New team, rate and stuff please.

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Lead/Physical Sweeper #1

Kangaskhan@Lum Berry
Scrappy
42HP/252Atk/216Spe - Adamant
-Fake Out
-Crush Claw
-Sucker Punch
-Drain Punch

Okay, this is the same concept as the lead Kanga set, but with a lot less bulk and a lot more power. Lum Berry is to stop fuckers who think they can get a second turn sleep. Crush Claw makes a nice wall breaking tool, especially since Kanga only has decent attack. To sum things up - Fake out the lead, Crush Claw it, maybe hit some other stuff, heal up with Drain Punch, then die.

Physical Sweeper #2

Hitmonlee@ChoiceScarf
Limber
252Atk/252Spe/6HP - Adamant
-Close Combat
-Stone Edge
-Earthquake
-Blaze Kick

Standard Scarfmonlee here, makes a very nice revenge killer. Blaze kick was chosen because of Scizor. Not much else I can say about him, to the next Pokemon!

Special Sweeper #1

Manetric@Life Orb
Static
252Satk/252Spe/6HP - Timid
-ThunderBolt
-Flame Thrower
-Hidden Power [Grass(Base 64)]
-Signal Beam

This makes a pretty good late game sweeper, and provides my Electric/Grass coverage for the team, as well as the special side of Fire. With the current moveset he has a great range, and thanks to his unique speed tier, he outspeeds quite a lot in OU making him a decent revenge killer, but Himonlee has that covered already. Signal Beam is for filler, as I didn't find Charge Beam fitting.

Special Sweeper #2

Vaporeon@Choice Specs
Water Absorb
252Satk/252Def/6HP - Modest
-Surf
-Ice Beam
-Hidden Power [Electric(Base 70)]
-Hydro Pump

Alright, this is where all of you Smogonites freak out because I'm not running something standard =/ What you see before you is my favorite sweeper on this team, the idea, as you can most likely tell, is to lure in things that would normally destroy Vaporeon, and then stroke them on the switch in with a Hydro Pump. Serves as a wonderful Gyarados/Scizor counter as well.

Physical Wall

Dusknoir@Leftovers
Pressure
252HP/252Def/6Atk
-Shadow Sneak
-Seismec Toss
-Pain Split
-Will-O-Wisp

Ahh, good old Dusknoir. This here can wall many Physical threats far and wide, while sporting burn support to make it easier for Vaporeon and Bronzong to do things, and maybe provide easier switch ins for the other sweepers as well. No elemental punches on him, I absolutely love the Shadow Sneak/Siesmec Toss combo.

Special Wall

Bronzong@Leftovers
Levitate
252HP/252Sdef/6Atk
-Hypnosis
-Steath Rock
-Earthquake/Explosion
-Gyroball/Explosion

Standard Bronzong here, I chose the Special wall variant because it manages to counter a lot more special threats while still countering what it normally would, especially with burn support. I also needed someone to set up Stealth Rock and a sleeper is always nice.
 
I am back, so it is time for me to rate some teams again :D

On a team such as this, you should really be aiming to get your SR up as quickly as possible. Your Sweepers need the maximum amount of residual damage on the opponent when they have to take them on, and Bronzong simply won't be able to come in early enough to set up SR for your team. To get SR up as soon as possible, make Bronzong your lead. With Bronzong as your lead, you will be able to get up SR quickly thanks to Bronzong's amazing bulkiness. I suggest replacing Hypnosis with Trick. Hypnosis is very unreliable due to its 60% accuracy. With Trick, Bronzong is able to cripple opposing walls such as Skarmory who think they can just come and freely set up only to get a surprise in Trick. If you want to use Trick, the best item choice would be Macho Brace. You can Trick Macho Brace onto sweepers such as Infernape and Heatran who tend to switch in on Bronzong often. Infernape and Heatran will not like getting its speed reduced significantly due to the effects of Macho Brace. Macho Brace powers up Gyro Ball too, so that's another plus and with Macho Brace you can 2HKO Salamence. The Bronzong moveset and EV's look a bit messy. I would change Bronzong's EV spread to the standard 252 HP / 84 Atk / 80 Def / 92SpD. Running max Special Defense is not needed because most of the Special Attackers that will be hitting Bronzong will not be able to OHKO with the EV's I suggested. With those EV's, Bronzong is able to tank hits more effectively from both sides of the spectrum. With those EVs, Bronzong will OHKO Scarfed Gengar and Weavile and 2HKO Tyranitar with Gyro Ball. The Special Defense and Defense EVs maximize provide overall bulkiness, allowing Bronzong to survive a Flamethrower from MixApe. For your last moveslot on Bronzong, I suggest going with Gyro Ball. Gyro Ball is arguably the best move Brongzong has access to and he also gains STAB which is always nice. Gyro Ball works greatly with Bronzong since Bronzong is very slow and Gyro Ball's power is increased when the Pokemon using the move is slow. With Macho Brace attached, Gyro Ball becomes even more powerful. The third moveslot really depends on your personal preference. You can use Earthquake if you want to be able to hit incoming Heatran's and Infernape, or you can use Explosion to get a last minute kill on things such as Zapdos and Gyarados who wall your set without Explosion. I would use Explosion because you have vaporeon to take care of the Fire types that switch into Bronzong.

