Hey guys
Long story short, I abandoned my old OU team, and tried to create something a little different.
As with every team I tend to build, I am using pokemon that I legitimately have on the cartridge format of this game, however don't let that interfere with any advice you can give.
I have peaked at 1599 on Showdown, still can't break into the 1600's much to my annoyance.
Any help would be appreciated.
Team can be previewed here: https://pokepast.es/09cea91dec6055b0
Advice/help is much appreciated
Anyway, the team is as follows:
Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 60 Def / 200 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
Venusaur is my main wall, It has solid defences (326 in each stat) and pressures many things in the game such as Keldeo, Tapu Bulu, Magnearna and Tapu Fini as well as annoys a number of other threats. This provides a number of safe switch ins for my team.
Giga Drain is used to hit things like Landorus and Zygarde solidly (Prevents Zygarde from making substitutes and setting up) Sludge Bomb deals with Tapu Bulu and Tapu Koko, as well as does solid damage to common switchins like hawlucha. Leech Seed is used to annoy and recover HP, and synthesis is used to keep Venusaur healthy.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt
Heatran is used as it provides some defensive use thanks to its large number of resistances, but it is mainly used to trap or scare away pokemon such as magnearna. It is even able to somewhat deal with Toxapex thanks to taunt.
Magma Storm is used to trap as well as to hit with solid damage. (This 2HKO's Landorus, allowing you to kill defensive spread varients that switch in to you). Earth Power is used for coverage and against other Heatrans and also Toxapex. Toxic is used to status when possible, and Taunt is run over substitute because this stops Clefable from setting up on me and wiping my team out, otherwise Substitute would be used instead. I changed the EV's slightly from the standard spread, as I didn't feel i needed the extra defence, and as far as I can tell, 44 defensive ev's main use is to reduce Mega Sableye's ability to break your substitute to 10%.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken
Ninja is used to pressure and dent teams mid to late game. It has solid coverage and access to priority which allow me to pick off weakened threats that are speed boosted for example.
Hydro Pump does solid damage to a lot of things, Dark pulse hits tapu lele decently while allowing you to keep your immunity to scarf lele who usually comes in against Venusaur to psychic or psyshock. Ice Beam hits Zygarde, Dragonite, Tapu Bulu for really high damage and puts a dent in a lot of others. Water Shuriken is used for priority mostly, and on rare occasions to remove my dark typing against faster/speed boosted threats.
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Drain Punch
Late game sweeper. Standard set. Comes in during Electric Surge on someting it can set up on, consumes its Electric Seed and Swords Dances or attacks.
Swords Dance used, because this thing is terrifying at +2, however have considered bulk up as an option as well. High Jump kick does massive damage, as does acrobatics after consuming electric seed. Drain punch is used to recover HP as well as safeguard against protect users I would otherwise use HJK on.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Fly
- Stealth Rock
Landorus is used because if provides a Fighting resistance, and a ground immunity to my team, as well as having solid bulk and hitting physical pokemon with intimidate. It is also a very reliable user of stealth rock.
Flynium Z is used to OHKO Mega Venusaur, and also opposing Hawlucha should these thrown in. Stealth rock is used to wear opposing teams down, earthquake for a powerful stab move, U-Turn is used to gather momentum.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- U-turn
Tapu Koko is used for a number of reasons. It is vital for Hawlucha, and on top of that it is a very hard hitting fast pokemon that is extremely difficult to switch in against, especially when ground type pokemon have been removed.
Thunder bolt is used for huge damage against anything that doesn't resist it. Dazzling Gleam to hit Zygarde, and also 2HKO and Landorus who try to switch in to it. Volt switch keeps up momentum and also hits very hard, and U-Turn is used over HP Ice and Grass Knot (My cartridge version does not have HP Ice anyway) to safely keep up momentum when the opposition still has Ground types on their team.
Overall, this team has been a lot of fun to use, however it is far from perfect, here are a few of the glaring issues I have:
No Hazard Control, Rocks is not of a huge concern to this team, so I went without a defogger or spinner. However, sticky web is a huge problem for this team, and nobody wants to switch into the combination of spikes and stealth rocks, however it is extremely rare anybody has managed to get up more than 1 layer of spikes on top of stealth rock against me.
Clefable with cosmic power caused nightmares to this team, which is why I put taunt on Heatran.
Mega Alakazam messes this team up, however it is fairly uncommon.
Mega Medichan and Tapu Lele can cause this team problems when it comes in to revenge kill.
