I have recently been venturing in the world of doubles, a metagame where everything is possible. With aid of trick room, I use a high risk strategy, with relitivly low risk due to the sturdiness of the members. So a quick RMT for the 2v2 lovers.
The Leads:
Togekiss @ Chesto Berry
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SDef
Nature: Sassy
- Follow Me
- Encore / Safeguard
- Protect
- Air Slash
Part one of the solid Trick Room combo. I'm feeling Safeguard would be a nice addition to the team, stopping double sleeper leads. I don't think Air Slash will be all that useful so I'm tempted to just go for both Encore and Safeguard.
Bronzong @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 152 Atk / 104 SDef
Nature: Relaxed
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion
Such a reliable Trick Room user. And paired up with Togekiss a absolute terror. Being effectivly immune to Taunt or Fake out. I'm thinking I could just make this more offensive, as he won't be hanging around for too long once Trick Room is up. Also an other nice ground immune for Metagross.
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Snorlax @ Sitrus Berry
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Atk
Nature: Relaxed
- Substitute
- Belly Drum
- Return
- Fire Punch
Pretty easy to pull off in trick room. And hits so hard when it does. Fire Punch helps with enemy Bronzong and doesn't kill Metagross.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Nature: Brave
- Psych Up
- Meteor Mash
- Earthquake
- Bullet Punch
This tactic is rarely stopped somehow. Bullet Punch means I'm not screwed as soon as Trick Room ends. Meteor Mash > Explosion because blowing away +6 Atk seems a shame.
The Leads:

Togekiss @ Chesto Berry
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SDef
Nature: Sassy
- Follow Me
- Encore / Safeguard
- Protect
- Air Slash
Part one of the solid Trick Room combo. I'm feeling Safeguard would be a nice addition to the team, stopping double sleeper leads. I don't think Air Slash will be all that useful so I'm tempted to just go for both Encore and Safeguard.

Bronzong @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 152 Atk / 104 SDef
Nature: Relaxed
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion
Such a reliable Trick Room user. And paired up with Togekiss a absolute terror. Being effectivly immune to Taunt or Fake out. I'm thinking I could just make this more offensive, as he won't be hanging around for too long once Trick Room is up. Also an other nice ground immune for Metagross.
_________________________________

Snorlax @ Sitrus Berry
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 Atk
Nature: Relaxed
- Substitute
- Belly Drum
- Return
- Fire Punch
Pretty easy to pull off in trick room. And hits so hard when it does. Fire Punch helps with enemy Bronzong and doesn't kill Metagross.

Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Nature: Brave
- Psych Up
- Meteor Mash
- Earthquake
- Bullet Punch
This tactic is rarely stopped somehow. Bullet Punch means I'm not screwed as soon as Trick Room ends. Meteor Mash > Explosion because blowing away +6 Atk seems a shame.