I am not sure how effective Dusknoir is in this metagame anymore due to the fact that the Rotom forms outclass Dusknoir. Rotom's Electric typing with Levitate gives it a unique advantage in terms of defense. Rotom's excellent typing allows it to effectively counter common Pokemon such as Scizor, Metagross, Scarf Jirachi, Electivire, all of which can give Dusknoir a hard time. Rotom is faster, has more powerful attacks, is immune to Spikes and Toxic Spikes which is excellent since it cannot be worn down by those entry hazards meaning Rotom's survivability is longer than Dusknoir's. In addition to that, Rotom can one or two-hit KO every Rapid Spinner in OU such as Starmie, Tentacruel, Forretress and Donphan. Rotom also possess a better attacking movepool, has more available status inducing moves and has more than one viable strategy while Dusknoir has none of the advantages that Rotom carries. If you are interested in using Rotom, I would suggest using the following set:

Rotom(Any form)@ Leftovers
EV's: 252 HP / 120 Def / 136 SpD
Nature: Bold
Ability: Levitate
-Rest
-Sleep Talk
-Shadow Ball
-Discharge

This is Rotom's standard defensive set and allows it to act arguably one of the the best Rapid Spin blocker available in the current metagame. Its unique typing gives it a variety of resistances and immunities giving it many oppurtunities to switch in. When coupled with good defensive stats, it is a difficult Pokemon to take down. Shadow Ball is used to combat opposing Rotom's and Discharge has a very useful 30% paralysis rate which can prove handy throughout the course of your matches. Rest is for healing yourself and Sleep Talk is so you are not defenseless while sleeping.

Your team is destroyed by Salamence, whether it be MixMence or Dragon Dance Salamence. After a Dragon Dance, Salamence outspeed's and OHKO's every single member of your team. Salamence 2HKO's Bronzong with Fire Blast, OHKO's and outspeed's Hitmonlee, OHKO's Manetric with Earthquake (>_<), your Vaporeon will not be lasting long because it has no HP EV's. The MixMence set also destroys your team with Draco Meteor,Fire Blast,Earthquake and Outrage. To patch up your Salamence weakness, I suggest using a Porygon-2 over Kangaskhan. Kangaskan seems to be doing ery little for your team and I feel that Porygon-2 can fill that role alot more efficiently because of its ability to counter Salamence quite well. It also takes the Ghost attacks directed at your Rotom, while Rotom can take any Fighting attacks directed at Porygon-2. So, I suggest using the following Porygon-2 set:

Porygon2 @ Leftovers
Ability: Trace
Nature: Bold (+Def, -Atk)
Ev's: 252HP, 216 Def, 40 SpA
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover

This is really such a great pokemon. Porygon 2 makes a great counter to Salamence which your team really needs. Porygon-2 can Intimdate Salamence on the switch in, reducing Mence's attack by 1 level. He can also survive a +1 DD Outrage and OHKO back with Ice Beam. Porygon-2 can take most of the attacks Salamence can throw at it:

Life Orb Outrage(Factoring in Intimidate) 40.38-47.7%
Life Orb Brick Break(Factoring in Intimidate) 33.88-40.11%
Life Orb Dragon Claw(Factoring in Intimidate) 27.1-31.98%

+1 -1 Life Orb Outrage: 60.98-71.82%
+1 -1 Life Orb Brick Break: 50.68-59.89%
+1 -1 Life Orb Dragon Claw: 40.38-47.7%

Porygon-2 usefulness does not end there. It can Trace Magnezone's Magnet Pull after it kills one of your steels and paralyse it while taking less than 50% from Thunderbolt can copy Dugtrio's Arena Trap and kill it with Ice Beam while taking less than half health damage from CB Earthquake. It also makes a great counter to Heatran being able to Trace Heatran's Flash Fire and paralyze it. Ice Beam and Thunderbolt give it excellent coverage.

