New to Smogon (Rate My Team)

Hello, I'm new to Smogon OU and I was hoping I could get some feedback on how I could improve my team. I don't know if this is how this is usually done, but here is my Pokepaste of my team. I would love to hear your thoughts!

My team's Pokepaste: https://pokepast.es/ac74d29d7272a3e9

My initial concept for the team was going for type coverage using a Water-Grass-Fire/Psychic-Dragon-Dark combination. I've traded the Water type for Great Tusk to have a hazard clearer.

- Hatterene is designed to serve as a wall using the combination between Calm Mind, Draining Kiss, and its Leftovers. I've given it Mystical Fire and a Fire tera Type for when Steel type Pokemon are sent out. As well as Magic Bounce to prevent hazards and status effects. So its a wall that can deal damage, and serve as a first defense against hazards. It, Dragapult, and Breloom are usually one of the first Pokemon I send out.

- Dragapult I have as my screen-setter using Reflect and Light Screen with Light Clay. I've given him U-Turn for better swap-outs to keep him alive for another round of screens later in the match. Dragon Darts for an all-round good STAB move. I have him with a Steel type Tera as just a random type change to negate damage. I'm thinking of changing that to either Bug type for STAB on U-Turn or Dragon for STAB on Dragon Darts.

- Kingambit I have as the last effort, sweeper. He's designed to do as much damage as possible with the Black Glasses and Tera type Dark. I've given him Iron Head for STAB Fairy coverage. As well as Swords Dance in case I should need to bring him in earlier than as the last Pokemon in the case that a Dark or Steel type move is required.

- I've found a lot of success with this Ceruledge build. Leftovers, Bulk Up, and Bitter Blade for a powerful sweeper that stays in the game. This Ceruledge I have as Fighting Tera type for Close Combat as well as avoiding his Ghost weakness, though I'm considering swapping that for Dark Tera with Night Slash. Other thoughts?

- Jacob, my Breloom, I have to fill the Grass slot for my team. I've given him Technician and all damaging moves based off that. My intent with him, and why I've given him Focus Sash, is to have him come out and take at least one Pokemon out with him. With that intent, is he best as the first Pokemon sent out, or better utilized later in battle?

- Great Tusk I have simply to be a hazard clearer, having given him the Heavy-boots. I've given him Ice Spinner and Knock Off for type-coverage. Paired with Hatterene, it serves as a second defense against hazards. I'm considering switching from Heavy Boots to Booster Energy for Protosythesis, as well as wondering if there's a better hazard clearer for this team.

Thanks for reading guys!
 
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Hi CraftySceptile , welcome to Smogon! I am locking your RMT for the time being as the forum rules require that you provide at least three lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and look at Team Showcase to see the detail we require. PM me with updated descriptions, and I will be happy to unlock this. Also, feel free to PM me if you need help or have any question. Have a nice day!
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Why did you choose this Pokemon? What do the EV spreads do and why do you have it? What are all 4 moves for?
 
Thanks for posting! I'll suggest some changes to better your team.

Changes:

Swap :ceruledge:'s set for a Swords Dance set instead. Its a more offensive meta so you won't have as many turns to setup, so this set is able to setup its speed and offence to go in for a sweep. Weakness Armour for doubling speed, we are running Adamant on this set to hit harder with priority. Swords Dance to boost attack, Bitter Blade for recovery Poltergeist is strong ghost STAB and Shadow Sneak is for piority.

Ceruledge (F) @ Leftovers
Ability: Flash Fire
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Poltergeist
- Bitter Blade
- Swords Dance
- Shadow Sneak

Swap :dragapult: for :ninetales-alola:. Its able to set two screens at once and gets access to more utility like encore. Aurora Veil is screens, being able to set both of them up is really nice. Freeze Dry is for stab just making sure its not too passive. Encore is to lock things into moves like Court Change and immunities. Hypnosis is to punish switches by fishing for sleep and enables your sweepers.

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Encore

Swap :breloom: for :sneasler:. Sneasler offers better speed control in its natural speed tier as well as its unburden ability. It can also still spread status with Dire Claw. Air Ballon gives us an immunity to ground and if popped doubles out speed. Swords Dance for setup, Dire Claw for stab and spreading status, Close Combat is a really powerful move, and Lash Out is coverage to hit things like :gholdengo: and :slowking-galar:.

Sneasler @ Air Balloon
Ability: Unburden
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Dire Claw
- Lash Out

Make :great-tusk: a :booster-energy: set. With this, it can go for a sweep/break holes in teams while still offering hazard removal. And because we are running screens, you get the bulk of a max defence Tusk without needed to invest. Bulk Up is for setup, Rapid Spin is for hazard removal as well as boosting our speed because we are attack boosting instead, Headlong Rush is strong stab and Ice spinner is to hit the flying types that are immune to ground. Tera ice powers up our ice move as well as boosting :great-tusk:'s defence in snow.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bulk Up
- Rapid Spin
- Headlong Rush
- Ice Spinner

Swap Mystical Fire on :hatterene: for Nuzzle, its better utility that helps your other sweepers setup and swap Psyshock for Stored Power. Just a stronger move in general and can help vs stall.

Thats all! Hope this helps. Go get em! :boi:
 
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