New to this. Need advice.

Hello everyone. The general idea behind this team was to run plenty of the most effective attacks in the game as well as counter trap-layers. As you can see I have two dedicated Icers as well as a third Poke that can Ice Beam if need be, along with two fire attackers, and two quakes. To stop opposing rockers I have included a Bounce'mon, and a Spinner. I have two priority move users in order to kill weakened sweepers that are using boosts (Cloyster/Dragon Dancers). I am currently sitting at 1350 rank in the OU bracket online. A lot of my losses have been learning how to deal with new and strange threats as I move forward. The team is great, but my in-game choices are not always so great, which can cause a loss. The team's biggest threat comes in the form of Gliscor. My Icers are not fast enough to stop him from using Substitute, so he can often Substitute/Toxic/Protect half my team to death. I need to either kill him with TalonFlame or Knock his Toxic Orb off before it activates. Both are hard to do, and having TalonFlame poisoned is not a good proposition.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Will-O-Wisp

Pretty standard Talonflame here. Roost and Will-O combine to make Talonflame able to stall and heal himself whenever he faces fellow physical attackers. He also makes a great switch-in to prankster-Wisp users.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Drain Punch
- Scald
- Stealth Rock

This guy is fantastic. He's my rocker, but he's also an extremly safe switch in since he has water, and electric immunity. If anybody wants to water SE, or Electric SE my poor Talonflame, they have to deal with this guy. Earthquake is a must on teams these days thanks to Heatran. Did I mention this guy eats Heatran alive?

Starmie @ Assault Vest
Ability: Analytic
EVs: 4 Def / 252 SAtk / 252 SDef
Modest Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin

I've gotta keep old TalonFlame save from SR don't I? This is my team's spinner/special wall. I give him special attack and defense EVs in order to take advantage of Vest, and his Ability better.

Avalugg @ Enigma Berry
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Curse
- Recover

Another ice move user. A lot of people seem to think this guy sucks, but in all reality his defenses are so high that he giggles in the face of SE physical attacks. Thanks to sturdy he can take a fire special, and then return the punishment with an Avalanche. Enigma Berry makes sure he lives through the fire blasts with 26% hp, in order to recover himself next turn. He's so tanky on the defense side of things that if my opponent doesn't have Toxic or a Special attacker, they've pretty much lost the game.

Absol-Mega @ Absolite
Ability: Magic Bounce
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Knock Off
- Sucker Punch
- Ice Beam
- Swords Dance

Absol is my anti-rocker, as well as my anti-prankster/status move Poke. If I smell a status move, I'll just switch to him and laugh as they cripple themselves. What do you guys think of ditching Absol for the Psychic Evee evolution?

Eelektross @ Expert Belt
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flamethrower
- Giga Drain
- Charge Beam

My Special Sweeper. Charge Beam is for powering up his moves so that he can super heal himself with Giga-Drain. He does a good job of taking down water types, steel types, ground types, etc. I know Eelektross has higher physical attack, but his physical moves all suck. Wild Charge has recoil which is generally bad without a healing move, Aqua Tail isn't very accurate etc. Should I take out the Charge Beam for a Thunder Wave? Or maybe I should ditch this guy altogether for a better special Sweeper.
 
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