Manetric is outclassed by Jolteon. Jolteon has a higher Speed stat, and higher Special Attack stat. Jolteon can also provide Wish support for your team if needed, can pass Substitute's to your other team members. The only thing Manetric has over Jolteon is the ability to use Flamethrower. Jolteon is also immune to Electric attacks, allowing it to take Electric attacks aimed at Vaporeon while recovering your HP as well. Jolteon helps check a lot of threats in the current metagame including Latios, Salamence, Rotom-A, and various others. I suggest using a Life Orb set with Thunderbolt, Hidden Power Grass, Shadow Ball, Baton Pass with 252 Speed 252 SpA, 6 HP with a Timid nature.ThunderBolt is for STAB, Hidden Power Grass allows you to destroy Swampert, Shadow ball is for Ghost types such as Rotom and Baton Pass allows you to escape from threats that hurt Jolteon such as Tyranitar. With those EV's Jolteon reaches a total Speed stat of 394 allowing you to outspeed Salamence before a DD, tie with Aerodactyl, and outspeed most of the Pokemon in OU. On your Vaporeon, I do not see the point of using Hydro Pump if you are using Surf. I think you are better of using Wish. Wish allows you to recover a weakened member of your team allowing them to come back into the match again. Wish also allows you to recover yourself, meaning your survivability will be increased.

Good Luck with your team =D
 
I am back, so it is time for me to rate some teams again :D

On a team such as this, you should really be aiming to get your SR up as quickly as possible. Your Sweepers need the maximum amount of residual damage on the opponent when they have to take them on, and Bronzong simply won't be able to come in early enough to set up SR for your team. To get SR up as soon as possible, make Bronzong your lead. With Bronzong as your lead, you will be able to get up SR quickly thanks to Bronzong's amazing bulkiness. I suggest replacing Hypnosis with Trick. Hypnosis is very unreliable due to its 60% accuracy. With Trick, Bronzong is able to cripple opposing walls such as Skarmory who think they can just come and freely set up only to get a suprise in Trick. If you want to use Trick, the best item choice would be Macho Brace. You can Trick Macho Brace onto sweepers such as Infernape and Heatran who tend to switch in on Bronzong often. Infernape and Heatran will not like getting its speed reduced significantly due to the effects of Macho Brace. Macho Brace powers up Gyro Ball too, so that's another plus and with Macho Brace you can 2HKO Salamence. The Bronzong moveset and EV's look a bit messy. I would change Bronzong's EV spread to the standard 252 HP / 84 Atk / 80 Def / 92SpD. Running max Special Defense is not needed because most of the Special Attackers that will be hitting Bronzong will not be able to OHKO with the EV's I suggested. With those EV's, Bronzong is able to tank hits more effectively from both sides of the spectrum. With those EVs, Bronzong will OHKO Scarfed Gengar and Weavile and 2HKO Tyranitar with Gyro Ball. The Special Defense and Defense EVs maximize provide overall bulkiness, allowing Bronzong to survive a Flamethrower from MixApe. For your last moveslot on Bronzong, I suggest going with Gyro Ball. Gyro Ball is arguably the best move Brongzong has access to and he also gains STAB which is always nice. Gyro Ball works greatly with Bronzong since Bronzong is very slow and Gyro Ball's power is increased when the Pokemon using the move is slow. With Macho Brace attached, Gyro Ball becomes even more powerful. The third moveslot really depends on your personal preference. You can use Earthquake if you want to be able to hit incoming Heatran's and Infernape, or you can use Explosion to get a last minute kill on things such as Zapdos and Gyarados who wall your set without Explosion. I would use Explosion because you have vaporeon to take care of the Fire types that switch into Bronzong.

