THE METAL POWER \m/
Introduction
Hey, I'm back people! Because I haven't played UU a lot and I think UU is a fun tier to play, I decided to make a HUGE RMT. I have no idea about the common UU threats so I made a core and here's my team. Please people rate that RMT It took me hours to make. In fact I did in Spanish and then I translated to English because It's easier for me. If you notice any grammar mistakes feel safe to correct me so I can improve my english too :D.
A First Glance






A Closer Look
Aggron

Aggron @

Ability: Heavy Metal--------------Ability: Filter
EVs: 248 HP / 8 Atk / 252 SDef----EVs: 248 HP / 8 Atk / 252 SDef
Adamant Nature------------------Adamant Nature
- Stealth Rock--------------------Stealth Rock
- Iron Head-----------------------Iron Head
- Dragon Tail---------------------Dragon Tail
- Earthquake---------------------Earthquake
Aggron is a steel type Pokémon / powerful rock, has 110 base attack. At its head has steel horns that let him dig tunnels to find their main source of food.
The horns of steel armour grant benefit to the Pokémon in his great defence , as well as tough movement Iron Defense . His virtues can make this Pokémon as one of the best in your team.
If we look at the statistics we can see that it has 180 defence , which makes him a very good wall . Furthermore neither falls short in special defence , has 60 .
In addition to the introduction of the sixth generation and Aggron megaevolution is even more powerful because its defence happens to be 230 and 80 special defence will increase your attack by 30 points.
His movements , Ev's and Nature . Description of why we choose some and not others:
Stealth Rock: This is pretty obvious , we need Stealth Rock in all teams for the residual damage that causes and especially to avoid problems with Sturdy or Focus Sash .
Iron Head: Well , not much to say. It is a movement with STAB and that is very good against fairy Pokémon type which facilitates the operation of the equipment and possible pretty entry Heracross later.
Dragon Tail: Dragon Movement type that will serve to prevent the opponent from doing us a sweep . In addition the opponent’s Pokémon will decline gradually to the residual damage Stealth Rock team .
Earthquake : Earthquake Aggron gives additional coverage that you do not get with Stone Edge . With this movement Aggron can address some some "leads" such as another Aggron or Metagross . Anyway if yourselves calculations we can see that although Aggron is a powerful Pokémon and Earthquake 100 has power, we can not weaken a blow to these Pokémon .
As we can see the damage it does against other Aggron Earthquake -Mega is pretty ridiculous but as the equipment is mounted and watching the base attack has sometimes it's better not to change Pokémon.
Heliolisk
Heliolisk @
Ability: Dry Skin
EVs: 252 Spd / 252 SATK / 4 Atk
Jolly Nature
- Volt Switch
- Thunderbolt
- Surf
- Hidden Power [Ice]
Helioslik seems to be based on a “clamidosaurio” king , with a portion of skin behind her head can extend when threatened . Helioslik usually inhabit dry places prone to sandstorms, as its preevolution Helioptile using this to their advantage in battles when sandstorms, also very dry skin , hydrating with water and also recover doing this. His ruff reminds the sun , also has very suitable tips for running, so apt I could get to run 100 meters in 5 seconds if it stimulates your muscles with electricity , plus his ruff , reminiscent of the design of a sun , it can be extremely useful , how to use it when it feels threatened or use it as a powerful solar generator. Some Helioslik have their well developed ruff when it's sunny , take so much energy that the power of his attacks greatly increased. When Helioslik is injured , you can take energy from their enemies and recover using Parabolic Charge .
Volt Switch : Perfect electric type move to ''scout '' and thus to escape Gothitelle trappers as well as being an alternative when you need to hurt and change of Pokémon at once.
