Hey guys! Been a long-time lurker here on the forums and decided that I finally wanted to try out some team-building of my own given how much free time I have on my hands with quarantine and whatnot. Just be aware that I am very new to this. I know the basics (IV and EV spreads, etc) but I can never seem to put together a solid team. On this team, you'll see that I especially begin to struggle as the team gets more full. I'll walk you through my (probably very bad and/or dumb) thought process for each pokemon. Also, I forgot to invest IV's into them on Showdown, so just assume that they're all invested as you'd expect. It's not like I'll be doing anything in IV distribution that you won't be able to infer, y'all are way smarter than me.
Iron Man (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance
Scizor is a pokemon that always has appealed to me competitively. I had a hard time deciding whether I wanted to build around Scizor or Garchomp, as both seem really fun to use. However, I figured a team with Garchomp would turn out to be a sand team given that it's the weather wars of Gen 5, so I stuck with Scizor on this one. Yes, I am aware that you can make teams using Garchomp that aren't sand teams, it's just that I'm too stupid to know how to make anything better to be honest with you, so I just anticipated that's what it would turn out to be. Plus, Technician sounds just way too fun for me not to try out. This set is pretty standard, capitalizing on Technician using Bullet Punch. I was considering using Quick Attack or Pursuit instead of Superpower, but I like Superpower to keep things like Heatran or Magnezone in check along with other things that resist Scizor's STAB moves. However, I'm still unsure if Pursuit could potentially be better here, or even Quick Attack. Anyways, there's not much else to say here since this is just what I chose to start off the team.
Sushi (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Recover
- Ice Beam
- Haze
Next, I wanted something that could help make up for Scizor's 4x weakness to Fire, so I knew a water type would be a good idea. I went with Milotic due to Marvel Scale allowing it to wall off opponents better than many other walls could if they tried to weaken it with status conditions. Recover is a quite obvious choice here along with Haze to prevent sweepers from setting up on me and completely steamrolling my team while Milotic can do little to nothing to stop them. Ice Beam helps counter pesky grass types and is a nice coverage move to have, and Scald is a reliable STAB move that can also apply burns to whittle down the opposing team.
Chad (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Superpower
With those two out of the way, I wanted something that could not only provide a Specially Defensive wall, which is yet to be seen on this team, along with some setup opportunities with Stealth Rocks or Spikes. I chose Tyranitar due to its access to stealth rocks and the ability to set up a sandstorm, which Scizor is immune to as well as another member of this team that we'll address later. With T-Tar on the field, I can wall off and weaken the opposing pokemon while preparing for Scizor or the other pokemon to be seen later to clean them up and start sweeping. Pursuit can help counter switches into pokemon that threaten T-Tar while Crunch is a staple STAB move for it to have. Superpower, like with Scizor, helps keep potential threats in check such as Magnezone and Heatran.
Weenie (Rotom-Mow) @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Defog
- Will-O-Wisp
Ah yes! Rotom! I actually expected to use Rotom-Wash sooner than I did this little guy, but I needed something that could help deal with water types, especially given how common rain teams were in gen 5. I also needed something that could deal with Stealth Rocks and other such moves, so Rotom's access to Defog works perfectly here as well as it's Grass typing. I added Will-O-Wisp to allow for it to apply status conditions and weaken the opponent, and Volt Switch to swap out safely. I want to use Rotom as an easy pivot, something I can swap to and feel relatively safe about using.
Eyes (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Sludge Bomb
- Dark Pulse
- Focus Blast
Now that we have a physical and special wall along with a physical sweeper, why not get a special one? Gengar seemed to work nicely here given its great speed stat, and I thought it's great coverage with Ghost and Poison moves could help counter stuff that I hadn't really thought about yet. I don't have much knowledge of the meta at all, so I just wanted to make sure I covered as many types as possible, so I thought Gengar could work here as a special attacker/revenge killer. However, I also was highly considering running Substitute/ShadowBall/PainSplit/FocusBlast, but I really wasn't sure which was better for this team, so I kinda just chose this.
Anubis (Lucario) @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Extreme Speed
Now for the final team member - Lucario! I wanted to have another potential wall-breaker/revenge killer that was also immune to the sand from T-Tar, so I went with Lucario, but I worry about Ground types not just on Lucario, but on this team as a whole. I have three separate pokemon weak to it, but I do have Milotic and Rotom-L to hopefully help with that. With Lucario, I simply ran the standard Swords Dance set with Close Combat and Bullet Punch for STAB moves, as well as Extreme Speed for priority. This is probably the pick I'm most concerned about along with Gengar, as I'm unsure what else I could be using here. Maybe something more towards the utility side? I dunno. Either way, Lucario's goal is similar to Scizor's, but Scizor is much more late-game on this team than Lucario would be (I think? Not sure. I'm just trying my best here.)
