Hi all, Fairly new to competitive here and I have been running this set in the OU section on pokemon showdown. It seems I can't get over the 1300 hump and I am looking for pointers. The team is very fast and very offensive. Thanks in advance!!
Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Iron Head
More or less standard Mawilite set. awesome against dragons, decent against other fairies. Strong physical attacker. Sometimes able to sweep.
Greninja @ Life Orb
Ability: Protean
EVs: 4HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Hidden Power [Fire]
Pretty standard set again. Massive coverage. hard hitter. Probably the main sweeper of the group.
Ambipom @ King's Rock
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fake Out
- Fling
- Double Hit
- Thief
Runs clean up with fake out. Extra free damage with fling. Thief to remove lefties etc. Double hit for main source of damage.
Hawlucha @ Red Card
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Acrobatics
- High Jump Kick
- Roost
- Stone Edge
Second sweeper. Red Card really throws so many teams for a loop (especially baton pass teams) and it is great with unburden/acrobatics. Hawlucha can really get the momentum back if things are going poorly. Stone Edge is a nice surprise against other flying mons.
Heliolisk @ Leftovers
Ability: Dry Skin
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Surf
- Rain Dance
- Thunder
- Grass Knot
Helio seems to me to be highly underestimated. He is great against ghosts and rotom-W. He's also good to switch into azurmaril. He typically can take a hit to set up rain dance and then outspeed quite a bit of things. A lot of people seem to forget he has surf and grass knot. I used to run volt switch, but i found myself barely using it.
Togekiss @ Sky Plate
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Air Slash
- Thunder Wave
- Roost
- Nasty Plot
Toge lock down set. Thunderwave for paralysis then 60% chance of flinch. Toge is a pretty safe lead most of the time and can also help try to get momentum back if things are going poorly.
Mons I seem to have trouble against:
Garchomp destroys me if greninja is down.
I have had some trouble with some interesting cleffable sets.
Exadrill causes issues.
**minor edit** had the nature wrong on mawile and greninja by accident.
Mawile @ Mawilite
Ability: Hyper Cutter
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Iron Head
More or less standard Mawilite set. awesome against dragons, decent against other fairies. Strong physical attacker. Sometimes able to sweep.
Greninja @ Life Orb
Ability: Protean
EVs: 4HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Hidden Power [Fire]
Pretty standard set again. Massive coverage. hard hitter. Probably the main sweeper of the group.
Ambipom @ King's Rock
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fake Out
- Fling
- Double Hit
- Thief
Runs clean up with fake out. Extra free damage with fling. Thief to remove lefties etc. Double hit for main source of damage.
Hawlucha @ Red Card
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Acrobatics
- High Jump Kick
- Roost
- Stone Edge
Second sweeper. Red Card really throws so many teams for a loop (especially baton pass teams) and it is great with unburden/acrobatics. Hawlucha can really get the momentum back if things are going poorly. Stone Edge is a nice surprise against other flying mons.
Heliolisk @ Leftovers
Ability: Dry Skin
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Surf
- Rain Dance
- Thunder
- Grass Knot
Helio seems to me to be highly underestimated. He is great against ghosts and rotom-W. He's also good to switch into azurmaril. He typically can take a hit to set up rain dance and then outspeed quite a bit of things. A lot of people seem to forget he has surf and grass knot. I used to run volt switch, but i found myself barely using it.
Togekiss @ Sky Plate
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Air Slash
- Thunder Wave
- Roost
- Nasty Plot
Toge lock down set. Thunderwave for paralysis then 60% chance of flinch. Toge is a pretty safe lead most of the time and can also help try to get momentum back if things are going poorly.
Mons I seem to have trouble against:
Garchomp destroys me if greninja is down.
I have had some trouble with some interesting cleffable sets.
Exadrill causes issues.
**minor edit** had the nature wrong on mawile and greninja by accident.
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