New UU RMT

I've been playing with this team for a couple of hours. I've only had one really crushing defeat, maybe 15-20 wins, and a couple other losses due to hax or really close games.

The Team:
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Relicanth @ Leftovers (Rock Head)
Adamant 240HP/252Atk/16Def
Head Smash
Waterfall
Rest
Sleep Talk
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Standard Restalk Relicanth. I put him in front because he works surprisingly well against most common leads. He eats Persian/Ambipom fake-outs and OHKOs back with Rock Head. He also OHKOs Crobat and Frostlass, who like to Taunt him for whatever reason, not that any of their moves (barring the extremely rare Frostlass Thunderbolt) can do anything. He scares off the common fire starters, especially Moltres. He also eats sleep from things like Smeargle, who is OHKO'd if Sleep Talk hits Head Smash, and takes huge damage from Waterfall. I'm considering Life Orb because I can rest off the damage, but leftovers has been working very well. My biggest problem is Abomasnow leads. Spiritomb can stall out my give me problems by stalling out my Head Smash PP, as can Clefable.



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Magmortar @ Life Orb (Flame Body)
Mild 128HP/128Atk/252SAtk
Flamethrower
Thunderbolt
Focus Punch
Substitute
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Looking at my Shoddy Battle team file, I just noticed I'd been using him with no EV's, so I just made these up. He was working pretty well without EV's, so hopefully he'll be even better now. Flamethrower for powerful stab. Thunderbolt to hit bulky waters. The typical strategy is switch in to scare something away, throw up a sub, and make my next move accordingly. Focus Punch destroys many special walls, especially Chansey and Blissey. Thunderbolt 2hko's Milotic, which is made possible by a sub. My main issue with him is actually getting him in and getting a sub up, especially since swithing in usually means eating SR damage.


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Hitmontop @ Life Orb (Technician)
Adamant 252HP/252Atk/4SDef
Bulk Up
Mach Punch
Bullet Punch
Fake out
An unorthodox priorotop set. I bulk up on predicted switches, which can allow me to beat things like Mismagius, Steelix, and Registeel. Obviously, this thing makes an excellent revenge killer. Hopefully my Relicanth got Crobat out of the way early on, otherwise it gives this guy some major problems. Staraptor gives me problems too because of Intimidate. Can be deadly late game.



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Espeon @ Choice Specs (Synchronize)
Modest 252Spe/252SpA/4SpD
Psychic
Shadow Ball
Signal Beam
Hidden Power [Fire]
Another excellent revenge killer. STAB Psychic off its massive 589SpA is scary, but I'm wary of using it due to Dark Types' ability to switch in and pursuit. Signal Beam is for predicted dark switch-ins though, unfortunately, many of them have a secondary type to resist it. This thing has major issues with Crobat and Milotic.


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Shaymin @ Leftovers (Natural Cure)
Calm 252Hp/4SpA/252SpD
Aromatherapy
Grass Knot
Synthesis
Toxic
If only I could get a fifth moveslot... This does exactly what a wall should, while being able to hit quite hard for a wall. Easily walled, but causes all sorts of problems for opposing special attackers. I usually toxic when I expect a switch. Aromatherapy is always nice to have.


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Camerupt @ Leftovers (Solid Rock)
Relaxed 252HP/128Def/128SpD
Stealth Rock
Earthquake
Flamethrower
Explosion
Mixed attacking is always nice, even if its offensive stats are low. Makes a good switch in for Registeel or just to eat electric attacks. So long as I can avoid water attacks, it usually does ok. I really wish Explosion blew away stealth rock or something though... I'm considering switching this guy for Claydol, but I had it on my old team, and he was even worse that this mon has been.


The biggest problems I've had aren't so much problems as they are Pokemon that just need to be banned from UU. Shaymin, Milotic, Registeel, Crobat, Abomasnow, and Raikou cause me the most grief. I also have problems with Venasaur and Clefable. Unfortunately, I've yet to come up against any rain/sun teams.
 