Thunderbolt : Another electric type move with STAB but with more power than Volt Switch. Volt Switch the difference between this movement is that we will use when we need to do more damage to your opponent or no change to interest us at the time Pokémon .
Surf : Water movement type that will help us to hit ground type or fire type Pokémon.
Hidden Power [Ice ] : It goes great against Dragon type Pokémon like Flygon Pokémon Earth or other type such as Gligar, with item Eviolite, which receive x4 damage from Ice type moves. In addition we will Pokémon against some type plant can hinder us.
The reason I switched to Jolteon by Heliolisk that it has normal double type which makes him immune to the Ghost type and so make a core with Trevenant .
Other options: Grass Knot
Past team member:
Gastrodon
Gastrodon @
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
relaxed Nature
- Toxic
- Scald
- Earthquake
- Recover
Gastrodon is a water / ground Pokémon type characterized by having a flexible body without bones type . Possibly it is a Glaucus Atlanticus . If any part of your body is decomposed or lost, it will grow again . Undoubtedly, its distinctive feature is that depending on the area of Sinnoh where he was born (like Shellos ) will be of a colour : in the west will be pink with horns and brown shell and in the area this is colour blue, with a green shell and a green algae-like colour too ears. Although at first glance may seem a large Pokémon, does not reach the meter height , 90 inches goes .
Gastrodon is a perfect addition thanks its Earth wall type is immune to electric type which makes it even better besides having moves like Toxic or Recovery .
Toxic : It's pretty Obvious a wall requires a move like Toxic to power to other walls so you can defeat them easily. Toxic is just great against any Pokémon, obviously not having the Guts skill. If the Pokémon has Guts probably have a problem , especially if it is a Heracross . You have to look very well against what Pokémon use Toxic .
Scald : Movement of water perfect for any type of water wall type from generation removed . This movement is inferior to move to Surf but the big difference is that it has a 30 % chance of burning which can cause major problems to the opponent , especially if you can burn a physical attacker.
Earthquake : Movement of coverage, perfect against any fire type Pokémon and some Pokémon steel , electrical and rich type . Yes, you must be very careful if Manectric -Mega has Hp [ Grass ] I do enough damage .
Recover : Basically to recover Hp and do not kill the Pokémon. Nothing special to mention about this movement .
Heracross
Heracross @
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Heracross is a Bug / Fighting type beetle-like . It is very strong, especially his horn , which can destroy trees with a single blow . It has , as is often seen in insects , a bright blue pearl shell which gives an impressive defence against physical attacks.
Although not normally seen, this Pokémon has some small wings under his shell like all beetles , but these do not help flying long distances , it does help them gain high speed when used during combat .
Also thanks to the sixth generation Heracrossnite item can megaevolve Heracross to Heracross -mega but in this case I have chosen not to use it.
Close Combat: Movement type 120 combat power , perfect normal type Pokémon like Snorlax or Ominous type, like Umbreon , and some Rock type Pokémon . It also goes well to finish off Pokémon that you can not weaken with Megahorn or Earthquake .
Megahorn : Bug type movement with STAB generally use it to weaken pokémons Psychic types who think they can weaken with Psychic or Psyshock. It is also an alternative against Umbreon if we want to lower our stats because of Close Combat, but we must also see that Megahorn can fail.
Stone Edge : Coverage movement to stop flying type Pokémon like Tornadus -T or some type pokemon using the item Fire Air Balloon . As we paste that movement can not fail to have 100 acc . It is best not to risk it and take out a water type Pokémon . If not possible then we will use Stone Edge.
