New OU Team (Need Lots of Help!)

Hey guys! I have an OU tea and I need a lot of help on it. I mostly tried to go for coverage and a balanced team. I really want to fit Mega Pinsir and a dragon on this team but I can't seem to find how. Also, please keep in mind, I want to have a wide distribution if types so yeah.... Here i go

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

I wanted something bulky/annoying so I used the pain split and WoW set on him. I also needed coverage so I had Volt Switch an Hydro Pump. STAB hydro pump does a CRAP ton of damage and volt switch lets me do damage and switch out to one or my walls at the same time.

Weavile (F) @ Focus Sash
Ability: Pickpocket
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Ice Punch
- Knock Off
- Swords Dance
- Brick Break

Weavile is my favorite sweeper. I use it to take on many pokemon and it is also my clean-up sweeper. With one swords dance it is pretty much gg. I also sashed it so it could SD, take a hit, then sweep. I didn't put a priority move on it since it outspeeds almost everything. Brick break is my surprise coverage option. I always take out T-tars and Greninja with it since they don't expect me to carry it. Knock off helps with walls like Chansey who depend on Eviolite.

Breloom (M) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch

I needed coverage on Rotom-W and I decided this was the best choice. It can also spore anything, and if the other 'mon outspeeds it, it has sash to fall on. Then, it has swords dance while the opponent switches, then it Mach Punches. Keep in mind that this Mach punch is technician boosted AND stab, rivaling Scizor's bullet punch.
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
- Counter
- Stealth Rock
- Whirlwind
- Taunt

This is my physical wall and it is also my phazer/stealth rock setter. He has taunt so sweepers can't set up on it. Whirlwind is to phaze, and counter usually makes the opponent switch out, as if he attacks, he gets hit back, and he can't use anything else because of taunt. However, I'm not sure if I should switch out Counter for an attack move because Skarms is taunt bait from faster pokemon. Please give me advice on this.

Umbreon (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature
- Foul Play
- Toxic
- Wish
- Protect

Here is a standard Umbreon set. He is a mixed/special wall. Foul play is so he isn't taunt bait and is to take out stronger pokemon. He provides wish support, toxics pokemon, and stalls everything out. I am not sure if I should change his EVs around. Also should I switch any if these moves around? Also should I switch in an Espeon instead for Magic Bounce?

Houndoom (M) @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Flamethrower
- Dark Pulse
- Nasty Plot
- Will-O-Wisp

This is the pokemon I am least satisfied with. I am not sure if I should use him or not. I only used him because I needed a special attacker and a fire type. Should I switch him out for Talonflame? He still has a decent special attack and an immunity to fire. He can also WoW, but I need advice on him too.

Thanks guys for reading this. Feel free to change my entire team. I really wanted a mega pinsir, a dragon type, and also tell me what I should switch out.
:3
 
Hey there Asian :] I know that your an experienced play already so I will try to help out as much as possible although this team looks pretty nice.
houndoom-mega.gif

Houndoom (M) @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Flamethrower
- Dark Pulse
- Nasty Plot
- Will-O-Wisp/Hidden Power [Fighting] or [Ground]
To be honest this Houndoom is already fine with Will-O-Wisp to criple attackers just as your about to die however if you want more coverage I would suggest going for HP Fighting/Ground. It could prove to be useful when going for sweeps and provides with coverage. If a Heatran with Earth Power comes in, I'm pretty sure you would love to have HP Fighting/Ground to hit it. Remember this is just a suggestion if you want to test it out. Feel free to play some battles and see which works best for you.
skarmory.gif

Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Att
Bold Nature
- Roost
- Stealth Rock/Spikes
- Whirlwind
- Brave Bird
In my opinion Skarmory is DEFENSIVE and should stay that way meaning take off that 252 SpD and replace that with the HP. As for Counter/Taunt, I like the method that is coming on there but it might come to the point why you rely on Skarmory to win the match and its a 1v1. I think that it just needs Brave Bird to ensure you have at least one attacking move and Spikes so you can stack if needed. Stealth Rock is also fine really. They both come in hand at different moments.

