ok this is my first post and i need help, i always do balanced or themed teams so i dont know anything about stall, so i give it a try and this is the result 4wins /1 lose but all hard battles:
(dont know how to put images, sorry; also the format is stolen)
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skarmory @ sheed shell
Ability: keen eye
EVs: 254 HP/64 Atk/192 Def/
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
(thinking of changing it for tran or gliscor but i like to put spikes since the begining)
So here it is, i prefer to lay the spikes first because theyre more helpfull vs the stells and infernape that cause me some problems, why to chose it over the other 2 spikers (foretress and frosslas) well frosslass is out of question and foretress cant heal. How it does vs the general leads:
1. Metagross - Metagross means 2-3 layers of spikes, one as he use Rocks another as he changes, if it decides to attack i can get the 3 so no problems here.
2. Azelf - Azelf generaly carry fire blast, if not then taut is fore sure, so i go to ttar as they trow rocks, pursuit + sand = dead azelf my only problem is if they use explosion, yeah explosion hurts
3. Jirachi - Vs non-scarfed ones i can get 2 layers, the problem is that all jirachis are scarfed with trick, solution: change to ttar to absorb the trick, the problem is if they decide to attack, it will severaly hurt ttar and after a jirachi kill my scarm with 5 flinches and 2 crits in a row i dont know what to do T_T
4. Swampert - vs swampert i can get 2 layers of spikes easily, 1 as they throw rocks, and another as they roar, or change, if they attack depending of the attack i can stay, or swith to cress or sometimes tenta (only if im confident they dont carry eartquake)
5. Aerodactyl - Thanks god Aero is not common anymore, not only they can taunt me, also brave bird is a 4hko at best. the trick is to switch as they taunt to gliscor and stone edge them (yeah i know its not the best plan, but i have already said that i need help ;) )
6. Infernape - Sadly i cant kill infernape before he kills me, so i go directly to tenta and start laying the toxic spikes, if he taunts me i just surf him.
7. Hippowdon - Shh if i see a hippo lead i know it will be a hard and long batle, but nvm, it should go like this: he use rocks as i spike, i whirlwind him as he roars and i go to a counter to his poke or continue spiking
8. Bronzong - sight a bronzong lead generally speaking is going to set up rocks, then the field effect of choice, and finally putting me to sleep or booming (not vs skarm) so i lay 2 spikes and change to the status absorber (cress)
9. Ninjask - I really, really hate ninjasks, seriously they shout bpass chain inmediatly, but its not a problem simply i use spikes as they sub, again as they dance and whirlwind when they bpass
10. Tyranitar - Mmmmm decicions, decisions. Ttar is hard to predict, it could mean 2-3 layers of spikes, or 1 layer and a dead skarm, i spike as they use rocks and change to gliscor, but if Ttar use sub then im in problems (is hard to beat)
11. Heatran - Run like the wind to tenta
12. Roserade - go to cress to absorb the sleep and then to tenta to put the toxic spikes, in case they attack ice beam (yeah i need a better lead)
13. Smeargle - This is pure pain, first thing to do is change to cress to absorb the sleep, then return to skarm and here comes the tricky part, if they try to use some statbooster i whirlwhind them, if they use hazards i do the same, when smeargle has 1 layer of rocks and 2 of spikes i change to tenta and spin them (this is of course theorycall i have never encounter a smeargle lead thats no scarfed)
14. Abomasnow - OK this is a funny match up, first thing to do is use spikes as they sub, then i change to tenta as they use leech seed or blizzard both are lolable ;), this could bakfire me obiously if abomasnow uses blizzard first turn, but that doesnt happen for some reason
15. Mamoswine - a good match up, mamo cant touch skarm so i can easily lay 2/3 layers of spikes
well this is my lead, a more or less shakky lead but having the ability to put 2 spike layers asap is to good to pass on, not to mention that metagross most used lead cant touch it, shed shell is for the ocassional zone thats waiting for a easy kill and i have roost for recovery
Heatren @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Eartquake
- Overheat
- Substitute
- Roar
Heatren is the member of the team im having more doubts, first, as you can tell is very heavy SDef and the reason is to complement skarm and Phaze the special attackers that scare skarm, but its dieing to quicky even with all those ev, so im thinking of replacing him or should i give him rocks and make him the lead??
