ORAS UU new uu balance team

so i've been dabbling in uu for a while now, and have come up with this lovely thing.

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Calm Mind

the first pokemon added is standard crocune. my favorite pokemon, and my favorite set for my favorite pokemon. acts as my late game sweeper, as well as sponging some physical hits for the team



Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Fire Punch


secondly we needed stealth rocks, and who better than the little cutie itself jirachi. Jirachi got the nod over other stealth rock users as it's part of the dual core we run, being the steel of our steel fairy dragon core, and a user of u-turn. moveset is fairly standard. fire punch chosen over ice punch to hit the grass types which we have a hard time against. slightly less speed EVs to creep under other base 100 u-turns, whilst still outspeeding hydreigon

Ampharos @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Focus Blast

thirdly we bought in another member of the dual cure, mega ampharos. being dragon type and having access to volt switch to form our volt-turn core. This is an amazing wallbreaker with its 165 base SpA, and for that reason we've fully invested in 252 EVs in spA, and a modest nature. 124 speed EVs outspeed base 60s, such as swampert, which is very important. rest are put in bulk.

Crobat @ Black Sludge
Ability: Inner Focus
Shiny: Yes
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Brave Bird
- Defog
- Roost
- U-turn

any volt-turn team needs hazard removal, and this is ours. we run a bulky crobat so as to keep him heathy as possible whilst he defogs away hazards, and can u-turn into our other mons. fairly standard.

Mienshao @ Choice Scarf
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Aerial Ace

fifthly we have the last u-turner, and our premier wallbreaker/revenge killer. stab reckless high jump kick dents pretty much anything, bar pesky ghost types, which hate knock off. Aerial ace cleeny OHKOs opposing chesnaughts, as well as providing a perfectly accurate move for late game cleaning.

Florges @ Leftovers
Ability: Flower Veil
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Aromatherapy
- Moonblast
- Toxic

lastly we have the last member of our steel-fairy-dragon core, florges, being our premier special wall and team cleric. it crarries moonblast for stab, and toxic to cripple other walls, even though steel and poison types like to switch into it. without toxic it is beaten by many other walls, as well as the aforementioned types.


this team is so far doing well for me in ladder (however i primarily play vs others with it on cartridge). looking for advice to improve on sets and mons. and help is appreciated :)
 
Back
Top