Most of your team looks fine from then on. Get some battles and post the replay, then we can make more changes.
 
i would suggest running gliscor, probably over skarmory
not only does it have better synergy with your team, it handles most fighting types very well
as well as pseudo status immunity
 
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i would suggest running gliscor, probably over skarmory
not only does it have better synergy with your team, it handles most fighting types very well
as well as pseudo status immunity
Say a fighting type like Conk does come in and goes for a Fighting move and you predict that, fair enough. But then what are you going to do? Go for Toxic and give it its Guts boost, go for EQ and do hardly any damage or just Protect/Sub and try to waste turns while your opponent attacks with Ice Punch. Same with Breloom if it has Poison Heal, EQ it doing much and its going to most likely set up depending on the set.
 
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Imho mega alakazam can helps a lot.
Remove megadoom for megakazam: helps against megasaur and fighting mons
Mega Alakazam is not reliable to take hits and even if you do use it, Sash/Life Orb is always going to be the better option.
3HKO + Conkeldurr has Knock off anyway.
252+ Atk Conkeldurr Drain Punch vs. 4 HP / 0 Def Mega Alakazam: 101-119 (40 - 47.2%) -- guaranteed 3HKO
252+ Atk Conkeldurr Knock Off vs. 4 HP / 0 Def Mega Alakazam: 234-276 (92.8 - 109.5%) -- 56.3% chance to OHKO
Doesn't OHKO back...
252 SpA Mega Alakazam Psychic vs. 252 HP / 4 SpD Assault Vest Conkeldurr: 348-410 (84 - 99%) -- guaranteed 2HKO
252 SpA Mega Alakazam Psyshock vs. 252 HP / 0 Def Conkeldurr: 342-404 (82.6 - 97.5%) -- guaranteed 2HKO
I've seen ALOT of AV Conkeldurr running around.
 
Thanks so much all of ya'll :) Still, need some help! I fought some battles (ill post replays), and I've decided that yes, fighting is a huge weakness. Should I take off mega doom for a mega pinsir? Thanks. Also, since I need a fire type what should I replace if I do use mega pinsir?
 
Almost everything is perfect
If you do run Talonflame, I suggest

Talonflame
Nature: Adamant or Jolly
Evs: HP:4 Attack:252 Speed:252
Gali Wings
Brave Bird
Flare Blitz
U-Turn
Fly/Steel Wing

I wanna see a conkeldurr get past this

Ps you have two focus sash users
 
Jolly on talonflame?
And u don't need so much speed.

With talon u need a defogger, or better, a spinner: rocks helps a lot this team.
So probably he should remove umbreon for a spinner.
So probably the best choice is exca, even if the is weak against fight.
 
I guess he can replace Brave Bird with Defog on Skarmory and I agree, you don't need Weavile AND Breloom on your team. As for the new team yes, but maybe replace Weavile or Breloom with Volcarona or Talonflame. I would say Volcarona just because you don't want to become weak to Electric even more.
 
Say a fighting type like Conk does come in and goes for a Fighting move and you predict that, fair enough. But then what are you going to do? Go for Toxic and give it its Guts boost, go for EQ and do hardly any damage or just Protect/Sub and try to waste turns while your opponent attacks with Ice Punch. Same with Breloom if it has Poison Heal, EQ it doing much and its going to most likely set up depending on the set.
as long as it doesnt have ice punch (which is easy to find out) gliscor will beat it, but it is common so its not the best idea

some fairies will do good, azumarill resists everything it conk usually has, and can 1hko with play rough
 
If you still want fire coverage I would replace Houndoom with Mega Charizard Y. He isn't as fast as MegaDoom, but he hits way harder, has better bulk, and helps your team with it's fighting weakness.

Charizard @ Charizardite Y
Jolly Nature
252 SpAtk / 252 Spe / 4 HP
-Fire Blast/Flamethrower
-Roost/Dragon Pulse
-Solarbeam
-Focus Blast/Earthquake

I prefer Fire Blast for it's insane power under the effects of Drought, but Flamethrower is if you want a safer option. Roost provides recovery, while Dragon Pulse hits most Dragon types harder than Fire Blast. For the last move slot, Focus Blast is more for Tyranitar, and has better coverage, but is very inaccurate. Earthquake is almost exclusively for Heatran.

I would also change the EVs on Rotom-W. Without a Scarf there isn't really any reason to have 252 EVs put into Speed. I would put them into Defense, so he can counter Talonflame (who shits on Weavile and Breloom) easier. It would probably also be a good idea to switch the 252 SpAtk EVs into HP as well.

