Still new to the competitive Pokemon scene. Just started playing about a week ago and I've slowly been picking up on its meta game, and over time this is what my team has become. I suppose it's mainly built to combat a lot of the frequent Pokemon i run into on shoddy.
Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Fake Out
- Taunt
- Counter
- Ice Punch
Anti-lead, i really like the fact that i can stop annoying leads right off the bat. Taunt pokemon like bronzong, and then counter for a OHKO. I especially find this true for people still running ninjask BP leads. Fakeout can stop other focus sash leads. Ice punch is there to do any revenge killing if need be or simply finish off a pokemon.
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Knock Off
- Stone Edge
Great counter to t-tar with sandveil and its awesome STAB EQ should 2-3HKO him. Stone edge will allow me to hit any flying types that step in such as a gyarados, salamence...etc. Knock off comes in handy against scizor or other choice pokemon as it drastically cuts their damage.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Grass]
Mainly here to counter scizor all though he has come in handy for more than just that. People love to switch in a water type against him and if i can predict so the hidden power grass does wonders. Earth power combats other heatrans and Explosion can help in a sticky situation against walls.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 Def/68 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Wish
- Surf
- Hidden Power [Electric]
- Ice Beam
Really good switch in to other water types, especially when someone is trying to come in and take out my heatran.
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Thunder Wave
Just recently picked this guy up, he has great def and just seems to be great in all departments. He can take care of stalls with t-wave, and hes an amazing counter to gyarados/heatran/salamence. I have been considering toxic for the 4th slot.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/36 Spd/224 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Roost
- Sleep Talk
- Heat Wave
Mainly meant to combat SpA pokemon such as Yanmega, Gengar, Milotic, Roserade, Bronzong, and Breloom. Heatwave is also there to combat scizor, if you havent noticed yet i hate scizor.
My main problems i have found are walls like blissey, and pokemon that can bulk up with moves like calm mind.
Any suggestions or any changes are welcomed and appreciated.
Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Fake Out
- Taunt
- Counter
- Ice Punch
Anti-lead, i really like the fact that i can stop annoying leads right off the bat. Taunt pokemon like bronzong, and then counter for a OHKO. I especially find this true for people still running ninjask BP leads. Fakeout can stop other focus sash leads. Ice punch is there to do any revenge killing if need be or simply finish off a pokemon.
---
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Knock Off
- Stone Edge
Great counter to t-tar with sandveil and its awesome STAB EQ should 2-3HKO him. Stone edge will allow me to hit any flying types that step in such as a gyarados, salamence...etc. Knock off comes in handy against scizor or other choice pokemon as it drastically cuts their damage.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Grass]
Mainly here to counter scizor all though he has come in handy for more than just that. People love to switch in a water type against him and if i can predict so the hidden power grass does wonders. Earth power combats other heatrans and Explosion can help in a sticky situation against walls.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 Def/68 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Wish
- Surf
- Hidden Power [Electric]
- Ice Beam
Really good switch in to other water types, especially when someone is trying to come in and take out my heatran.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Thunder Wave
Just recently picked this guy up, he has great def and just seems to be great in all departments. He can take care of stalls with t-wave, and hes an amazing counter to gyarados/heatran/salamence. I have been considering toxic for the 4th slot.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/36 Spd/224 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Roost
- Sleep Talk
- Heat Wave
Mainly meant to combat SpA pokemon such as Yanmega, Gengar, Milotic, Roserade, Bronzong, and Breloom. Heatwave is also there to combat scizor, if you havent noticed yet i hate scizor.
My main problems i have found are walls like blissey, and pokemon that can bulk up with moves like calm mind.
Any suggestions or any changes are welcomed and appreciated.