Tyranitar @ Choice Band
Ability: Sandstream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Stone Edge
- Eartquake
- Pursuit
- Crunch
Ok this is the reason why i dont run hippodown, ttar activates the sand and is my second special wall and answer to all those frail special sweepers, between the nature, the evs and the sandstorm i can take a Focus Blast from alakazam 0.o and retaliate with a pursuit even if they change, a very good answer to latias btw
this Ttar is having troubles with defensive rotoms since they will o wisp me befor i can crunch them
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/126 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Surf
- Knock Off
- Rapid Spin
The only and unique tenta, this is my first special wall, this beauty also spins away the opponent entry hazzards and knock off theyr items, my primary answer to infernape the evs are made so scarftran cant 2hko this not even with earth power
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roost
This is my second wall, ans it does its job well, first it lays the ever important rocks on the field, second: its my principal answer to sd luke simply change as it dances, then earthquake him, easy, the only proble is if they carry ice punch, but not many do, stone edge is for incoming gyaras/mences giving them a solid hit even after intimidate (with the exeption of bulky gyara)
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/58 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Toxic
I bet you saw it comming, the best mixed wall outthere, well she helps me principaly with mence, since virtually nothing can Ohko her i can come in when mence does about anything and ko back with ice beam, if it dances an outrage leaves me with something like 25% so i go for the thunder wave in case he changes and then ohko thanks to ice beam simple right??
Threat List:
Azelf - for leads i go to TTar and pursuit them, sadly my TTar doesnt particulary like exposions
Breloom - let cress absorb the sleep and then change to skarm and brave bird/whirldwind him
Dragonite - cresselia handles him pretty well
Dugtrio - Serious problems, dugtrio can trap and ohko 3 of my pokemons altough the other 3 laught in his face
Electivire - Cresselia shuts him down completelly, gliscor can laught at half the thing he can throw and treaten him back with earthquakes
Empoleon - Heatren takes he hit like a man and then roars away his boosts.
Flygon - cant do anything to skarm
Gallade - skarm and gliscor shuts him down
Gengar - ok here heatren can come in any attack not named focus blast and ohko back with overheat taking a focus blast in the proces and not dieing,
ttar is in the same ship using crunch, and unless its specsed it cant 2hko cress
Gyarados - mymy this is troubles, tauntless gyarados are harmless between skarm and cress, but if it has taunt then my only hope is gliscor stone edge, and if its bulky gyara with lefties and taunt then im in problems
Heatran - ttar laught in his face as he discovers that earth power from scarftran is a 4hko at best
Heracross - skarm and gliscor to the rescue
Infernape - cant break neither tenta nor cress
Jolteon - again TTar says hi and earthquakes him to the next week
Kingdra - damm this thing break walls hard, luckily toxic spike speak his doom,
and i can always whirlwind with skar (although eating a hidro pump in the proces) i hate kingdra
Latias - Ttar, specially my Ttar murders latias
Lucario - usually gliscor gets the job done, if not i can always whirlwind it
Machamp - i need to alternate between cress gliscor and skarm, recovering when possible
Magnezone - Ttar and heatren with high special defenses can come in and ohko
Mamoswine - skarm is like the inmovible object to mamo
Metagross - same as mamo, exept gliscor doesnt have fear
Porygon-Z - ok this is not good, i need smart switching between ttar, heatren and tentacruel, this thing hits hard
Rhyperior - again skarm whirlwind him, gliscor earthquakes and the spikes and toxic spikes do their magic
Salamence - cress handles almost all mences specially if changes in the dance
Scizor - skarm and gliscor are my primary options, heatren only if im sure a bp is coming
Starmie - my only safe switch in is cress them ttar (not the best switch but as soon as ttar hits the field with moderate health is bye bye to starmie)
Suicune - toxic spike murder all offensive suicunes, vs a crocune my only chance is ttar and even he will fall miserably after some cms
Togekiss - annoying as hell, only cress can come somewath safe
Tyranitar - unpredictable, the ddance and choice set are beaten by gliscor, but the mixed and boa give me headaches
Weavile - cant pass skarm no matter what he does
Yanmega - heatren is my primary switch
Zapdos - TTar is more that enough to handle zapdos, toxic zapdos is beaten by heatren and cress can handle some hits too
so as you can see im very bad at stall teams, so please rate and help me i feel something missing
(dont know how to put images, sorry; also the format is stolen)
------------------------------------------------
skarmory @ sheed shell
Ability: keen eye
EVs: 254 HP/64 Atk/192 Def/
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
(thinking of changing it for tran or gliscor but i like to put spikes since the begining)
So here it is, i prefer to lay the spikes first because theyre more helpfull vs the stells and infernape that cause me some problems, why to chose it over the other 2 spikers (foretress and frosslas) well frosslass is out of question and foretress cant heal. How it does vs the general leads:
1. Metagross - Metagross means 2-3 layers of spikes, one as he use Rocks another as he changes, if it decides to attack i can get the 3 so no problems here.
