The team I made centers around M-Aerodactyl, any help is appreciated!
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 248 Atk / 44 Def / 216 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Ice Fang
The star of the team, Mega Aerodactyl is a monster due to its blistering Attack and Speed. Although straightforward, this set is very useful on Aerodactyl; Stone Edge and Aerial Ace are the best STAB moves he gets, Earthquake covers over half of his weaknesses, and Ice Fang covers Landorus-T, as well as Dragonite and Altaria.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Latios covers most of Aerodactyl's weaknesses, and backs it up with Defog for hazards. Draco Meteor is almost guaranteed to be a 2HKO on most opponents because of STAB, its base power, and the Life Orb. Psyshock is good Psychic STAB, and is a good workaround to those pesky Special Walls. Earthquake gets rid of lots of threats, notably the infamous Klefki, albeit Prankster T-Wave is still something to fear.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Gyro Ball
- Leech Seed
The physical wall of the team, Ferrothorn's few weaknesses are well covered by the rest of the team. It may be pointless to go with hazards as I'm running Defog on Latios, but the hazard setters are my main priority in battles. Spikes and Stealth Rock are a good combo for whittling down at opponents, and Leech Seed almost guarentees a switch, complementing the two moves. Gyro Ball is quite standard, and I ran it instead of Power Whip because of Sap Sipper Azumarill, which I know is rare, but still a problem.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ah, Keldeo. In my opinion, one of the best users of Choice Specs in the game, as its Speed is enough to outspeed most physical threats, complementing Scald. Secret Sword is there for the obvious, but is a decent Special Fighting type attack. Hydro Pump is for more Specially Defensive opponents, and Icy Wind is a great counter to many Pokemon with the speed drop.
Thundurus-Therian @ Lum Berry
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Flying
- Focus Blast
This Thundurus set makes the most
out of Nasty Plot. Thunderbolt as standard but powerful STAB, Focus Blast for Ice, Rock, Steel, Normal, and Dark type threats, and HP Flying for a more accurate, albeit much weaker Flying type STAB move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is a big threat, and has a typing that is covered well by the team. Volt Switch is to get slight damage off on switches, and Hydro Pump was my attack choice over Scald as Keldeo is a much better user of Scald, and that I'm running Will-O-Wisp to cover physical threats. Finally, Pain Split is useful for keeping Rotom alive combined with the Leftovers, and also for slowly but surely taking out opponents.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 248 Atk / 44 Def / 216 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Ice Fang
The star of the team, Mega Aerodactyl is a monster due to its blistering Attack and Speed. Although straightforward, this set is very useful on Aerodactyl; Stone Edge and Aerial Ace are the best STAB moves he gets, Earthquake covers over half of his weaknesses, and Ice Fang covers Landorus-T, as well as Dragonite and Altaria.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Latios covers most of Aerodactyl's weaknesses, and backs it up with Defog for hazards. Draco Meteor is almost guaranteed to be a 2HKO on most opponents because of STAB, its base power, and the Life Orb. Psyshock is good Psychic STAB, and is a good workaround to those pesky Special Walls. Earthquake gets rid of lots of threats, notably the infamous Klefki, albeit Prankster T-Wave is still something to fear.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Spikes
- Gyro Ball
- Leech Seed
The physical wall of the team, Ferrothorn's few weaknesses are well covered by the rest of the team. It may be pointless to go with hazards as I'm running Defog on Latios, but the hazard setters are my main priority in battles. Spikes and Stealth Rock are a good combo for whittling down at opponents, and Leech Seed almost guarentees a switch, complementing the two moves. Gyro Ball is quite standard, and I ran it instead of Power Whip because of Sap Sipper Azumarill, which I know is rare, but still a problem.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ah, Keldeo. In my opinion, one of the best users of Choice Specs in the game, as its Speed is enough to outspeed most physical threats, complementing Scald. Secret Sword is there for the obvious, but is a decent Special Fighting type attack. Hydro Pump is for more Specially Defensive opponents, and Icy Wind is a great counter to many Pokemon with the speed drop.
Thundurus-Therian @ Lum Berry
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Flying
- Focus Blast
This Thundurus set makes the most
out of Nasty Plot. Thunderbolt as standard but powerful STAB, Focus Blast for Ice, Rock, Steel, Normal, and Dark type threats, and HP Flying for a more accurate, albeit much weaker Flying type STAB move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is a big threat, and has a typing that is covered well by the team. Volt Switch is to get slight damage off on switches, and Hydro Pump was my attack choice over Scald as Keldeo is a much better user of Scald, and that I'm running Will-O-Wisp to cover physical threats. Finally, Pain Split is useful for keeping Rotom alive combined with the Leftovers, and also for slowly but surely taking out opponents.