At A Glance
Okay, I have been using this team on shoddy for a little while, and it does extremely well against most current threats without sacrificing much offense.
The whole idea behind it is to Spore all leads, preventing Stealth rock, and should they have stealth rock hidden elsewhere in their lineup, Starmie can spin and Tyranitar can pursuit any ghosts. This gives Moltres free Reign over a lot of physical threats like scizor and lucario (who cant touch him) and gives him many opportunities to set up right for offense.
Some things I would like to Include in this team are just stealth rock, and a surefire way to counter dragons. even though it can as is, it requires a little bit of prediction.
252 spe/ 252 att/ 4 hp
Jolly
poison heal
choice scarf
Spore
Stone edge
Seed bomb
Superpower
What, a scarf breloom?
yeap! and its a great way to prevent stealth rocks, and immediately puts the pressure on the opponent. This set is especially a menace when he's soaked up some toxic spikes, because he can switch in more times. stone edge, seed bomb, and superpower allow him to switch in and make speedy unexpected ko's, and kill leads that carry lum, like t-tar. but without stealth rocks he cannot ohko gyarados with stone edge, so thats something id liek to incorporate.
248 hp/ 148 def/ 112 spe
Bold
Pressure
Leftovers
Substitute
flamthrower
toxic
Roost
God I love using this thing with stealth rocks out of the way. I usually bring him in off the initial spore, to face whatever wanted to u-turn breloom or general counters to breloom (exluding gyara and salamence). Then i set him up, and start dishing out toxic and subing. A lot of times Moltres has to face salamence which is great for the team because itcan be out stalled :). Moltres resists all three of Scizors most powerful CB attacks and loves switching into him, so he has lots of opportunities to come, in not just one like whens stealthrocks are up. If the opponent brings in something that can beat Moltres' stall, like Blissey, i can toxic, then switch to tyranitar and start pursuiting, basically guaranteeing me a kill. But things like tentacruel, snorlax, and empoleon- I cant touch.
176 hp/ 252 att/ 80 spe
Adament
Sand stream
Choice Band
Crunch
Pursuit
Aquatail
Stone edge
I use this beast to get rid of Rotom, Cress, and Latias, and hit bulky grounds hard with Aquatail, and i didnt really see a big need for Earthquake. Pursuit is also great to use in conjuction with Moltres' toxic, as they are forced to stay in or suffer a heavy blow.
136 hp/ 216 spe/ 156 def
Timid
Natural Cure
Leftovers
Surf
Thunderbolt
Rapid spin
Recover
Starmie gets rid of spikes for the team and can take care of certain threats like infernape, i've concidered ice beam over Thunderbolt so im more dragon resistant, but starmie isnt a great salamence counter to begin with. After Breloom has soaked up some spikes i can bring in starmie to clear the field with no worries at all thanks to natural cure.
252 def/ 176 sdef/ 80 sat
Calm
Natural Cure
Leftovers
Thunder wave
Flamethrower
Softboiled
Seismic toss
Blissey soaks up special attacks for me and allows me to paralyze the things that cant be poisoned, if it happens to be scizor or forretress, flamethrower is there for kill. T-wave and softboiled are great scouting moves, Allowing me to identify choice users moves before I switch, if its safe to do so, like on Flygon.
252 hp/ 124 def/ 136 sdef
Bold
Levitate
Leftovers
Blizzard
Thunderbolt
Rest
Sleeptalk
My status absorber, i didnt really need WoW because of toxic and T-wave so this works out great. and this rotom doesnt present Salamence, flygon, or gliscor with a free swtich in either. I've Considered using gyarados in this slot because this team doesn't use stealth rocks, but im trying to incorporate it some how and im open for suggestions. and if i could, he'd be a good spin blocker.






Okay, I have been using this team on shoddy for a little while, and it does extremely well against most current threats without sacrificing much offense.
The whole idea behind it is to Spore all leads, preventing Stealth rock, and should they have stealth rock hidden elsewhere in their lineup, Starmie can spin and Tyranitar can pursuit any ghosts. This gives Moltres free Reign over a lot of physical threats like scizor and lucario (who cant touch him) and gives him many opportunities to set up right for offense.
Some things I would like to Include in this team are just stealth rock, and a surefire way to counter dragons. even though it can as is, it requires a little bit of prediction.

252 spe/ 252 att/ 4 hp
Jolly
poison heal
choice scarf
Spore
Stone edge
Seed bomb
Superpower
What, a scarf breloom?
yeap! and its a great way to prevent stealth rocks, and immediately puts the pressure on the opponent. This set is especially a menace when he's soaked up some toxic spikes, because he can switch in more times. stone edge, seed bomb, and superpower allow him to switch in and make speedy unexpected ko's, and kill leads that carry lum, like t-tar. but without stealth rocks he cannot ohko gyarados with stone edge, so thats something id liek to incorporate.

248 hp/ 148 def/ 112 spe
Bold
Pressure
Leftovers
Substitute
flamthrower
toxic
Roost
God I love using this thing with stealth rocks out of the way. I usually bring him in off the initial spore, to face whatever wanted to u-turn breloom or general counters to breloom (exluding gyara and salamence). Then i set him up, and start dishing out toxic and subing. A lot of times Moltres has to face salamence which is great for the team because itcan be out stalled :). Moltres resists all three of Scizors most powerful CB attacks and loves switching into him, so he has lots of opportunities to come, in not just one like whens stealthrocks are up. If the opponent brings in something that can beat Moltres' stall, like Blissey, i can toxic, then switch to tyranitar and start pursuiting, basically guaranteeing me a kill. But things like tentacruel, snorlax, and empoleon- I cant touch.

176 hp/ 252 att/ 80 spe
Adament
Sand stream
Choice Band
Crunch
Pursuit
Aquatail
Stone edge
I use this beast to get rid of Rotom, Cress, and Latias, and hit bulky grounds hard with Aquatail, and i didnt really see a big need for Earthquake. Pursuit is also great to use in conjuction with Moltres' toxic, as they are forced to stay in or suffer a heavy blow.

136 hp/ 216 spe/ 156 def
Timid
Natural Cure
Leftovers
Surf
Thunderbolt
Rapid spin
Recover
Starmie gets rid of spikes for the team and can take care of certain threats like infernape, i've concidered ice beam over Thunderbolt so im more dragon resistant, but starmie isnt a great salamence counter to begin with. After Breloom has soaked up some spikes i can bring in starmie to clear the field with no worries at all thanks to natural cure.

252 def/ 176 sdef/ 80 sat
Calm
Natural Cure
Leftovers
Thunder wave
Flamethrower
Softboiled
Seismic toss
Blissey soaks up special attacks for me and allows me to paralyze the things that cant be poisoned, if it happens to be scizor or forretress, flamethrower is there for kill. T-wave and softboiled are great scouting moves, Allowing me to identify choice users moves before I switch, if its safe to do so, like on Flygon.

252 hp/ 124 def/ 136 sdef
Bold
Levitate
Leftovers
Blizzard
Thunderbolt
Rest
Sleeptalk
My status absorber, i didnt really need WoW because of toxic and T-wave so this works out great. and this rotom doesnt present Salamence, flygon, or gliscor with a free swtich in either. I've Considered using gyarados in this slot because this team doesn't use stealth rocks, but im trying to incorporate it some how and im open for suggestions. and if i could, he'd be a good spin blocker.