I am not sure how effective Dusknoir is in this metagame anymore due to the fact that the Rotom forms outclass Dusknoir. Rotom's Electric typing with Levitate gives it a unique advantage in terms of defense. Rotom's excellent typing allows it to effectively counter common Pokemon such as Scizor, Metagross, Scarf Jirachi, Electivire, all of which can give Dusknoir a hard time. Rotom is faster, has more powerful attacks, is immune to Spikes and Toxic Spikes which is excellent since it cannot be worn down by those entry hazards meaning Rotom's survivabillity is longer than Dusknoir's. In addition to that, Rotom can one or two-hit KO every Rapid Spinner in OU such as Starmie, Tentacruel, Forretress and Donphan. Rotom also possess a better attacking movepool, has more availiable status inducing moves and has more than one viable strategy while Dusknoir has none of the advantages that Rotom carries. If you are interested in using Rotom, I would suggest using the following set:

Rotom(Any form)@ Leftovers
EV's: 252 HP / 120 Def / 136 SpD
Nature: Bold
Ability: Levitate
-Rest
-Sleep Talk
-Shadow Ball
-Discharge

This is Rotom's standard defensive set and allows it to act arguably one of the the best Rapid Spin blocker available in the current metagame. Its unique typing gives it a variety of resistances and immunities giving it many oppurtunities to switch in. When coupled with good defensive stats, it is a difficult Pokemon to take down. Shadow Ball is used to combat opposing Rotom's and Discharge has a very useful 30% paralysis rate which can prove handy throughout the course of your matches. Rest is for healing yourself and Sleep Talk is so you are not defenseless while sleeping.

Your team is destroyed by Salamence, whether it be MixMence or Dragon Dance Salamence. After a Dragon Dance, Salamence outspeed's and OHKO's every single member of your team. Salamence 2HKO's Bronzong with Fire Blast, OHKO's and outspeed's Hitmonlee, OHKO's Manetric with Earthquake (>_<), your Vaporeon will not be lasting long because it has no HP EV's. The MixMence set also destroys your team with Draco Meteor,Fire Blast,Earthquake and Outrage. To patch up your Salamence weakness, I suggest using a Porygon-2 over Kangaskhan. Kangaskan seems to be doing ery little for your team and I feel that Porygon-2 can fill that role alot more effeciently because of its ability to counter Salamence quite well. It also takes the Ghost attacks directed at your Rotom, while Rotom can take any Fighting attacks directed at Porygon-2. So, I suggest using the following Porygon-2 set:

Porygon2 @ Leftovers
Ability: Trace
Nature: Bold (+Def, -Atk)
Ev's: 252HP, 216 Def, 40 SpA
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover

This is really such a great pokemon. Porygon 2 makes a great counter to Salamence which your team really needs. Porygon-2 can Intimdate Salamence on the switch in, reducing Mence's attack by 1 level. He can also surive a +1 DD Outrage and OHKO back with Ice Beam. Porygon-2 can take most of the attacks Salamence can throw at it:

Life Orb Outrage(Factoring in Intimidate) 40.38-47.7%
Life Orb Brick Break(Factoring in Intimidate) 33.88-40.11%
Life Orb Dragon Claw(Factoring in Intimidate) 27.1-31.98%

+1 -1 Life Orb Outrage: 60.98-71.82%
+1 -1 Life Orb Brick Break: 50.68-59.89%
+1 -1 Life Orb Dragon Claw: 40.38-47.7%

Porygon-2 usefulness does not end there. It can Trace Magnezone's Magnet Pull after it kills one of your steels and paralyse it while taking less than 50% from Thunderbolt can copy Dugtrio's Arena Trap and kill it with Ice Beam while taking less than half health damage from CB Earthquake. It also makes a great counter to Heatran being able to Trace Heatran's Flash Fire and paralyze it. Ice Beam and Thunderbolt give it excellent coverage.

Manetric is outclassed by Jolteon. Jolteon has a higher Speed stat, andhigher Special Attack stat. Jolteon can also provide Wish support for your team if needed, can pass Substitute's to your other team members. The only thing Manetric has over Jolteon is the ability to use Flamethrower. Jolteon is also immune to Electric attacks, allowing it to take Electric attacks aimed at Vaporeon while recovering your HP as well. Jolteon helps check a lot of threats in the current metagame including Latios, Salamence, Rotom-A, and various others. I suggest using a Life Orb set with Thunderbolt, Hidden Power Grass, Shadow Ball, Baton Pass with 252 Speed 252 SpA, 6 HP with a Timid nature.ThunderBolt is for STAB, Hidden Power Grass allows you to destroy Swampert, Shadow ball is for Gjost types such as Rotom and Baton Pass allows you to escape from threats that hurt Jolteon such as Tyranitar. With those EV's Jolteon reaches a total Speed stat of 394 allowing you to outspeed Salamence before a DD, tie with Aerodactyl, and outspeed most of the Pokemon in OU. On your Vaporeon, I do not see the point of using Hydro Pump if you are using Surf. I think you are better of using Wish. Wish allows you to recover a weakned member of your team allowing them to come back into the match again. Wish also allows you to recover yourself, meaning your survivability will be increased.

