coverage. The extra speed allows an outspeed on scrafty until hammer arm brings it down. Ghost gem allows an OHKO on all 0 def quiet trick roomers other than cofagrigus.*
Name: Guardian
Synergy:
Dark - Heatran, Skarmory, Ferrothorn
Ghost - Heatran, Skarmory, Ferrothorn
Water - Starmie, Haxorus, Ferrothorn
Ice - Heatran, Starmie
Grass - Heatran, Skarmory, Haxorus, Ferrothorn
Sorry I can't add sprites. My ipod is a jerk sometimes, but if I get home to my pc soon then I can add them. Oh, and who should be my lead? Haxorus? Ferrothorn?
Any criticism is appreciated.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA, 252 Spe, 4 Hp
Nature: Timid [+Spe, -Atk]
-Psyshock
-Surf
-Ice Beam
-Thunder
This is to give my team more speed and to act as a revenge killer. Psyshock is for tough fighting types, special walls and it's STAB. Surf is STAB. Ice Beam is for powerful dragons that I'd rather not have destroying my team. And Thunder is a good move, especially since I like that extra power compared to thunderbolt. Also, it can take advantage of rain teams. Ice Beam is for more coverage and dragons.
Name: EB Ape
Synergy:
Electric - Golurk, Haxorus, Ferrothorn
Grass - Heatran, Skarmory, Haxorus, Ferrothorn
Dark - Ferrothorn, Skarmory, Heatran
Bug - Skarmory, Conkeldurr
Ghost - Ferrothorn, Heatran, Skarmory
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 SpD
Nature: Impish [+Def, -SpA]
-Brave Bird
-Spikes
-Roost
-Whirlwind
This is just the regular physically defensive set unchanged. Really stamdard. Brave Bird is STAB and the only attacking move, whirlwind phazes out pokes, spikes is entry hazards, and roost is always good for stalling and gaining back health. Leftovers over shed shell since I'm not scared of magnezone. Although, could anyone tell me if whirlwind actually can phaze him out if he has magnet pull. Because if not then I might just reconsider shed shell.
Name: Iron Nuts
Synergy:
Fire - Haxorus, Starmie, Heatran
Electric - Golurk, Haxorus, Ferrothorn
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk, 252 Spe, 6 HP
Nature: Jolly [+Spe, -SpA]
-Outrage
-Earthquake
-Brick Break
-Double Chop
This is my "Im tired of you being alive so Im going to OHKO you" poke. Outrage with STAB + Choice Band on a poke with 140+ base Atk is just overkill. Earthquake is so steels cant wall him. The other moves are just filler. Double Chop and Brick Break are the only other 2 moves that can even be of any use really.
Name: Final Boss
Synergy:
Dragon - Heatran, Skarmory
Ice - Heatran, Starmie
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP, 252 SpD, 4 Def
Nature: Calm [+SpD, -Atk]
-Lava Plume
-Earthpower
-Toxic
-HP [Ice]
This is my special wall. Lava Plume is to stop physical attqckers from destroying me because of the 30% burn rate. Earthpower is always good. Toxic is here to slowly kill off walls and to sort of toxic stall. HP Ice is to add some coverage, since without it I really can't hit dragons very hard since most are flying or have levitate. Also, I don't care for roar on this set, which is why I chose not to have it.
Name: Hell Fire
Synergy:
Ground - Skarmory
Fighting - Starmie, Golurk
Water - Starmie, Haxorus
Ferrothorn @ Leftovers/Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 22 Def / 236 SpD (might change to max SpD)
Nature: Sassy [+SpD, -Spe]
-Gyro Ball
-Leech Seed
-Stealth Rock
-Thunderwave
This is my special wall, as suggested by zenmotor. Gyro Ball is always good, especially with sassy nature and 0 Spe IV's. Stealth Rock is always amazing, since it really damages threats like Volcarona, Dragonite, and others. Leech Seed can make most pokes switch out and is good recovery. Finally, Thunderwave is always amazing for potentially stopping sweepers in their tracks. Finally, I might decide to put on Shed Shell instead of Leftovers since magnezone can be deadly.
Synergy:
Fighting - Starmie, Golurk
Fire - Haxorus, Starmie, Heatran
Golurk @ Ghost Gem
Ability: Iron Fist
EVs: 236 Atk, 252 HP, 22 Spe
Nature: Adamant [+Atk, -SpA]
-Shadow Punch
-Earthquake
-Hammer Arm
-Rock Slide
Shadow Punch is good because STAB and iron fist boosted. Hammer arm is iron fist boosted too, but im not sure. It hits scrafty hard, along with hydreigon who otherwise can be a problem for golurk. Rock slide hits Volcarona hard, and provides extra coverage. The extra speed allows an outspeed on scrafty until hammer arm brings it down. Ghost gem allows an OHKO on all 0 def quiet trick roomers other than cofagrigus.*
Name: Guardian
Synergy:
Dark - Heatran, Skarmory, Ferrothorn
Ghost - Heatran, Skarmory, Ferrothorn
Water - Starmie, Haxorus, Ferrothorn
Ice - Heatran, Starmie
Grass - Heatran, Skarmory, Haxorus, Ferrothorn
Sorry I can't add sprites. My ipod is a jerk sometimes, but if I get home to my pc soon then I can add them. Oh, and who should be my lead? Haxorus? Ferrothorn?
Any criticism is appreciated.