I really like your 'canth lead, and the way that it handles common leads well and it ensures that nothing can really switch in safely. Waterfall / Head Smash gives you great neutral coverage in UU too, switching to EdgeQuake wouldn't be worth it unless you are really intent on hitting Toxicroak / Poliwrath lol. I was going to suggest it, but I think running EdgeQuake wouldn't really be worth it, as you will be losing the dual STAB. I want to ask if it's really worth running ResTalk though, it seems to be a very specific set, at the cost of two moveslots. It might be a good idea to run a Rock Polish or a Choice Band set there instead. You will still ruin common leads, but it will be able to handle a larger variety of threats due to the extra move coverage. You could even set up an early game sweep with a Rock Polish set, I'll at least give you the sets for consideration:

Relicanth @ Life Orb / Choice Band
Adamant \ Jolly Nature / Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
~ Head Smash
~ Earthquake
~ Waterfall / Aqua Tail
~ Double Edge / Rock Polish

Either of these sets would work quite nicely as a lead, you can still Head Smash against lead Crobat / Froslass and come back for a Rock Polish sweep later in the game should you so wish, if you plan to use the Life Orb set. You could even put Stealth Rock in the last slot of you want to run Choice Band, and then that would free up a moveslot on Camerupt for Rock Polish. As you can see here, there is an endless discussion of options here, but I really think that with ResTalk you are limiting what you can do with your lead.

I don't really know how much I like SubMortar, simply because one mispredict with Stealth Rocks up mean you are unlikely to get a Sub up at all. Life Orb with Sub + Stealth Rock weak is definately a no-go. You're probably easier off running Cross Chop and a Hidden Power in there instead, Hidden Power Ice perhaps? Either way I would definately reccomend changing the EVs to 4 Atk / 252 SpA / 252 Spe, with a Naive Nature. You need a very large investment to get near OHKOing even a 0 HP / 252 Def Calm Chansey, at least with 0 or 4 Atk EVs you will definately 2HKO Chansey, the rest is chucked into SpA and Speed, as its primary role is to sweep on the special side of the spectrum.

Why do you have Fake Out on top, when you plan to Bulk Up on expected switches. Surely they will switch in their "counter" straight away, so you will want to be taking advantage of that by Bulking Up straight off, not faking Out straight off, so why not try running something else in that moveslot. Stone Edge is probably the best Idea in that moveslot to hit flying types that resist your Mach Punch, although Close Combat is also an option that will allow you to pummel things harder.

I like Shaymin and Espeon, there aren't that many dark types in UU really, so I don't think you should be too worried, you could try trick on Espeon as that would help you to screw over something like absol coming in, but also has the added bonus of pretty much ruining Chansey too! It's not that big of a deal though, you have a very good answer to Dark types (Hitmontop) so I don't see them being a large issue. Also, change Earthquake to earth Power on camperupt, Explosion is the only physical attacking move you really need and Earth Power will hit most things in UU harder than Earthquake anyway (except perhaps raikou). I would go with a more offensive EV spread on Camperupt to be honest, something like 252 HP / 252 SpA / 4 Atk seems better, as apart from setting up Stalth Rock, it does want to sit there and actually be able to deal out a bit of damage.

I like the originallity in this team, but I can't help but this that the reason that you are having trouble with the larger sets is that you aren't really "playing with the big boys" you are still running a lot of old UUs that may or may not stand up in the new UU metagame. Changing Shaymin to the offensive set may well help you about against Raikou / Milotic / Abomasnow / other Shaymin, and that will set up Camerupt more by removing Bulky Waters, he can deal with Raikou, Registeel, Veunsaur and possibly Clefable. Running Rock POlish on Camperup might also help you out, that will be a little harder to fit on your team, so for now I will simply give you the Shaymin set:

Shaymin @ Life Orb
Timid Nature / Natural Cure
EVs: 252 SpA / 252 Spe / 4 HP
~ Seed Flare
~ Air Slash
~ Earth Power
~ Rest

Natural Cure + Rest give you good recovery and makes up for the Life Orb, you can really punish Chansey if she switches in on a Seed Flare SpD drop. the rest provides decent coverage hitting other Grass types with Are Slash and Steel types with Earth Power, this will give your team a little more attcking potential, and the little bit of "oomph" that it might need! If you want to look at fitting in Rock Polish Camperupt we can have a look, but we might need to shift a few sets around a bit more than we might wish to =( Just say if you do.

Good luck testing this team, I hope you take some of my idfeas and try them out and get back to me, so that we can continue to improve it and make it as good as possible for you! Good Luck!
 