Good Luck with your team =D
Good rate i just dont find vaporeon good enough to wield specs jolteon on the other hand can take a go or even azelf which would suit this team.
Porygon2 is great to use but i would prefer using
Discharge/Toxic/Icebeam/Recover but since you dont set up rocks discharge wont be a ohko on gyrados. Good Team i would love to see it more on youtube.
 
I am back, so it is time for me to rate some teams again :D

On a team such as this, you should really be aiming to get your SR up as quickly as possible. Your Sweepers need the maximum amount of residual damage on the opponent when they have to take them on, and Bronzong simply won't be able to come in early enough to set up SR for your team. To get SR up as soon as possible, make Bronzong your lead. With Bronzong as your lead, you will be able to get up SR quickly thanks to Bronzong's amazing bulkiness. I suggest replacing Hypnosis with Trick. Hypnosis is very unreliable due to its 60% accuracy. With Trick, Bronzong is able to cripple opposing walls such as Skarmory who think they can just come and freely set up only to get a suprise in Trick. If you want to use Trick, the best item choice would be Macho Brace. You can Trick Macho Brace onto sweepers such as Infernape and Heatran who tend to switch in on Bronzong often. Infernape and Heatran will not like getting its speed reduced significantly due to the effects of Macho Brace. Macho Brace powers up Gyro Ball too, so that's another plus and with Macho Brace you can 2HKO Salamence. The Bronzong moveset and EV's look a bit messy. I would change Bronzong's EV spread to the standard 252 HP / 84 Atk / 80 Def / 92SpD. Running max Special Defense is not needed because most of the Special Attackers that will be hitting Bronzong will not be able to OHKO with the EV's I suggested. With those EV's, Bronzong is able to tank hits more effectively from both sides of the spectrum. With those EVs, Bronzong will OHKO Scarfed Gengar and Weavile and 2HKO Tyranitar with Gyro Ball. The Special Defense and Defense EVs maximize provide overall bulkiness, allowing Bronzong to survive a Flamethrower from MixApe. For your last moveslot on Bronzong, I suggest going with Gyro Ball. Gyro Ball is arguably the best move Brongzong has access to and he also gains STAB which is always nice. Gyro Ball works greatly with Bronzong since Bronzong is very slow and Gyro Ball's power is increased when the Pokemon using the move is slow. With Macho Brace attached, Gyro Ball becomes even more powerful. The third moveslot really depends on your personal preference. You can use Earthquake if you want to be able to hit incoming Heatran's and Infernape, or you can use Explosion to get a last minute kill on things such as Zapdos and Gyarados who wall your set without Explosion. I would use Explosion because you have vaporeon to take care of the Fire types that switch into Bronzong.

I am not sure how effective Dusknoir is in this metagame anymore due to the fact that the Rotom forms outclass Dusknoir. Rotom's Electric typing with Levitate gives it a unique advantage in terms of defense. Rotom's excellent typing allows it to effectively counter common Pokemon such as Scizor, Metagross, Scarf Jirachi, Electivire, all of which can give Dusknoir a hard time. Rotom is faster, has more powerful attacks, is immune to Spikes and Toxic Spikes which is excellent since it cannot be worn down by those entry hazards meaning Rotom's survivabillity is longer than Dusknoir's. In addition to that, Rotom can one or two-hit KO every Rapid Spinner in OU such as Starmie, Tentacruel, Forretress and Donphan. Rotom also possess a better attacking movepool, has more availiable status inducing moves and has more than one viable strategy while Dusknoir has none of the advantages that Rotom carries. If you are interested in using Rotom, I would suggest using the following set:

Rotom(Any form)@ Leftovers
EV's: 252 HP / 120 Def / 136 SpD
Nature: Bold
Ability: Levitate
-Rest
-Sleep Talk
-Shadow Ball
-Discharge

This is Rotom's standard defensive set and allows it to act arguably one of the the best Rapid Spin blocker available in the current metagame. Its unique typing gives it a variety of resistances and immunities giving it many oppurtunities to switch in. When coupled with good defensive stats, it is a difficult Pokemon to take down. Shadow Ball is used to combat opposing Rotom's and Discharge has a very useful 30% paralysis rate which can prove handy throughout the course of your matches. Rest is for healing yourself and Sleep Talk is so you are not defenseless while sleeping.

Your team is destroyed by Salamence, whether it be MixMence or Dragon Dance Salamence. After a Dragon Dance, Salamence outspeed's and OHKO's every single member of your team. Salamence 2HKO's Bronzong with Fire Blast, OHKO's and outspeed's Hitmonlee, OHKO's Manetric with Earthquake (>_<), your Vaporeon will not be lasting long because it has no HP EV's. The MixMence set also destroys your team with Draco Meteor,Fire Blast,Earthquake and Outrage. To patch up your Salamence weakness, I suggest using a Porygon-2 over Kangaskhan. Kangaskan seems to be doing ery little for your team and I feel that Porygon-2 can fill that role alot more effeciently because of its ability to counter Salamence quite well. It also takes the Ghost attacks directed at your Rotom, while Rotom can take any Fighting attacks directed at Porygon-2. So, I suggest using the following Porygon-2 set:

Porygon2 @ Leftovers
Ability: Trace
Nature: Bold (+Def, -Atk)
Ev's: 252HP, 216 Def, 40 SpA
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover

This is really such a great pokemon. Porygon 2 makes a great counter to Salamence which your team really needs. Porygon-2 can Intimdate Salamence on the switch in, reducing Mence's attack by 1 level. He can also surive a +1 DD Outrage and OHKO back with Ice Beam. Porygon-2 can take most of the attacks Salamence can throw at it:

Life Orb Outrage(Factoring in Intimidate) 40.38-47.7%
Life Orb Brick Break(Factoring in Intimidate) 33.88-40.11%
Life Orb Dragon Claw(Factoring in Intimidate) 27.1-31.98%

+1 -1 Life Orb Outrage: 60.98-71.82%
+1 -1 Life Orb Brick Break: 50.68-59.89%
+1 -1 Life Orb Dragon Claw: 40.38-47.7%

Porygon-2 usefulness does not end there. It can Trace Magnezone's Magnet Pull after it kills one of your steels and paralyse it while taking less than 50% from Thunderbolt can copy Dugtrio's Arena Trap and kill it with Ice Beam while taking less than half health damage from CB Earthquake. It also makes a great counter to Heatran being able to Trace Heatran's Flash Fire and paralyze it. Ice Beam and Thunderbolt give it excellent coverage.

Manetric is outclassed by Jolteon. Jolteon has a higher Speed stat, andhigher Special Attack stat. Jolteon can also provide Wish support for your team if needed, can pass Substitute's to your other team members. The only thing Manetric has over Jolteon is the ability to use Flamethrower. Jolteon is also immune to Electric attacks, allowing it to take Electric attacks aimed at Vaporeon while recovering your HP as well. Jolteon helps check a lot of threats in the current metagame including Latios, Salamence, Rotom-A, and various others. I suggest using a Life Orb set with Thunderbolt, Hidden Power Grass, Shadow Ball, Baton Pass with 252 Speed 252 SpA, 6 HP with a Timid nature.ThunderBolt is for STAB, Hidden Power Grass allows you to destroy Swampert, Shadow ball is for Gjost types such as Rotom and Baton Pass allows you to escape from threats that hurt Jolteon such as Tyranitar. With those EV's Jolteon reaches a total Speed stat of 394 allowing you to outspeed Salamence before a DD, tie with Aerodactyl, and outspeed most of the Pokemon in OU. On your Vaporeon, I do not see the point of using Hydro Pump if you are using Surf. I think you are better of using Wish. Wish allows you to recover a weakned member of your team allowing them to come back into the match again. Wish also allows you to recover yourself, meaning your survivability will be increased.

Good Luck with your team =D

Thanks for the rate, I've gotten that I have a Salamence problem on other rates on different websites.

Sorry if I failed to mention, but I am using several of the Pokemon over others simply because I like them better, I like Manetric more than Jolteon.
Though you're right, Jolteon can work better.

Suggesting Porygon 2 over Kenga seems to make little sense to me, as I'd have three walls at that point and then I would lose a lot of power on the Physical side, as I'd only have Hitmonlee yet. So yeah, it'd fix my Mence problem definatly, but I don't think Kenga is the right thing to replace it with.


Rotom is definatly going in when I use the team for more serious battles.

Setting up Stealth Rock isn't too important to me, so I think I'll leave Bronzong as is, though I'll test out Trick.


Also, for any other raters, keep in mind that this is WIFI team, so I won't be seeing as many stall teams and Rotom formes.
 
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you're having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

Secondly I don't think this team is really that viable competitively - I recommend you "lurk more"
 
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