Frosslass 252 SpA/ 4 SpD / 252 Spe
Timid Nature
Taunt
Hail
Blizzard
Spikes
Frosslass is the lead pokemon, either starting out by taunting the opponent into attacking or setting up its own spikes. Once the spikes are set, Hail will be used in conjunction with snow cloak to raise evasivness as well as functioning as DoT. Blizzard is there for powerful STAB.
Arcanine 252 Atk / 4 Def/ 252 Spe
Item: Life Orb
Adamant Nature
Flare Blitz
Thunder Fang
Extreme Speed
Morning Sun
Arcanine will primarily use Flare Blitz to great effect, with thunder Fang coming into play against water types. Extreme Speed is there to finish off any weakened enemies, while Morning Sun heals Arcanine when recoil begins to mount up.
Espeon 252 HP / 40 SpA / 216 Spe
Item:?
Substitute
Baton Pass
Psychic
Signal Beam
Espeon is very fast and with its high special attack can be devastating when placed behind a substitute. Baton Pass allows it to switch out if placed in a hairy situation, and Signal Beam is there to hit pesky dark types and other psychics hard.
Swampert 252 Spe/ 4 HP / 252 Atk
Adamant
Item: Focus Sash
Earthquake
Hammer Arm
Mirror Coat
Endeavor/Reversal
Swampert is powerful in it’s own right, with STAB earthquake, however another primary use is a bait for grass types. Mirror Coat and Focus Sash ensure a degree of safety and massive payback for an unwary grass user. Endeavor or Reversal would be most powerful after a Focus Sash save and could help to open things up.
Ampharos 252 SpA / 4 HP / 252 Spe
Modest
Item: Damp Rock
Rain Dance
Thunder
Reflect
Focus Blast
The idea is to call up the rain and blast everything in sight with Thunder. Reflect is there to give some protection from ground attacks as well as potential party support. Focus Blast is there to nail and counters in the form of rock/steel types.
Dusknoir 252 HP / 28 Atk / 228 Def
Impish
Will O’ Wisp
Pain Split
Earthquake
Ice Punch
Solely functions as a stall and overall annoyance. He switches in, burns the foe then whittles away with either earthquake or ice punch. Pain Split is a good choice, as it enables Dusknoir to both potentially harm the enemy and heal himself.
Timid Nature
Taunt
Hail
Blizzard
Spikes
Frosslass is the lead pokemon, either starting out by taunting the opponent into attacking or setting up its own spikes. Once the spikes are set, Hail will be used in conjunction with snow cloak to raise evasivness as well as functioning as DoT. Blizzard is there for powerful STAB.
Arcanine 252 Atk / 4 Def/ 252 Spe
Item: Life Orb
Adamant Nature
Flare Blitz
Thunder Fang
Extreme Speed
Morning Sun
Arcanine will primarily use Flare Blitz to great effect, with thunder Fang coming into play against water types. Extreme Speed is there to finish off any weakened enemies, while Morning Sun heals Arcanine when recoil begins to mount up.
Espeon 252 HP / 40 SpA / 216 Spe
Item:?
Substitute
Baton Pass
Psychic
Signal Beam
Espeon is very fast and with its high special attack can be devastating when placed behind a substitute. Baton Pass allows it to switch out if placed in a hairy situation, and Signal Beam is there to hit pesky dark types and other psychics hard.
Swampert 252 Spe/ 4 HP / 252 Atk
Adamant
Item: Focus Sash
Earthquake
Hammer Arm
Mirror Coat
Endeavor/Reversal
Swampert is powerful in it’s own right, with STAB earthquake, however another primary use is a bait for grass types. Mirror Coat and Focus Sash ensure a degree of safety and massive payback for an unwary grass user. Endeavor or Reversal would be most powerful after a Focus Sash save and could help to open things up.
Ampharos 252 SpA / 4 HP / 252 Spe
Modest
Item: Damp Rock
Rain Dance
Thunder
Reflect
Focus Blast
The idea is to call up the rain and blast everything in sight with Thunder. Reflect is there to give some protection from ground attacks as well as potential party support. Focus Blast is there to nail and counters in the form of rock/steel types.
Dusknoir 252 HP / 28 Atk / 228 Def
Impish
Will O’ Wisp
Pain Split
Earthquake
Ice Punch
Solely functions as a stall and overall annoyance. He switches in, burns the foe then whittles away with either earthquake or ice punch. Pain Split is a good choice, as it enables Dusknoir to both potentially harm the enemy and heal himself.