New to B/W First RMT!

Hey Smogon, I'm new to the forums, but I've been around the Pokemon Online server for a few days now. I've got a team that works relatively well, but I'll post it here for evaluation. Without further ado, here we go!


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Mienshao @ Life Orb
Nature: Adamant
Ability: Regenerator
EVs: 252Atk/4Def/252Speed

-Fake Out
-Stone Edge
-Hi Jump Kick
-U-Turn


Evaluation

A fairly standard LeadShao. Works absolutely swimmingly vs. Ferrothorn Leads as well as Shed Shell Foretress leads and other common ones like Tyranitar, Metagross and pals. The basic strategy is to use Fake Out for the flinch followed by U-Turn for a Hit-and-run approach. If the pokemon is something that can be easily dealt with, I'll usually keep Mienshao in to deal with it. Ferrothorn with an Impish nature will be OHKOed from full HP. The Life Orb works absolutely excellently in tandem with Regenerator, granting essential free power boosts with U-Turn switches.


Has problems with

Lead Bulkymence (Have encountered 1-2), TrickScarf Jirachi, Scizor, and common Ghosts such as Jellicent, Chandelure, and Dusclops, Sigilyph.



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Ferrothorn @ Leftovers
Nature: Sassy
Ability: Iron Barbs
EVs: 252HP/8Def/248SpDef

-Leech Seed
-Stealth Rock
-Power Whip
-Gyro Ball


Evaluation

Ferrothorn, oh Ferrothorn, how obnoxiously threatening you are to other teams. This guy has pulled me out of a lot of tight spots. He's very bulky, can take Fire Blasts like a champ, and even lays up Stealth Rocks. Again, very, very standard. I would put Spikes on it if I could, but they're illegal in tandem with Stealth Rock. Power Whip for Tyranitar that thinks it can switch in with impunity, and Gyro Ball for Deoxys - Speed form and other fast pokemon that might set up for a sweep.


Problems with:

Heatran, Chandelure, Bulk Up Conkeldurr, Swords Dance Lucario, Infernape, Sigilyph.



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Jellicent @ Leftovers
Nature: Bold
Ability: Cursed Body
EVs: 252HP/252Def/4SpDef

-Scald
-Ice Beam
-Shadow Ball
-Recover


Evaluation

I really like Jellicent, like, a LOT. It has a great ability, big HP, and passable defenses along with a fantastic typing. It helps to cover the gaping Fighting and Fire weaknesses of Ferrothorn, making for an excellent defensive duo. In turn, Ferrothorn will take the Dark, Ghost, Electric, and Grass attacks that Jellicent cannot. With Scald to provide strong STAB as well as a chance to burn those pesky physical Dark types that think they can use it as a punching bag, Shadow Ball for secondary STAB, and Ice Beam for rounded off coverage, Jellicent is actually a force to be reckoned with. Reliable recovery in...well...recover, is also absolutely excellent. All in all, I love it. I had originally pondered Scarf Chandelure for the position here, but I decided that Jellicent's superior walling ability was more useful here.


Problems with:

Dragon Dance Salamence/Tyranitar, Specs Latios/Hydreigon, CB Weavile, Sigilyph.



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Thundurus @ Leftovers
Nature: Timid
Ability: Prankster
EVs: 8HP/248SpATK/252Spe

-Substitute
-Nasty Plot
-Hidden Power [ICE]
-Thunderbolt


Evaluation

This thing has won me so very many games it's almost ridiculous. It might just be my current standing on the ladder that isn't pairing me up with too many good players, but when my Thundurus comes in, it usually tears up teams. Substitute+Nasty Plot with Prankster guarantees safety from surprise threats like Thunder Wave Ferrothorn, or even standard threats to a sweep, like Toxic Heatran or Will-o-Wisp Rotom forms. Prankster also lets me scout to see if they have a super-effective/status move. The general strategy is to sub, and then get up as many NPs as I can. There have been several games where I brought this thundurus in on their lead Forry/Deoxys-D/Skarmory and proceeded to set up and win 6-0. Easily one of the forces on my team to be reckoned with.