2. Azelf - Azelf generaly carry fire blast, if not then taut is fore sure, so i go to ttar as they trow rocks, pursuit + sand = dead azelf my only problem is if they use explosion, yeah explosion hurts
3. Jirachi - Vs non-scarfed ones i can get 2 layers, the problem is that all jirachis are scarfed with trick, solution: change to ttar to absorb the trick, the problem is if they decide to attack, it will severaly hurt ttar and after a jirachi kill my scarm with 5 flinches and 2 crits in a row i dont know what to do T_T
4. Swampert - vs swampert i can get 2 layers of spikes easily, 1 as they throw rocks, and another as they roar, or change, if they attack depending of the attack i can stay, or swith to cress or sometimes tenta (only if im confident they dont carry eartquake)
5. Aerodactyl - Thanks god Aero is not common anymore, not only they can taunt me, also brave bird is a 4hko at best. the trick is to switch as they taunt to gliscor and stone edge them (yeah i know its not the best plan, but i have already said that i need help ;) )
6. Infernape - Sadly i cant kill infernape before he kills me, so i go directly to tenta and start laying the toxic spikes, if he taunts me i just surf him.
7. Hippowdon - Shh if i see a hippo lead i know it will be a hard and long batle, but nvm, it should go like this: he use rocks as i spike, i whirlwind him as he roars and i go to a counter to his poke or continue spiking
8. Bronzong - sight a bronzong lead generally speaking is going to set up rocks, then the field effect of choice, and finally putting me to sleep or booming (not vs skarm) so i lay 2 spikes and change to the status absorber (cress)
9. Ninjask - I really, really hate ninjasks, seriously they shout bpass chain inmediatly, but its not a problem simply i use spikes as they sub, again as they dance and whirlwind when they bpass
10. Tyranitar - Mmmmm decicions, decisions. Ttar is hard to predict, it could mean 2-3 layers of spikes, or 1 layer and a dead skarm, i spike as they use rocks and change to gliscor, but if Ttar use sub then im in problems (is hard to beat)
11. Heatran - Run like the wind to tenta
12. Roserade - go to cress to absorb the sleep and then to tenta to put the toxic spikes, in case they attack ice beam (yeah i need a better lead)
13. Smeargle - This is pure pain, first thing to do is change to cress to absorb the sleep, then return to skarm and here comes the tricky part, if they try to use some statbooster i whirlwhind them, if they use hazards i do the same, when smeargle has 1 layer of rocks and 2 of spikes i change to tenta and spin them (this is of course theorycall i have never encounter a smeargle lead thats no scarfed)
14. Abomasnow - OK this is a funny match up, first thing to do is use spikes as they sub, then i change to tenta as they use leech seed or blizzard both are lolable ;), this could bakfire me obiously if abomasnow uses blizzard first turn, but that doesnt happen for some reason
15. Mamoswine - a good match up, mamo cant touch skarm so i can easily lay 2/3 layers of spikes
well this is my lead, a more or less shakky lead but having the ability to put 2 spike layers asap is to good to pass on, not to mention that metagross most used lead cant touch it, shed shell is for the ocassional zone thats waiting for a easy kill and i have roost for recovery
Heatren @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Eartquake
- Overheat
- Substitute
- Roar
Heatren is the member of the team im having more doubts, first, as you can tell is very heavy SDef and the reason is to complement skarm and Phaze the special attackers that scare skarm, but its dieing to quicky even with all those ev, so im thinking of replacing him or should i give him rocks and make him the lead??