Earthquake : Perfect for weaken fire type Pokémon like Victini , Pokémon type steel as Metagross and rock type . Not much to say about the movement is a movement of coverage.
Trevenant
Trevenant @
Ability: Harvest
EVs: 72 Spd / 248 HP / 64 Atk / 124 SDef
Careful Nature
- Will- O- Wisp
- Rest
- Leech Seed
- Horn Leech
It seems to be based on a haunted tree with six roots resemble the legs of a spider, also noteworthy that has small branches in arms and face upward. It has two bushes that cover your wrists and one on his head . It shares some similarities with Pokémon Dusknoir , not to mention that both are ghost type Pokémon : in his torso has a hole shaped mouth also both possess a single eye ( Cyclops are ) .
Will- O- Wisp : Perfect against physical attackers also help against other walls. Not much to say about the movement.
Rest: Perfect move to restore my Hp and to aboid status problems. Has combo with Lum Berry.
Leech Seed : To recover some my Hp . Along with Will- O- Wisp I can easily go weakening the opponent .
Horn Leech : Grass type movement with STA allowing me regain some Hp type . It's like a physical Gigadrain but it works very well combined with the skill. It goes very well to stop the water walls type . Furthermore, as the ghost type Pokémon is doing great against Pokémon using Rapid Spin .
Trevenant goes great , especially because they can absorb the spore moving smoothly . Besides , thanks to its ability Harvest can reuse your berry and recover. I had thought about putting protection or something but so far has not made me lack .
Crobat
Crobat @
Ability: Inner Focus
EVs: 176 HP / 192 Atk / 4 SDef / 136 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Toxic / U-Turn
Description cooming soon.
Past team member:
A Final LookThe horns of steel armour grant benefit to the Pokémon in his great defence , as well as tough movement Iron Defense . His virtues can make this Pokémon as one of the best in your team.
If we look at the statistics we can see that it has 180 defence , which makes him a very good wall . Furthermore neither falls short in special defence , has 60 .
In addition to the introduction of the sixth generation and Aggron megaevolution is even more powerful because its defence happens to be 230 and 80 special defence will increase your attack by 30 points.
His movements , Ev's and Nature . Description of why we choose some and not others:
Stealth Rock: This is pretty obvious , we need Stealth Rock in all teams for the residual damage that causes and especially to avoid problems with Sturdy or Focus Sash .
Iron Head: Well , not much to say. It is a movement with STAB and that is very good against fairy Pokémon type which facilitates the operation of the equipment and possible pretty entry Heracross later.
Dragon Tail: Dragon Movement type that will serve to prevent the opponent from doing us a sweep . In addition the opponent’s Pokémon will decline gradually to the residual damage Stealth Rock team .
Earthquake : Earthquake Aggron gives additional coverage that you do not get with Stone Edge . With this movement Aggron can address some some "leads" such as another Aggron or Metagross . Anyway if yourselves calculations we can see that although Aggron is a powerful Pokémon and Earthquake 100 has power, we can not weaken a blow to these Pokémon .
Aggron : 8 + Atk vs Mega Earthquake Aggron . 252 HP / 0 Def Mega Filter Aggron : 76-91 ( 22 - 26.4 %) - 15.6 % chance to 4HKO
Metagross : 8 + Atk vs Mega Earthquake Aggron . 252 HP / 0 Def Metagross : 170-202 (46.7 - 55.4 %) - 14.8 % chance to 2HKO after Leftovers recovery
Metagross : 8 + Atk vs Mega Earthquake Aggron . 252 HP / 0 Def Metagross : 170-202 (46.7 - 55.4 %) - 14.8 % chance to 2HKO after Leftovers recovery
As we can see the damage it does against other Aggron Earthquake -Mega is pretty ridiculous but as the equipment is mounted and watching the base attack has sometimes it's better not to change Pokémon.
Heliolisk