Welp, that's about it. Again, this is my first ever team, so please don't go too hard on me. I'm just trying to have some fun. I also expect it to be seen as generic given how new I am to it, which is fine. I just want to get a basic understanding of team-building down so I can get more creative in the future. Let me know what to change in the comments!
Thank you for reading, and have a nice day.
Iron Man (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Swords Dance
Scizor is a pokemon that always has appealed to me competitively. I had a hard time deciding whether I wanted to build around Scizor or Garchomp, as both seem really fun to use. However, I figured a team with Garchomp would turn out to be a sand team given that it's the weather wars of Gen 5, so I stuck with Scizor on this one. Yes, I am aware that you can make teams using Garchomp that aren't sand teams, it's just that I'm too stupid to know how to make anything better to be honest with you, so I just anticipated that's what it would turn out to be. Plus, Technician sounds just way too fun for me not to try out. This set is pretty standard, capitalizing on Technician using Bullet Punch. I was considering using Quick Attack or Pursuit instead of Superpower, but I like Superpower to keep things like Heatran or Magnezone in check along with other things that resist Scizor's STAB moves. However, I'm still unsure if Pursuit could potentially be better here, or even Quick Attack. Anyways, there's not much else to say here since this is just what I chose to start off the team.
Sushi (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Recover
- Ice Beam
- Haze
Next, I wanted something that could help make up for Scizor's 4x weakness to Fire, so I knew a water type would be a good idea. I went with Milotic due to Marvel Scale allowing it to wall off opponents better than many other walls could if they tried to weaken it with status conditions. Recover is a quite obvious choice here along with Haze to prevent sweepers from setting up on me and completely steamrolling my team while Milotic can do little to nothing to stop them. Ice Beam helps counter pesky grass types and is a nice coverage move to have, and Scald is a reliable STAB move that can also apply burns to whittle down the opposing team.
Chad (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Superpower
With those two out of the way, I wanted something that could not only provide a Specially Defensive wall, which is yet to be seen on this team, along with some setup opportunities with Stealth Rocks or Spikes. I chose Tyranitar due to its access to stealth rocks and the ability to set up a sandstorm, which Scizor is immune to as well as another member of this team that we'll address later. With T-Tar on the field, I can wall off and weaken the opposing pokemon while preparing for Scizor or the other pokemon to be seen later to clean them up and start sweeping. Pursuit can help counter switches into pokemon that threaten T-Tar while Crunch is a staple STAB move for it to have. Superpower, like with Scizor, helps keep potential threats in check such as Magnezone and Heatran.
Weenie (Rotom-Mow) @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Defog
- Will-O-Wisp
Ah yes! Rotom! I actually expected to use Rotom-Wash sooner than I did this little guy, but I needed something that could help deal with water types, especially given how common rain teams were in gen 5. I also needed something that could deal with Stealth Rocks and other such moves, so Rotom's access to Defog works perfectly here as well as it's Grass typing. I added Will-O-Wisp to allow for it to apply status conditions and weaken the opponent, and Volt Switch to swap out safely. I want to use Rotom as an easy pivot, something I can swap to and feel relatively safe about using.
Eyes (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Sludge Bomb
- Dark Pulse
- Focus Blast
Now that we have a physical and special wall along with a physical sweeper, why not get a special one? Gengar seemed to work nicely here given its great speed stat, and I thought it's great coverage with Ghost and Poison moves could help counter stuff that I hadn't really thought about yet. I don't have much knowledge of the meta at all, so I just wanted to make sure I covered as many types as possible, so I thought Gengar could work here as a special attacker/revenge killer. However, I also was highly considering running Substitute/ShadowBall/PainSplit/FocusBlast, but I really wasn't sure which was better for this team, so I kinda just chose this.
Anubis (Lucario) @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Extreme Speed
Now for the final team member - Lucario! I wanted to have another potential wall-breaker/revenge killer that was also immune to the sand from T-Tar, so I went with Lucario, but I worry about Ground types not just on Lucario, but on this team as a whole. I have three separate pokemon weak to it, but I do have Milotic and Rotom-L to hopefully help with that. With Lucario, I simply ran the standard Swords Dance set with Close Combat and Bullet Punch for STAB moves, as well as Extreme Speed for priority. This is probably the pick I'm most concerned about along with Gengar, as I'm unsure what else I could be using here. Maybe something more towards the utility side? I dunno. Either way, Lucario's goal is similar to Scizor's, but Scizor is much more late-game on this team than Lucario would be (I think? Not sure. I'm just trying my best here.)
Welp, that's about it. Again, this is my first ever team, so please don't go too hard on me. I'm just trying to have some fun. I also expect it to be seen as generic given how new I am to it, which is fine. I just want to get a basic understanding of team-building down so I can get more creative in the future. Let me know what to change in the comments!
Thank you for reading, and have a nice day.