I really like your 'canth lead, and the way that it handles common leads well and it ensures that nothing can really switch in safely. Waterfall / Head Smash gives you great neutral coverage in UU too, switching to EdgeQuake wouldn't be worth it unless you are really intent on hitting Toxicroak / Poliwrath lol. I was going to suggest it, but I think running EdgeQuake wouldn't really be worth it, as you will be losing the dual STAB. I want to ask if it's really worth running ResTalk though, it seems to be a very specific set, at the cost of two moveslots. It might be a good idea to run a Rock Polish or a Choice Band set there instead. You will still ruin common leads, but it will be able to handle a larger variety of threats due to the extra move coverage. You could even set up an early game sweep with a Rock Polish set, I'll at least give you the sets for consideration:

Relicanth @ Life Orb / Choice Band
Adamant \ Jolly Nature / Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
~ Head Smash
~ Earthquake
~ Waterfall / Aqua Tail
~ Double Edge / Rock Polish

Either of these sets would work quite nicely as a lead, you can still Head Smash against lead Crobat / Froslass and come back for a Rock Polish sweep later in the game should you so wish, if you plan to use the Life Orb set. You could even put Stealth Rock in the last slot of you want to run Choice Band, and then that would free up a moveslot on Camerupt for Rock Polish. As you can see here, there is an endless discussion of options here, but I really think that with ResTalk you are limiting what you can do with your lead.
I love my Relicanth so much that I wanted to keep him alive as long as possible. Restalk can allow it to beat Close Combat Staraptor with a bit of luck, but that's somewhat situational, and Rock Polish would probably be most helpful overall. I'm gonna go give that a try.

I don't really know how much I like SubMortar, simply because one mispredict with Stealth Rocks up mean you are unlikely to get a Sub up at all. Life Orb with Sub + Stealth Rock weak is definately a no-go. You're probably easier off running Cross Chop and a Hidden Power in there instead, Hidden Power Ice perhaps? Either way I would definately reccomend changing the EVs to 4 Atk / 252 SpA / 252 Spe, with a Naive Nature. You need a very large investment to get near OHKOing even a 0 HP / 252 Def Calm Chansey, at least with 0 or 4 Atk EVs you will definately 2HKO Chansey, the rest is chucked into SpA and Speed, as its primary role is to sweep on the special side of the spectrum.
I actually like how Magmortar had been working, and it didnt even have EVs. I'm gonna try leftovers over life orb for a little while. I'll try the special sweeper later if it looks like it'd be more useful.

Why do you have Fake Out on top, when you plan to Bulk Up on expected switches. Surely they will switch in their "counter" straight away, so you will want to be taking advantage of that by Bulking Up straight off, not faking Out straight off, so why not try running something else in that moveslot. Stone Edge is probably the best Idea in that moveslot to hit flying types that resist your Mach Punch, although Close Combat is also an option that will allow you to pummel things harder.
The choice between Fake Out and Bulk Up is all about prediction really. I usually go with Bulk Up early on when I think they're going to switch to a ghost or normal resist that I've yet to see. Then, later in the game (whether they expect bulk up or not) I'll Fake Out. Also, fake out has been necessary on many occasions to take out sweepers. What's funny is when it actually wins me games in tandem with Shaymin's toxic. I've been using this set for a long time and it's one of the few that I feel is really sound. The extra power from Close Combat would be nice, but I'm rarely in a situation when it'd be useful, possibly because my opponents expect it.

I like Shaymin and Espeon, there aren't that many dark types in UU really, so I don't think you should be too worried, you could try trick on Espeon as that would help you to screw over something like absol coming in, but also has the added bonus of pretty much ruining Chansey too! It's not that big of a deal though, you have a very good answer to Dark types (Hitmontop) so I don't see them being a large issue. Also, change Earthquake to earth Power on camperupt, Explosion is the only physical attacking move you really need and Earth Power will hit most things in UU harder than Earthquake anyway (except perhaps raikou). I would go with a more offensive EV spread on Camperupt to be honest, something like 252 HP / 252 SpA / 4 Atk seems better, as apart from setting up Stalth Rock, it does want to sit there and actually be able to deal out a bit of damage.
I've never actually used Trick before, even in ADV, so I'm afraid to predict wrong and look stupid >.< The ability to cripple clefable would be great, though, as it actually gives my team some trouble. I'll give your Camerupt spread a shot and switch EQ for Earth Power. I actually put EQ on mostly in fear of Raikou, who this counters decently, but I haven't seen any, surprisingly. I'm still contemplating switching this guy out for Claydol just to have spin support, but he's pretty useless otherwise.


Sorry, I don't have enough time to finish the response right now. I'll get back to it asap though.
 
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