Since Charizard needs a teammate to remove hazards to function, I would run Skarmory with Roost, Defog, Whirlwind, and Brave Bird. Someone mentioned it earlier, but put the 252 SpDef EVs into HP. Skarm is a physical wall and shouldn't take any non resisted Special Attacks.

If you make this change and still want a SR setter I would replace Umbreon with Clefable. She helps even more with your fighting weakness, and completely counters any Conkledurr that doesn't run Poison Jab.

Clefable @ Leftovers
Calm Nature
Ability: Magic Guard
252 HP / 252 SpDef / 4 SpAtk
-Stealth Rock
-Wish
-Heal Bell
-MoonBlast

This set helps your team stop Special Attackers, and provides great team support. SR for hazards, Wish to heal herself and teammates, Heal Bell to heal status, and MoonBlast is a solid attacking move.
 
Rotom-W should be physically defensive, 252 HP/252 Def Bold Nature and 0 Atk IVs (so foul play hurts less). I mean "252 Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Rotom-W: 101-119 (41.9 - 49.3%) -- guaranteed 3HKO " after Leftovers recovery" and "252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Rotom-W: 117-138 (48.5 - 57.2%) -- 43% chance to 2HKO after Leftovers recovery"... hurts man T_T

I noticed you have 2 sashed pokemon and no Defogger or Spinner. This will pretty much hamper your team's efficiency considering all your opponent has to do is laying 1 layer of Stealth Rock to sweep half of your team with a banded Talonflame (Weavile, Breloom and Mega Houndoom).

I'd use Bisharp over Weavile if you want a pokemon that kills by spamming knock off. You can use this set
bisharp.gif

Bisharp (M) @ Lum Berry/Dread Plate/Leftovers/Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Speed
Adamant Nature
- Sucker Punch
- Swords Dance/ Sub
- Knock Off
- Iron Head

Bisharp does exactly what Weavile does, except that it has priority and can switch in to Sticky Web and Defog with impunity, and be a prick in general to your opponent as well as not caring about Intimidate at all. You also gain a valuable Aegislash check (Defiant and King's shield cancel each other out and 252+ Atk Dread Plate Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Aegislash-Shield: 288-342 (88.8 - 105.5%) -- 37.5% chance to OHKO) Sucker punch is going to hit pretty much anything that is faster than Bisharp hard (Stab 80 Priority move off 125 Atk is pretty strong ~). Sadly 252+ Atk Bisharp Iron Head vs. 252 HP / 0 Def Tyranitar: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO, you don't get to OHKO Tyranitar like Weavile would. Then again, at +2 Bisharp should have no issues with both Tyranitar and Mega Tyranitar :P

Mega Houndoom is awful in OU, if you want a strong Fire type Special Sweeper you're better off using Mega Charizard X/Y; but well, since you want to use Mega Pinsir, why not!
pinsir.gif

Pinsir (M) @ Pinsirite
Ability: Moxie/Mold Breaker
EVs: 252 Atk/ 252 Spe
Jolly Nature
0 Happiness
- Swords Dance
- Frustration
- Quick Attack
- Earthquake/Close Combat
Pretty standard Mega Pinsir set, you choose between Moxie/Mold breaker on Pinsir (moxie to get a +1 Atk boost by finishing off weakened pokemon or Mold breaker to hit a predicted Rotom-W switch in, up to you). Congratulations, your conkeldurr problems have been solved! Pinsir can easily switch in to anything Conkeldurr can throw at him and either go for the kill with Frustration or Set up on it with Swords dance if you predict your opponent switching Conkeldurr out. Quick Attack is there to ensure that you have a reliable priority move that will dent anything that moves faster than Mega Pinsir, Earthquake makes sure you aren't walled by Aegislash and gets rid of Heatran. You could also opt for Close Combat considering that you have Bisharp to deal with Aegislash (though I wouldn't recommend it anyways). Do not use X scissors because it's a useless stab, Return/Frustration and Earthquake/Close Combat is all the coverage Pinsir needs.