Problems with

Anything that resists both attacking moves, Blissey (if 0 Nasty Plots are up), Eviolite Chansey (Although at +6, thunderbolt is a 2 or 3 hit KO.)



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Garchomp @ Choice Scarf
Nature: Adamant
Ability: Sand Veil
EVs: 4HP/252Atk/252Spe

-Crunch
-Outrage
-Earthquake
-Fire Fang


Evaluation

The legendary ScarfChomp returns! With Garchomp running rampant again in OU I decided that he would fit the good role of my revenge killer as well as Trick absorber. Once opposing Ferrothorns/Steel+Psychics are taken care of, Earthquake from this demon can tear through teams. I usually try and keep him in the wings unless I really need him. The Adamant nature is just for added KO power.


Problems with:

Ferrothorn, Bronzong, Jolly ScarfMence/Chomp, Scarf Lati@s, Sigilyph.



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Latios @ Life Orb
Nature: Hasty
Ability: Levitate
EVs: 216Atk/40SpAtk/252Spe

-Dragon Dance
-Earthquake
-Outrage
-Hidden Power [FIRE]

Evaluation

Dragon Dance Latios is...unpredictable, to say the least. A very effective sweeper based more physcially, but with HP Fire for those pesky Ferrothorns and Bronzongs. However, he hasn't been doing as well as I had hoped. If anyone on my team was to be forsaken, it would probably be this guy. He occasionally helps weaken a team for a sweep, but hasn't been able to do it as consistently as I had hoped.


Possible replacements

Reuniclus, Sigilyph, any reliable Special sweeper, Terrakion.


Final Glance:

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i think you should change your burungeru's moveset. with all those special attacks he wont be doing much damage. you should probably replace shadow ball with hex, and ice beam with will-o-wisp. i know will-o-wisp kinda seems like a bad choice since scald already can burn. CAN is the key word though scald isnt very reliable. if you want you could use toxic instead of will-o-wisp but burn ruins more pokemon than toxic does.

i also think you should replace latios with a special set or Nidoking. nidoking isnt very common and has the ability to tear teams to shreds

nidoking@life orb
nature;timid
ability;SHEER FORCE
evs;252spe/252sp atk/6 hp
-thunderbolt
-earth power
-ice beam
-fire blast

this thing is unbelievably good. you take no life orb damage so that is fantastic. you can fake a choice specs or choice scarf set and kill whatever switches in.Definetly try this thing out
 
My main beef with Nidoking is his average speed stat. What would you recommend my Latios set switch to? I'll test both, to be safe. And will Hex really be better than Shadow Ball on Jellicent?
 
Latios is a beast don't get rid of him. With his great speed and superb SpA he breaks stalls and sweeps like a champ. I can't count how many times he's ruined my SubRoost Zapdos. The only reason you should get rid of him is the Uber's ban hammer. Hex and Shadow Ball are practically interchangeable on Jellicent. Hex works better with Will-O-Wisp while SB works better with Scald in my opinion. Other than that it seems okay, though I'm not quite sure why you have two special sweepers. You might want to try Nidoking but his most effective set is as a mixed wallbreaker which I've posted below:

Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 80 Atk / 252 SAtk / 176 Spd
Rash Nature (+SAtk, -SDef)
- Earth Power
- Ice Beam
- Thunderbolt
- Superpower
 
My main beef with Nidoking is his average speed stat. What would you recommend my Latios set switch to? I'll test both, to be safe. And will Hex really be better than Shadow Ball on Jellicent?

nidokings average speed stat really doesnt matter because most people would switch in a wall, or thats what usually happens to me but idk. i still think nidoking is very reliable. the latios set could be changed to the following

latios@life orb
nature;timid
evs;252sp atk/252spe/4sp def
-dragon pulse
-calm mind
-recover/roost/thunderbolt
-surf/ice beam
 
After a bit of testing, Nidoking is working far better than DD Latios was, however, I still find that I rarely need him when I have Garchomp around, while he is incredible when I do need him, I'm not entirely sure. Are there any other options for the final pokemon? Or maybe I need to get rid of someone else?

Let me know, and Ben Dover, I'll try that Latios set. I think that, with my team, I'll need Dragon Pulse and Surf.
 
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