Hi all! I posted a RMT two weeks ago and I used some of the suggestions
to improve my team! I just want to know if there is anything else I might want to change.
Metagross @ Metagrossite
Adamant Nature
Clear Body/Tough Claws
252 Atk/252 Speed/4 Def
Meteor Mash
Zen Headbutt
Ice Punch
Hammer Arm
Metagross is the star of my team. I like his large bulk and big Attack stat and he can be a good sweeper. I went with an Adamant one to increase attack and I maxed out Attack and Speed. I also gave him a bit of Defense. Meteor Mash and Zen Headbutt are for STAB. Ice Punch and Hammer Arm are for coverage.
Clefable Leftovers
Calm Nature
Magic Guard
252 HP/172 Def/82 SpeD
Moonblast
Thunder Wave
Stealth Rock
Moonlight
I went with Clefable because I wanted a Fairy type and a hazard setter that can be bulky. I went with a Calm one and I went with Magic Guard as its ability so I don't have to worry about taking damage from burns, weather, etc. I maxed HP and gave it a good amount of Defense and some Special Defense so it can tank. Moonblast is for STAB, Thunder Wave and Stealth Rock are for hazards, and Moonlight is for so it can recover HP (I don't have access to Soft-Boiled).
Weavile Life Orb
Jolly Nature
Pressure
252 Attack/252 Speed/4 Def
Icicle Crash
Ice Shard
Low Kick
Knock Off
I wanted Weavile because I needed a fast, offensive Pokemon. Its typing can take out main threats (such as Bisharp). I went with a Jolly one so I could get maximum speed. I maxed out Attack, Speed, and I gave it a small amount of Defense. Icicle Crash and Knock Off are for STAB, Ice Shard is for revenge kills, and Low Kick is for coverage.
Raikou Choice Specs
Timid Nature
Pressure
32 HP/252 Special
Attack/224 Speed
Thunderbolt
Volt Switch
Shadow Ball
Signal Beam
I chose Raikou becuase since Weavile is a swift physical attacker, I wanted a fast special attacker. I chose a Timid one and maxed out its Special Attack. I gave it almost max Speed and a little HP. Thunderbolt is for STAB, Volt Switch is for STAB and for quick hits that can help it easilt switch out. Shadow Ball and Signal Bean are for coverage.
Starmie@Life Orb
Timid Nature
Natural Cure
4 HP/252 Special Attack/252 Speed
Hydro Pump
Ice Beam
Psyshock
Rapid Spin
I chose Starmie becuase my team needed a spinner and it can also have offensice capabilities. I chose one with a Timid nature and maxed out Special
Attack. I also maxed Speed and gave it a little HP. I chose Natural Cure for the ability so I can heal status conditions when I switch out. Hydro Pump is for powerful STAB, Psyshock is for STAB and so I can hit bulky special walls. Ice Beam is for coverage. Rapid Spin is so I can remove hazards like Stealth Rock.
Salamence@Choice Scarf
Jolly Nature
Moxie
252 Attack/252 Speed/4 Def
Outrage
Earthquake
Fire Fang
Double Edge
I chose Salamence because I wanted a Dragon type for my team and I felt Salamence with a Choice Scarf fit well. I chose a Jolly one and maxed out Speed so I can outspeed most things. I also maxed out Attack and gave it a little Defense. I chose Moxie for the ability so I can increase Attack while I swept.
Outrage is for STAB, and Earthquake, Fire Fang, and Double Edge are all for coverage.
I would appreciate any input! :)

Metagross @ Metagrossite
Adamant Nature
Clear Body/Tough Claws
252 Atk/252 Speed/4 Def
Meteor Mash
Zen Headbutt
Ice Punch
Hammer Arm
Metagross is the star of my team. I like his large bulk and big Attack stat and he can be a good sweeper. I went with an Adamant one to increase attack and I maxed out Attack and Speed. I also gave him a bit of Defense. Meteor Mash and Zen Headbutt are for STAB. Ice Punch and Hammer Arm are for coverage.
Clefable Leftovers
Calm Nature
Magic Guard
252 HP/172 Def/82 SpeD
Moonblast
Thunder Wave
Stealth Rock
Moonlight
I went with Clefable because I wanted a Fairy type and a hazard setter that can be bulky. I went with a Calm one and I went with Magic Guard as its ability so I don't have to worry about taking damage from burns, weather, etc. I maxed HP and gave it a good amount of Defense and some Special Defense so it can tank. Moonblast is for STAB, Thunder Wave and Stealth Rock are for hazards, and Moonlight is for so it can recover HP (I don't have access to Soft-Boiled).
Weavile Life Orb
Jolly Nature
Pressure
252 Attack/252 Speed/4 Def
Icicle Crash
Ice Shard
Low Kick
Knock Off
I wanted Weavile because I needed a fast, offensive Pokemon. Its typing can take out main threats (such as Bisharp). I went with a Jolly one so I could get maximum speed. I maxed out Attack, Speed, and I gave it a small amount of Defense. Icicle Crash and Knock Off are for STAB, Ice Shard is for revenge kills, and Low Kick is for coverage.
Raikou Choice Specs
Timid Nature
Pressure
32 HP/252 Special

Thunderbolt
Volt Switch
Shadow Ball
Signal Beam
I chose Raikou becuase since Weavile is a swift physical attacker, I wanted a fast special attacker. I chose a Timid one and maxed out its Special Attack. I gave it almost max Speed and a little HP. Thunderbolt is for STAB, Volt Switch is for STAB and for quick hits that can help it easilt switch out. Shadow Ball and Signal Bean are for coverage.
Starmie@Life Orb
Timid Nature
Natural Cure
4 HP/252 Special Attack/252 Speed
Hydro Pump
Ice Beam
Psyshock
Rapid Spin

I chose Starmie becuase my team needed a spinner and it can also have offensice capabilities. I chose one with a Timid nature and maxed out Special

Salamence@Choice Scarf
Jolly Nature
Moxie
252 Attack/252 Speed/4 Def
Outrage
Earthquake
Fire Fang
Double Edge
I chose Salamence because I wanted a Dragon type for my team and I felt Salamence with a Choice Scarf fit well. I chose a Jolly one and maxed out Speed so I can outspeed most things. I also maxed out Attack and gave it a little Defense. I chose Moxie for the ability so I can increase Attack while I swept.
Outrage is for STAB, and Earthquake, Fire Fang, and Double Edge are all for coverage.
I would appreciate any input! :)