Heliolisk @

Ability: Dry Skin
EVs: 252 Spd / 252 SATK / 4 Atk
Jolly Nature
- Volt Switch
- Thunderbolt
- Surf
- Hidden Power [Ice]
Helioslik seems to be based on a “clamidosaurio” king , with a portion of skin behind her head can extend when threatened . Helioslik usually inhabit dry places prone to sandstorms, as its preevolution Helioptile using this to their advantage in battles when sandstorms, also very dry skin , hydrating with water and also recover doing this. His ruff reminds the sun , also has very suitable tips for running, so apt I could get to run 100 meters in 5 seconds if it stimulates your muscles with electricity , plus his ruff , reminiscent of the design of a sun , it can be extremely useful , how to use it when it feels threatened or use it as a powerful solar generator. Some Helioslik have their well developed ruff when it's sunny , take so much energy that the power of his attacks greatly increased. When Helioslik is injured , you can take energy from their enemies and recover using Parabolic Charge .
Volt Switch : Perfect electric type move to ''scout '' and thus to escape Gothitelle trappers as well as being an alternative when you need to hurt and change of Pokémon at once.
Thunderbolt : Another electric type move with STAB but with more power than Volt Switch. Volt Switch the difference between this movement is that we will use when we need to do more damage to your opponent or no change to interest us at the time Pokémon .
Surf : Water movement type that will help us to hit ground type or fire type Pokémon.
Hidden Power [Ice ] : It goes great against Dragon type Pokémon like Flygon Pokémon Earth or other type such as Gligar, with item Eviolite, which receive x4 damage from Ice type moves. In addition we will Pokémon against some type plant can hinder us.
The reason I switched to Jolteon by Heliolisk that it has normal double type which makes him immune to the Ghost type and so make a core with Trevenant .
Other options: Grass Knot
Life Orb 252 SpA Heliolisk Grass Knot ( 60 BP ) vs . 252 HP / 0 SpD Gastrodon : 354-421 (83 - 98.8 %) - guaranteed 2HKO after Leftovers recovery
Life Orb 252 SpA Heliolisk Grass Knot ( 80 BP ) vs . 252 HP / 4 SpD Swampert : 442-520 (109.4 - 128.7 %) - guaranteed OHKO
Life Orb 252 SpA Heliolisk Grass Knot ( 120 BP ) vs . 252 HP / 0 SpD Hippowdon : 395-465 (94 - 110.7 %) - 62.5 % chance to OHKO
Life Orb 252 SpA Heliolisk Grass Knot ( 80 BP ) vs . 252 HP / 4 SpD Swampert : 442-520 (109.4 - 128.7 %) - guaranteed OHKO
Life Orb 252 SpA Heliolisk Grass Knot ( 120 BP ) vs . 252 HP / 0 SpD Hippowdon : 395-465 (94 - 110.7 %) - 62.5 % chance to OHKO
Past team member:
Jolteon
Jolteon is an Electric-type Pokémon inspired by a fox. Presents a series of spikes in the body that could represent small lightning ; neck is white, the rest of the body is bright yellow, and black eyes . It is usually seen in the mountains or in cities . Their hair only become skewers, when threatened , scared or angry. Their cells generate a low level of electricity that amplified static electricity from your skin lets you cast rays .
Looking at its features can see that is a very fast Pokémon and also has a high special attack base, making it a great offensive Pokémon in battle.
Jolteon @ Air Balloon
Ability: Volt Absorb
EVs: 4 HP / 252 SATK / 252 Spd
Timid Nature
- Volt Switch
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice ]
Volt Switch : Perfect Electric type move to ''scout '' and thus to escape Gothitelle trappers as well as being an alternative when you need to hurt and change of Pokémon at once.
Shadow Ball: Jolteon , as I said before, it is as much a Pokémon that has high speed and high special attack which will make it a good check Pokémon as offensive Latias , Treevant or Mew. Also remember that sixth generation steel type does not stand the ghost type that makes it better.
Thunderbolt : Another electric type move with STAB but with more power than Volt Switch. The difference between Volt Switch is that this movement will use it against Pokémon Jolteon attempting to stop doing recovery movement or when we need to do more damage to the opponent .
Hidden Power [Ice ] / [ Grass ] : Since Pokémon Ground type are immune to Electric type and Shadow Ball does not hit the kill movement Hidden Power [ Ice ] is perfect against them. Also goes great against type as Pokémon Dragon Flygon Pokémon Earth or other type as the item Eviolite Gligar which receive x4 damage from Ice type moves. Another option is to take Hidden Power [ Ground ] to hit Pokémon Water / Ground type but I think it is better Ice type . Also I have not too many movements Ice or Dragon type on the computer.
I also want to mention that Jolteon is great against Tornadus -T as the Electric-type resists Flying-type moves . The problem is that Jolteon is a Pokémon very fragile and does not have much HP or SpD , which does not allow you to change too often.
As for the item I decided to use Air Balloon to avoid problems with using the Earthquake Pokémon movement , such as Flygon , Gligar or Nidoking .