Long story short, I abandoned my old OU team, and tried to create something a little different.
As with every team I tend to build, I am using pokemon that I legitimately have on the cartridge format of this game, however don't let that interfere with any advice you can give.
I have peaked at 1599 on Showdown, still can't break into the 1600's much to my annoyance.
Any help would be appreciated.
Team can be previewed here: https://pokepast.es/09cea91dec6055b0
Advice/help is much appreciated
Anyway, the team is as follows:
Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 60 Def / 200 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
Venusaur is my main wall, It has solid defences (326 in each stat) and pressures many things in the game such as Keldeo, Tapu Bulu, Magnearna and Tapu Fini as well as annoys a number of other threats. This provides a number of safe switch ins for my team.
Giga Drain is used to hit things like Landorus and Zygarde solidly (Prevents Zygarde from making substitutes and setting up) Sludge Bomb deals with Tapu Bulu and Tapu Koko, as well as does solid damage to common switchins like hawlucha. Leech Seed is used to annoy and recover HP, and synthesis is used to keep Venusaur healthy.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Toxic
- Taunt
Heatran is used as it provides some defensive use thanks to its large number of resistances, but it is mainly used to trap or scare away pokemon such as magnearna. It is even able to somewhat deal with Toxapex thanks to taunt.
Magma Storm is used to trap as well as to hit with solid damage. (This 2HKO's Landorus, allowing you to kill defensive spread varients that switch in to you). Earth Power is used for coverage and against other Heatrans and also Toxapex. Toxic is used to status when possible, and Taunt is run over substitute because this stops Clefable from setting up on me and wiping my team out, otherwise Substitute would be used instead. I changed the EV's slightly from the standard spread, as I didn't feel i needed the extra defence, and as far as I can tell, 44 defensive ev's main use is to reduce Mega Sableye's ability to break your substitute to 10%.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken
Ninja is used to pressure and dent teams mid to late game. It has solid coverage and access to priority which allow me to pick off weakened threats that are speed boosted for example.
Hydro Pump does solid damage to a lot of things, Dark pulse hits tapu lele decently while allowing you to keep your immunity to scarf lele who usually comes in against Venusaur to psychic or psyshock. Ice Beam hits Zygarde, Dragonite, Tapu Bulu for really high damage and puts a dent in a lot of others. Water Shuriken is used for priority mostly, and on rare occasions to remove my dark typing against faster/speed boosted threats.
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Drain Punch
Late game sweeper. Standard set. Comes in during Electric Surge on someting it can set up on, consumes its Electric Seed and Swords Dances or attacks.
Swords Dance used, because this thing is terrifying at +2, however have considered bulk up as an option as well. High Jump kick does massive damage, as does acrobatics after consuming electric seed. Drain punch is used to recover HP as well as safeguard against protect users I would otherwise use HJK on.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Fly
- Stealth Rock
Landorus is used because if provides a Fighting resistance, and a ground immunity to my team, as well as having solid bulk and hitting physical pokemon with intimidate. It is also a very reliable user of stealth rock.
Flynium Z is used to OHKO Mega Venusaur, and also opposing Hawlucha should these thrown in. Stealth rock is used to wear opposing teams down, earthquake for a powerful stab move, U-Turn is used to gather momentum.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- U-turn
Tapu Koko is used for a number of reasons. It is vital for Hawlucha, and on top of that it is a very hard hitting fast pokemon that is extremely difficult to switch in against, especially when ground type pokemon have been removed.
Thunder bolt is used for huge damage against anything that doesn't resist it. Dazzling Gleam to hit Zygarde, and also 2HKO and Landorus who try to switch in to it. Volt switch keeps up momentum and also hits very hard, and U-Turn is used over HP Ice and Grass Knot (My cartridge version does not have HP Ice anyway) to safely keep up momentum when the opposition still has Ground types on their team.
Overall, this team has been a lot of fun to use, however it is far from perfect, here are a few of the glaring issues I have:
No Hazard Control, Rocks is not of a huge concern to this team, so I went without a defogger or spinner. However, sticky web is a huge problem for this team, and nobody wants to switch into the combination of spikes and stealth rocks, however it is extremely rare anybody has managed to get up more than 1 layer of spikes on top of stealth rock against me.
Clefable with cosmic power caused nightmares to this team, which is why I put taunt on Heatran.
Mega Alakazam messes this team up, however it is fairly uncommon.
Mega Medichan and Tapu Lele can cause this team problems when it comes in to revenge kill.
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