You wanted to use a Dragon type and be able to deal with Rotom-W right? Why not use Kyurem-Black over Breloom.
kyurem-black.gif

Kyurem-B @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 S.Atk / 236 Spe
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power

56 HP lets you sit behind 101 Substitutes, so Seismic Toss isn't an issue. Fusion Bolt is your main Physical move from an uninvested 170 Base Atk, which is still quite high and can dent a lot of stuff like Azumarill, Gyarados and Keldeo, and pretty much anything that isn't a ground or grass type. Ice beam will be your main STAB option, denting said Ground and Grass types (perfect coverage!) as well as being able to deal with dragon types , it even reliably 2HKOs Mega Venusaur (236+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Mega Venusaur: 192-228 (52.7 - 62.6%) -- guaranteed 2HKO). Finally, Earth Power lets you deal with Heatran and Reliably 2HKO Physically defensive Rotom-w (236+ SpA Teravolt Kyurem-B Earth Power vs. 252 HP / 4 SpD Rotom-W: 190-224 (62.5 - 73.6%) -- guaranteed 2HKO after Leftovers recovery) and (236+ SpA Teravolt Kyurem-B Earth Power vs. 252 HP / 252+ SpD Heatran: 280-332 (72.5 - 86%) -- guaranteed 2HKO after Leftovers recovery).

I don't know why you're running Counter on skarmory, most people will hit skarmory from the special side anyways .-.
Rather, you need a defogger!
Since you seem to have an aversion for Fighting types in general, why not use Togekiss? You get a 4x fighting resist as well as having a handy defogger!
togekiss.gif

Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/ 252 Def or 252 HP/252 SpDef
Bold Nature (or Calm Nature for second spread)
0 Atk IVs
- Roost
- Defog
- Dazzling Gleam/ Thunder Wave
- Air Slash

Quite a simple set here, all you do is basically come in a fighting type like a Choice locked Terrakion or Keldeo or a predicted Drain Punch from Conkeldurr (sadly Conkeldurr 2HKOs our friend with Ice Punch if physically defensive, on the bright side though, you can still flinch it to death :P) and switly deal with the problem with either Dazzling gleam or Air slash or Defog on the predicted switch. Our bulky friend can also support the team in the form of Thunder Wave. Paraflinch will help you outskill your opponent in the moment of need :). Roost is there as a form of reliable recovery, so Togekiss is always around to help you outskill your opponent.

Since you wanted to include a relevant fire type in your team, and seeing how our team might have some issues with Rock types, Heatran might just be what we need.
heatran.gif

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP/ 252 SpDef
Calm Nature
0 Atk IVs
- Earth Power/Toxic/Will o Wisp
- Lava Plume/Fire Blast
- Roar/Stealth Rock/Taunt
- Substitute/Protect

Heatran should let you take care of the glaring Fire weakness your team has, while at the same time getting rid of your opponent's fire type with Earth power. Lave Plume can get you some nice burns with that 30% burn rate as well as being a reliable STAB move, or you could go for Fire Blast if you'd rather have more power.Will O Wisp would help you make dealing with Mega Mawile a lot easier or you could use Toxic to wear down annoying Walls like Zapdos (assuming it has no Substitute). Roar lets it act as a Phazer for setup sweepers like Belly Drum Azumarill that would otherwise setup on it. Protect lets you scout random ground type moves that would otherwise kill Heatran. Other options such as Stealth Rock and Taunt are there, though I wouldn't recommend using Stealth Rock considering we have a defogger in our team anyways, but it's up to you really.

So this ends my lengthy analysis, I hope I was of any help :P
Good luck and have a nice day!
 
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Well guys, I'm almost done with my new team...thanks for the help :)
However, one last question...
Should I use
Mega Charizard (the one with drought)
Heatran
Volcarona
Which one? Can't seem to decide. Megazard has a nice move pool and very high sp attack. However, Heatran is really bulky AND strong, not to mention it is a steel type. However, volcarona has a great boosting move with quiver dance. Thanks again :3
 
Well guys, I'm almost done with my new team...thanks for the help :)
However, one last question...
Should I use
Mega Charizard (the one with drought)
Heatran
Volcarona
Which one? Can't seem to decide. Megazard has a nice move pool and very high sp attack. However, Heatran is really bulky AND strong, not to mention it is a steel type. However, volcarona has a great boosting move with quiver dance. Thanks again :3
Honestly, I would still say Volcarona. You need a hard hitting special attacker. Heatran is bulky special defensive wall pretty much like Sylveon and none of your team benefits from Sun really therefore Charizard-Y is out as well.
 
Honestly, I would still say Volcarona. You need a hard hitting special attacker. Heatran is bulky special defensive wall pretty much like Sylveon and none of your team benefits from Sun really therefore Charizard-Y is out as well.
That would make it great, but remember the spinner or else rocks will kill you like an anti-aircraft missile firing at a 5 year olds paper airplane
 
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