Jolteon is an Electric-type Pokémon inspired by a fox. Presents a series of spikes in the body that could represent small lightning ; neck is white, the rest of the body is bright yellow, and black eyes . It is usually seen in the mountains or in cities . Their hair only become skewers, when threatened , scared or angry. Their cells generate a low level of electricity that amplified static electricity from your skin lets you cast rays .
Looking at its features can see that is a very fast Pokémon and also has a high special attack base, making it a great offensive Pokémon in battle.
Jolteon @ Air Balloon
Ability: Volt Absorb
EVs: 4 HP / 252 SATK / 252 Spd
Timid Nature
- Volt Switch
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice ]
Volt Switch : Perfect Electric type move to ''scout '' and thus to escape Gothitelle trappers as well as being an alternative when you need to hurt and change of Pokémon at once.
Shadow Ball: Jolteon , as I said before, it is as much a Pokémon that has high speed and high special attack which will make it a good check Pokémon as offensive Latias , Treevant or Mew. Also remember that sixth generation steel type does not stand the ghost type that makes it better.
Thunderbolt : Another electric type move with STAB but with more power than Volt Switch. The difference between Volt Switch is that this movement will use it against Pokémon Jolteon attempting to stop doing recovery movement or when we need to do more damage to the opponent .
Hidden Power [Ice ] / [ Grass ] : Since Pokémon Ground type are immune to Electric type and Shadow Ball does not hit the kill movement Hidden Power [ Ice ] is perfect against them. Also goes great against type as Pokémon Dragon Flygon Pokémon Earth or other type as the item Eviolite Gligar which receive x4 damage from Ice type moves. Another option is to take Hidden Power [ Ground ] to hit Pokémon Water / Ground type but I think it is better Ice type . Also I have not too many movements Ice or Dragon type on the computer.
I also want to mention that Jolteon is great against Tornadus -T as the Electric-type resists Flying-type moves . The problem is that Jolteon is a Pokémon very fragile and does not have much HP or SpD , which does not allow you to change too often.
As for the item I decided to use Air Balloon to avoid problems with using the Earthquake Pokémon movement , such as Flygon , Gligar or Nidoking .
Gastrodon

Gastrodon @

Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
relaxed Nature
- Toxic
- Scald
- Earthquake
- Recover
Gastrodon is a water / ground Pokémon type characterized by having a flexible body without bones type . Possibly it is a Glaucus Atlanticus . If any part of your body is decomposed or lost, it will grow again . Undoubtedly, its distinctive feature is that depending on the area of Sinnoh where he was born (like Shellos ) will be of a colour : in the west will be pink with horns and brown shell and in the area this is colour blue, with a green shell and a green algae-like colour too ears. Although at first glance may seem a large Pokémon, does not reach the meter height , 90 inches goes .
Gastrodon is a perfect addition thanks its Earth wall type is immune to electric type which makes it even better besides having moves like Toxic or Recovery .
Toxic : It's pretty Obvious a wall requires a move like Toxic to power to other walls so you can defeat them easily. Toxic is just great against any Pokémon, obviously not having the Guts skill. If the Pokémon has Guts probably have a problem , especially if it is a Heracross . You have to look very well against what Pokémon use Toxic .
Scald : Movement of water perfect for any type of water wall type from generation removed . This movement is inferior to move to Surf but the big difference is that it has a 30 % chance of burning which can cause major problems to the opponent , especially if you can burn a physical attacker.
Earthquake : Movement of coverage, perfect against any fire type Pokémon and some Pokémon steel , electrical and rich type . Yes, you must be very careful if Manectric -Mega has Hp [ Grass ] I do enough damage .
Recover : Basically to recover Hp and do not kill the Pokémon. Nothing special to mention about this movement .
Heracross