Tyranitar @ Choice Band
Ability: Sandstream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Stone Edge
- Eartquake
- Pursuit
- Crunch
Ok this is the reason why i dont run hippodown, ttar activates the sand and is my second special wall and answer to all those frail special sweepers, between the nature, the evs and the sandstorm i can take a Focus Blast from alakazam 0.o and retaliate with a pursuit even if they change, a very good answer to latias btw
this Ttar is having troubles with defensive rotoms since they will o wisp me befor i can crunch them
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/126 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Surf
- Knock Off
- Rapid Spin
The only and unique tenta, this is my first special wall, this beauty also spins away the opponent entry hazzards and knock off theyr items, my primary answer to infernape the evs are made so scarftran cant 2hko this not even with earth power
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Roost
This is my second wall, ans it does its job well, first it lays the ever important rocks on the field, second: its my principal answer to sd luke simply change as it dances, then earthquake him, easy, the only proble is if they carry ice punch, but not many do, stone edge is for incoming gyaras/mences giving them a solid hit even after intimidate (with the exeption of bulky gyara)
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/58 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Ice Beam
- Toxic
I bet you saw it comming, the best mixed wall outthere, well she helps me principaly with mence, since virtually nothing can Ohko her i can come in when mence does about anything and ko back with ice beam, if it dances an outrage leaves me with something like 25% so i go for the thunder wave in case he changes and then ohko thanks to ice beam simple right??
Threat List:
Azelf - for leads i go to TTar and pursuit them, sadly my TTar doesnt particulary like exposions
Breloom - let cress absorb the sleep and then change to skarm and brave bird/whirldwind him
Dragonite - cresselia handles him pretty well
Dugtrio - Serious problems, dugtrio can trap and ohko 3 of my pokemons altough the other 3 laught in his face
Electivire - Cresselia shuts him down completelly, gliscor can laught at half the thing he can throw and treaten him back with earthquakes
Empoleon - Heatren takes he hit like a man and then roars away his boosts.
Flygon - cant do anything to skarm
Gallade - skarm and gliscor shuts him down
Gengar - ok here heatren can come in any attack not named focus blast and ohko back with overheat taking a focus blast in the proces and not dieing,
ttar is in the same ship using crunch, and unless its specsed it cant 2hko cress
Gyarados - mymy this is troubles, tauntless gyarados are harmless between skarm and cress, but if it has taunt then my only hope is gliscor stone edge, and if its bulky gyara with lefties and taunt then im in problems
Heatran - ttar laught in his face as he discovers that earth power from scarftran is a 4hko at best
Heracross - skarm and gliscor to the rescue
Infernape - cant break neither tenta nor cress
Jolteon - again TTar says hi and earthquakes him to the next week
Kingdra - damm this thing break walls hard, luckily toxic spike speak his doom,
and i can always whirlwind with skar (although eating a hidro pump in the proces) i hate kingdra
Latias - Ttar, specially my Ttar murders latias
Lucario - usually gliscor gets the job done, if not i can always whirlwind it
Machamp - i need to alternate between cress gliscor and skarm, recovering when possible
Magnezone - Ttar and heatren with high special defenses can come in and ohko
Mamoswine - skarm is like the inmovible object to mamo
Metagross - same as mamo, exept gliscor doesnt have fear
Porygon-Z - ok this is not good, i need smart switching between ttar, heatren and tentacruel, this thing hits hard
Rhyperior - again skarm whirlwind him, gliscor earthquakes and the spikes and toxic spikes do their magic
Salamence - cress handles almost all mences specially if changes in the dance
Scizor - skarm and gliscor are my primary options, heatren only if im sure a bp is coming
Starmie - my only safe switch in is cress them ttar (not the best switch but as soon as ttar hits the field with moderate health is bye bye to starmie)
Suicune - toxic spike murder all offensive suicunes, vs a crocune my only chance is ttar and even he will fall miserably after some cms
Togekiss - annoying as hell, only cress can come somewath safe
Tyranitar - unpredictable, the ddance and choice set are beaten by gliscor, but the mixed and boa give me headaches
Weavile - cant pass skarm no matter what he does
Yanmega - heatren is my primary switch
Zapdos - TTar is more that enough to handle zapdos, toxic zapdos is beaten by heatren and cress can handle some hits too
so as you can see im very bad at stall teams, so please rate and help me i feel something missing