Hiya, while running through Pokemon White on DS i took a hiatus from competitive battling and am a bit out of touch with the 5th gen pokemon, however I'm diving in with this team that is doing alright but definitely could improve a lot. I decided to resurrect my favorite hail stall theme (groans) but found that there were many new toys for a stall team to play with - and I'm liking a lot of them. Anyway, here goes.
Don't know if an importable is still needed but here it is.
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Leech Seed
- Giga Drain
I'm playing Dream World so without the whole team preview thing, so Abomasnow is always my lead (I'll have to figure out switches when/if I move to wifi). Obviously it starts up the hail, but I want to get something useful out of this frosty tree other than just a weather effect. This is relatively generic, substitute helps to stall while leech seed provides effective recovery, Blizzard is STAB with 100% accuracy. Giga Drain is a change from 4th gen where I ran Protect or Focus Punch but it is working out as a stronger attack against things like bulky waters and even more healing for Abomasnow.
Hitmontop (M) @ Expert Belt
Trait: Technician
EVs: 252 HP / 212 Atk / 44 Def
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Mach Punch
- Rapid Spin
- Stone Edge
This here is my spinner. I like Hitmontop in 5th gen, with Sucker Punch to hurt things like that annoying chandelier, mach punch as a STAB priority and Stone Edge to put a dent in fliers. He's able to get in and spin several times if necessary, which is good because Moltres, Abomasnow and Sigilyph really don't like SR and nobody likes spikes or toxic spikes.
Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Hardy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Well, any true stall team needs entry hazards, but after putting in all of my fun new 5th gen toys and reliable old hail stall buddies I found myself with only one slot left for a spiker/TSer/SRer(?). I tried that huge lump of poison trash, which wasn't all that useful. I've been pointed to Ferrothorn, who I know is a 5th gen staple and great spiker. This guy has been pretty solid, providing spikes and leech seed for residual damage along with underrated dual STABs in Gyro Ball and Power Whip. However another 4x Fire weakness is hardly ideal, so if anybody has ideas for a better hazard-setter that maybe has better team synergy please let me know.
Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 124 Def / 132 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost
Ah, Sigilyph. A real bitch in-game so I decided to take a look-see at what he could do in the competitive arena. Perhaps an under-the-radar Magic Guard user as opposed to that psychic teddy bear, Sigilyph has been rock solid and actually "swept" (although most sweeps don't take about 35 turns) several teams. Cosmic Power makes a decently bulky pokemon extraordinarily difficult to take down, while at the same time massively boosting the power of Stored Power (20 BP, +20 for every stat boost, so 260 BP STAB after 6 Cosmic Powers). Psycho Shift allows me to spread burns throughout opposing teams, very useful. Roost provides a reliable source of healing. Knowing when to get this guy in is the only really tough part - after 2 Cosmic Powers, barring a lucky crit, getting up to 6 is almost given and then wearing opponents down through a combination of burn damage, hail damage and a 260 BP Stored Power is quite effective. I anticipate problems with the auto-crit Ice-type move (Frost Breath maybe?) as it is super-effective and ignores my stat boosts - however being somewhat new I don't know if that's being used often or on what pokemon.
Moltres @ Leftovers
Trait: Pressure
EVs: 248 HP / 72 Def / 188 Spd
Bold Nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic
Moltres, an old favorite. Puts a hard stop to any sun teams hoping to shut down my groove as well as PP stalling or toxic stalling many main threats. Pretty self-explanatory, Sub-Roost to last longer, toxic is even more useful because I currently don't have TS anywhere on my team, and flamethrower provides a reliable STAB. Moltres is also my go-to switch to lead Genesect, as he takes a T-Bolt with about 40 HP left and OHKOs with flamethrower - however a crippled Moltres is never ideal.
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Recover
- Will-O-Wisp
- Knock Off
- Taunt
Perhaps the new 5th gen toy I was most excited for and he did not fail to disappoint. I've had several fun experiences with this guy, such as knocking off a Snorlax's Chesto Berry, taunting so it couldn't rest, WoWing, and then recovering until it died. Recover, WoW and Taunt are all wonderful moves that normally wouldn't all make it onto a set if it weren't for Prankster - and with good prediction I have been able to shut down and maim/kill several pokemon in a match with this Sableye. Also is my stallbreaker, putting a hard stop to many opponents through taunting, knocking off leftovers/eviolites, and WoWing for extra residual damage. Lastly he fills the role of a spinblocker and a decent counter to boosting attackers like Haxorus with WoW and Taunt.
Biggest problems:
Chandelure is a problem (I suppose for everybody) but not impossible. This is one of the reasons I don't like 2 pokes with a 4x fire weakness. Obviously try to hit it before dying and then I generally switch to Hitmontop as it usually can OHKO with sucker punch, however there aren't really any reliable counters otherwise. Moltres shrugs off overheat and can take a shadow ball while using Toxic, which limits Chandelure's utility.
(will update as more come up)
Any rates are appreciated, thanks in advance!
Don't know if an importable is still needed but here it is.
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Leech Seed
- Giga Drain
Hitmontop (M) @ Expert Belt
Trait: Technician
EVs: 252 HP / 212 Atk / 44 Def
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Mach Punch
- Rapid Spin
- Stone Edge
Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 124 Def / 132 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost
Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Hardy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Moltres @ Leftovers
Trait: Pressure
EVs: 248 HP / 72 Def / 188 Spd
Bold Nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Recover
- Will-O-Wisp
- Knock Off
- Taunt
Trait: Snow Warning
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Leech Seed
- Giga Drain
Hitmontop (M) @ Expert Belt
Trait: Technician
EVs: 252 HP / 212 Atk / 44 Def
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Mach Punch
- Rapid Spin
- Stone Edge
Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 124 Def / 132 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost
Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Hardy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Moltres @ Leftovers
Trait: Pressure
EVs: 248 HP / 72 Def / 188 Spd
Bold Nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Recover
- Will-O-Wisp
- Knock Off
- Taunt

Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Blizzard
- Leech Seed
- Giga Drain
I'm playing Dream World so without the whole team preview thing, so Abomasnow is always my lead (I'll have to figure out switches when/if I move to wifi). Obviously it starts up the hail, but I want to get something useful out of this frosty tree other than just a weather effect. This is relatively generic, substitute helps to stall while leech seed provides effective recovery, Blizzard is STAB with 100% accuracy. Giga Drain is a change from 4th gen where I ran Protect or Focus Punch but it is working out as a stronger attack against things like bulky waters and even more healing for Abomasnow.

Hitmontop (M) @ Expert Belt
Trait: Technician
EVs: 252 HP / 212 Atk / 44 Def
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Mach Punch
- Rapid Spin
- Stone Edge
This here is my spinner. I like Hitmontop in 5th gen, with Sucker Punch to hurt things like that annoying chandelier, mach punch as a STAB priority and Stone Edge to put a dent in fliers. He's able to get in and spin several times if necessary, which is good because Moltres, Abomasnow and Sigilyph really don't like SR and nobody likes spikes or toxic spikes.

Ferrothorn (M) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Hardy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Well, any true stall team needs entry hazards, but after putting in all of my fun new 5th gen toys and reliable old hail stall buddies I found myself with only one slot left for a spiker/TSer/SRer(?). I tried that huge lump of poison trash, which wasn't all that useful. I've been pointed to Ferrothorn, who I know is a 5th gen staple and great spiker. This guy has been pretty solid, providing spikes and leech seed for residual damage along with underrated dual STABs in Gyro Ball and Power Whip. However another 4x Fire weakness is hardly ideal, so if anybody has ideas for a better hazard-setter that maybe has better team synergy please let me know.

Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 124 Def / 132 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost
Ah, Sigilyph. A real bitch in-game so I decided to take a look-see at what he could do in the competitive arena. Perhaps an under-the-radar Magic Guard user as opposed to that psychic teddy bear, Sigilyph has been rock solid and actually "swept" (although most sweeps don't take about 35 turns) several teams. Cosmic Power makes a decently bulky pokemon extraordinarily difficult to take down, while at the same time massively boosting the power of Stored Power (20 BP, +20 for every stat boost, so 260 BP STAB after 6 Cosmic Powers). Psycho Shift allows me to spread burns throughout opposing teams, very useful. Roost provides a reliable source of healing. Knowing when to get this guy in is the only really tough part - after 2 Cosmic Powers, barring a lucky crit, getting up to 6 is almost given and then wearing opponents down through a combination of burn damage, hail damage and a 260 BP Stored Power is quite effective. I anticipate problems with the auto-crit Ice-type move (Frost Breath maybe?) as it is super-effective and ignores my stat boosts - however being somewhat new I don't know if that's being used often or on what pokemon.

Moltres @ Leftovers
Trait: Pressure
EVs: 248 HP / 72 Def / 188 Spd
Bold Nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic
Moltres, an old favorite. Puts a hard stop to any sun teams hoping to shut down my groove as well as PP stalling or toxic stalling many main threats. Pretty self-explanatory, Sub-Roost to last longer, toxic is even more useful because I currently don't have TS anywhere on my team, and flamethrower provides a reliable STAB. Moltres is also my go-to switch to lead Genesect, as he takes a T-Bolt with about 40 HP left and OHKOs with flamethrower - however a crippled Moltres is never ideal.

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Recover
- Will-O-Wisp
- Knock Off
- Taunt
Perhaps the new 5th gen toy I was most excited for and he did not fail to disappoint. I've had several fun experiences with this guy, such as knocking off a Snorlax's Chesto Berry, taunting so it couldn't rest, WoWing, and then recovering until it died. Recover, WoW and Taunt are all wonderful moves that normally wouldn't all make it onto a set if it weren't for Prankster - and with good prediction I have been able to shut down and maim/kill several pokemon in a match with this Sableye. Also is my stallbreaker, putting a hard stop to many opponents through taunting, knocking off leftovers/eviolites, and WoWing for extra residual damage. Lastly he fills the role of a spinblocker and a decent counter to boosting attackers like Haxorus with WoW and Taunt.
Biggest problems:
Chandelure is a problem (I suppose for everybody) but not impossible. This is one of the reasons I don't like 2 pokes with a 4x fire weakness. Obviously try to hit it before dying and then I generally switch to Hitmontop as it usually can OHKO with sucker punch, however there aren't really any reliable counters otherwise. Moltres shrugs off overheat and can take a shadow ball while using Toxic, which limits Chandelure's utility.
(will update as more come up)
Any rates are appreciated, thanks in advance!