Heracross @

Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Heracross is a Bug / Fighting type beetle-like . It is very strong, especially his horn , which can destroy trees with a single blow . It has , as is often seen in insects , a bright blue pearl shell which gives an impressive defence against physical attacks.
Although not normally seen, this Pokémon has some small wings under his shell like all beetles , but these do not help flying long distances , it does help them gain high speed when used during combat .
Also thanks to the sixth generation Heracrossnite item can megaevolve Heracross to Heracross -mega but in this case I have chosen not to use it.
Close Combat: Movement type 120 combat power , perfect normal type Pokémon like Snorlax or Ominous type, like Umbreon , and some Rock type Pokémon . It also goes well to finish off Pokémon that you can not weaken with Megahorn or Earthquake .
Megahorn : Bug type movement with STAB generally use it to weaken pokémons Psychic types who think they can weaken with Psychic or Psyshock. It is also an alternative against Umbreon if we want to lower our stats because of Close Combat, but we must also see that Megahorn can fail.
Stone Edge : Coverage movement to stop flying type Pokémon like Tornadus -T or some type pokemon using the item Fire Air Balloon . As we paste that movement can not fail to have 100 acc . It is best not to risk it and take out a water type Pokémon . If not possible then we will use Stone Edge.
Earthquake : Perfect for weaken fire type Pokémon like Victini , Pokémon type steel as Metagross and rock type . Not much to say about the movement is a movement of coverage.
Trevenant

Trevenant @

Ability: Harvest
EVs: 72 Spd / 248 HP / 64 Atk / 124 SDef
Careful Nature
- Will- O- Wisp
- Rest
- Leech Seed
- Horn Leech
It seems to be based on a haunted tree with six roots resemble the legs of a spider, also noteworthy that has small branches in arms and face upward. It has two bushes that cover your wrists and one on his head . It shares some similarities with Pokémon Dusknoir , not to mention that both are ghost type Pokémon : in his torso has a hole shaped mouth also both possess a single eye ( Cyclops are ) .
Will- O- Wisp : Perfect against physical attackers also help against other walls. Not much to say about the movement.
Rest: Perfect move to restore my Hp and to aboid status problems. Has combo with Lum Berry.
Leech Seed : To recover some my Hp . Along with Will- O- Wisp I can easily go weakening the opponent .
Horn Leech : Grass type movement with STA allowing me regain some Hp type . It's like a physical Gigadrain but it works very well combined with the skill. It goes very well to stop the water walls type . Furthermore, as the ghost type Pokémon is doing great against Pokémon using Rapid Spin .
Trevenant goes great , especially because they can absorb the spore moving smoothly . Besides , thanks to its ability Harvest can reuse your berry and recover. I had thought about putting protection or something but so far has not made me lack .
Crobat

