Nidoking@Life Orb
Ability: Rivalry
EVs: 200 Attack, 252 SpA, 56 Speed
Nature: Rash
Flame Thrower
Ice Beam
Earth Quake
Thunderbolt
Notes: An extremely versatile mixed sweeper that can effectively deal with a number of threats. I went with Rivalry because the vast majority of pokemon in battling are male (or have no gender) and poison point might screw up attempts at status from my other pokemon. Went with flamethrower for steels such as Scizor and Steelix.
Ledian@Light Clay
Ability: Early Bird
EVs: 132 SpD, 126 HP, 252 Spe
Nature: CalmKnock Off
Encore
Reflect
Roost
Notes: He may be borderline NU but I love this little bug. He switches in on earthquakes targeting Nidoking, cross chops targeting Wigglytuff, or solarbeams/energy balls targeting quagsire with aplomb and encores the heck out of them. This then allows either a set up with reflect or a free knock of when the opponent switches out. Roost is for healing the damage taken from 1/4 effective hits.
Wigglytuff@Leftovers
Ability: Cute Charm
EVs: 32 HP, 224 def, 252 SpD
Nature: Impish
Stealth Rock
Charm
Wish
Seismic Toss
Notes: Provides team support and looks adorable doing it, setting up stealth rock after coming out, using charm to encourage physical attackers to switch and providing team healing (as well as self healing) with wish.
Quagsire@Leftovers
Ability: Water Absorb
EVs: 252 hp, 64 attk, 192 sp D
Nature: Adamant
Stockpile
Toxic
Waterfall
Stone Edge/Earthquake
Notes: Sort of a "tanksire", with stockpile instead of curse and adamant to help make up for the disparity in attack that the lack of curse causes. Toxic's to discourage walls from switching in on him, and waterfall and stone edge provide decent type coverage. Considering EQ over stone edge, because it gives me more coverage.
Rotom@Focus Sash
Ability: Levitate
EVs: 252 Spe, 252 SpA, 6 hp
Nature: Timid
Confuse Ray
Thunder Wave
Shadow Ball
Thunderbolt
Notes: When I first saw Rotom when playing D/P I was very much underwhelmed, however the little nuisance has grown on me, mostly as a result of it being extremely annoying to face during battle tower matches. The concept is simple: parafuse and then plug away with shadow ball and t-bolt. Focus sash helps against priority attacks that might kill Rotom due to his poor defenses.
not quite sure what to put in for the last pokemon-I know I have a serious ice weakness, but I don't want to change the actual pokemon used for my team-after all the concept is sort of a conglomeration of some of my favorites throughout the years. Any comments or suggestions?
Ability: Rivalry
EVs: 200 Attack, 252 SpA, 56 Speed
Nature: Rash
Flame Thrower
Ice Beam
Earth Quake
Thunderbolt
Notes: An extremely versatile mixed sweeper that can effectively deal with a number of threats. I went with Rivalry because the vast majority of pokemon in battling are male (or have no gender) and poison point might screw up attempts at status from my other pokemon. Went with flamethrower for steels such as Scizor and Steelix.
Ledian@Light Clay
Ability: Early Bird
EVs: 132 SpD, 126 HP, 252 Spe
Nature: CalmKnock Off
Encore
Reflect
Roost
Notes: He may be borderline NU but I love this little bug. He switches in on earthquakes targeting Nidoking, cross chops targeting Wigglytuff, or solarbeams/energy balls targeting quagsire with aplomb and encores the heck out of them. This then allows either a set up with reflect or a free knock of when the opponent switches out. Roost is for healing the damage taken from 1/4 effective hits.
Wigglytuff@Leftovers
Ability: Cute Charm
EVs: 32 HP, 224 def, 252 SpD
Nature: Impish
Stealth Rock
Charm
Wish
Seismic Toss
Notes: Provides team support and looks adorable doing it, setting up stealth rock after coming out, using charm to encourage physical attackers to switch and providing team healing (as well as self healing) with wish.
Quagsire@Leftovers
Ability: Water Absorb
EVs: 252 hp, 64 attk, 192 sp D
Nature: Adamant
Stockpile
Toxic
Waterfall
Stone Edge/Earthquake
Notes: Sort of a "tanksire", with stockpile instead of curse and adamant to help make up for the disparity in attack that the lack of curse causes. Toxic's to discourage walls from switching in on him, and waterfall and stone edge provide decent type coverage. Considering EQ over stone edge, because it gives me more coverage.
Rotom@Focus Sash
Ability: Levitate
EVs: 252 Spe, 252 SpA, 6 hp
Nature: Timid
Confuse Ray
Thunder Wave
Shadow Ball
Thunderbolt
Notes: When I first saw Rotom when playing D/P I was very much underwhelmed, however the little nuisance has grown on me, mostly as a result of it being extremely annoying to face during battle tower matches. The concept is simple: parafuse and then plug away with shadow ball and t-bolt. Focus sash helps against priority attacks that might kill Rotom due to his poor defenses.
not quite sure what to put in for the last pokemon-I know I have a serious ice weakness, but I don't want to change the actual pokemon used for my team-after all the concept is sort of a conglomeration of some of my favorites throughout the years. Any comments or suggestions?