Crobat @

Ability: Inner Focus
EVs: 176 HP / 192 Atk / 4 SDef / 136 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Toxic / U-Turn
Description cooming soon.
Past team member:
Blastoise
Blastoise @
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SATK
Bold Nature
- Toxic
- Scald
- Rapid Spin
- Ice Beam
Blastoise is a huge bipedal turtle, which can extend your powerful guns you have in your back to shoot powerful jets of water, enough to break concrete walls or thin metal strength. They can shoot bullets of water with enough accuracy to hit cans at 50 feet away. Despite this, they are unable to aim at targets too close . They can shed enough water to fill 3 Olympic pools in a minute. To maintain the strength of your shot , Blastoise ground states with all her weight , farming for that purpose. The ferocity of his attack has been called " brutal " and even his normal attacks , as Lock or devastating body blow , even considering that the Pokémon is very quick and agile for his enormous size and weight. When threatened , it hides in its shell to protect itself.
Toxic : Makes the same function as Gastrodon : A wall needs to move like Toxic to other walls so you can defeat them easily. Toxic is just great against any Pokémon.
Scald : Same as Gastrodon : Movement of water perfect for any type of water wall type from generation removed . This movement is inferior to move to Surf but the big difference is that it has a 30 % chance of burning which can cause major problems to the opponent , especially if you can burn a physical attacker.
Rapid Spin : To get rid of Stealth Rock, Spikes , Toxic Spikes , Sticky Web ... and avoid residual damage they cause.
Ice Beam : I decided to use Ice Beam instead of Foresight had few movements as Ice type on the computer and that the existence of Trevenant in UU is not too safe to use against him.

Blastoise @

Ability: Torrent
EVs: 252 HP / 252 Def / 4 SATK
Bold Nature
- Toxic
- Scald
- Rapid Spin
- Ice Beam
Blastoise is a huge bipedal turtle, which can extend your powerful guns you have in your back to shoot powerful jets of water, enough to break concrete walls or thin metal strength. They can shoot bullets of water with enough accuracy to hit cans at 50 feet away. Despite this, they are unable to aim at targets too close . They can shed enough water to fill 3 Olympic pools in a minute. To maintain the strength of your shot , Blastoise ground states with all her weight , farming for that purpose. The ferocity of his attack has been called " brutal " and even his normal attacks , as Lock or devastating body blow , even considering that the Pokémon is very quick and agile for his enormous size and weight. When threatened , it hides in its shell to protect itself.
Toxic : Makes the same function as Gastrodon : A wall needs to move like Toxic to other walls so you can defeat them easily. Toxic is just great against any Pokémon.
Scald : Same as Gastrodon : Movement of water perfect for any type of water wall type from generation removed . This movement is inferior to move to Surf but the big difference is that it has a 30 % chance of burning which can cause major problems to the opponent , especially if you can burn a physical attacker.
Rapid Spin : To get rid of Stealth Rock, Spikes , Toxic Spikes , Sticky Web ... and avoid residual damage they cause.
Ice Beam : I decided to use Ice Beam instead of Foresight had few movements as Ice type on the computer and that the existence of Trevenant in UU is not too safe to use against him.






Threats
Raikou @ Leftovers
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute / Aura Sphere
- Thunderbolt
- Hidden Power [Ice]
- Calm Mind

Raikou @ Leftovers
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute / Aura Sphere
- Thunderbolt
- Hidden Power [Ice]
- Calm Mind
Wrapping Up
I think that team has a good core and It's very fun to play. Feel safe to rate the team. Conclusions sucks and I don't want to write more.
Importable version
Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SDef
Adamant Nature
- Stealth Rock
- Iron Head
- Earthquake
- Dragon Tail
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Surf
- Hidden Power [Ice]
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Toxic
- Scald
- Earthquake
- Recover
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Trevenant @ Lum Berry
Ability: Harvest
EVs: 248 HP / 64 Atk / 124 SDef / 72 Spd
Careful Nature
- Horn Leech
- Leech Seed
- Will-O-Wisp
- Rest
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 176 HP / 192 Atk / 4 SDef / 136 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Toxic
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SDef
Adamant Nature
- Stealth Rock
- Iron Head
- Earthquake
- Dragon Tail
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Surf
- Hidden Power [Ice]
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Toxic
- Scald
- Earthquake
- Recover
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Trevenant @ Lum Berry
Ability: Harvest
EVs: 248 HP / 64 Atk / 124 SDef / 72 Spd
Careful Nature
- Horn Leech
- Leech Seed
- Will-O-Wisp
- Rest
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 176 HP / 192 Atk / 4 SDef / 136 Spd
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Toxic
Last edited: