I don't intend on making a new team every week, I just realized what I was trying to support in my old one leaves my vulnerable to the many counters in the new UU metagame. So my apologies if I am breaking a rule. Also, my team isn't necessarily a real stall breaker, but that's what it has been good at recently.
(M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Waterfall
- Aqua Jet
- Ice Punch
- Taunt
Die Froslass. My fast revenge killer and lead. I like fast taunt leads, though he isn't the fastest, but he's up there. If he has to flee from anything, I'm not losing too much for the team, it will either be from Ambipom or Electrode. Other leads I would just play accordingly, and usually hit them harder and I have a priority move backing me up so I have a pretty good chance of coming out on top of lead fights.
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(M) @ Life Orb
Ability: Steadfast
EVs: 64 HP/252 Atk/194 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Psycho Cut
- X-Scissor
Yup, my favorite pokemon of all time in UU. Deploy on a Milotic, free swords dance, scout team, or kill walls, roshambo, etc. Ok if you guys wanted a little more detail on this guy, I basically just deploy him on a tank that outputs special hits. He gets a swords dance, if they read me and switch in staraptor, not much lost, guess and put a wall in front of staraptor and hope I guessed right. Next time it's more of a tossup, but I'll usually CC the first time through the wall to try and hit staraptor. SD Gallade in UU, with this set, pretty much decimates every wall that tries to get in his way. Slowbro, Claydol, Nidoqueen, Registeel, Steelix, Spiritomb, Quagsire, Uxie, Gastrodon, Special version of Altaria....you name it, he takes the hit and makes way for some fast sweepers. After his purpose is served he gets put into park, or is used to take a hit to get my sweeper in safely etc.
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@ Leftovers
Ability: Clear Body
EVs: 252 HP/196 Atk/60 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Ice Punch
- Earthquake
- Explosion
Good wall, fills in what my team is weak to. Needed a SR'er of some sort, and he does good against Shaymin, even with Earth power. I don't mind trading hits with shaymin, I feel that they are losing more to their team than I am to mine. If I miss with my explode, Houndoom would like to have a word with them and maybe Nasty plot or Dark pulse right away depending on how the opponent has played up to then. Standard Registeel though.
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@ Leftovers
Ability: Levitate
EVs: 252 HP/52 Def/206 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Ice Beam
- Thunderbolt
- Psychic
I'm thinking about changing this one to Uxie. Uxie will be a lot more sturdy and stay in longer, and I really don't need another calm minder with a Nasty plotter and another Calm minder. I think this was the answer I needed, so I'll test this out soon. Looking forward ot Uxie with Reflect/U-turn/yawn/psychic or t wave.
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(M) @ Life Orb
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Flamethrower
- Hidden Power [Fighting]
Houndoom is so cool, love this guy. Nasty plot dark pulses and flamethrowers are so grusome. He definitely fits on my team in terms of type coverage, and it doesn't hurt that he is pretty much a beast late game when prediction is eased a bit.
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(M) @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/158 SDef
Bold nature (+Def, -Atk)
- Shadow Ball
- HP Fighting
- Will-o-wisp
- Calm Mind
Well he was a filler. Again, fills what my team needed. I figured I'd do something a bit different. I might switch taunt for HP fighting, but taunt allows some switch in from my other pokes and for them to set up if they resist attacks. Yeah, he's definitely cool.
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The team has been doing pretty good for what it's worth. But I feel like I have too many pokes that set up, and I need to switch some things up. However, I feel these are the pokemon that support what I want to do, which is kill the opponent in a balanced way. I really don't have a theme, just wanna play the game on all sides. I haven't had encountered too many problems really, just that I find myself wasting a bit of time when I could be using them for something different. Any suggestions? Thanks as always crew.

Ability: Swift Swim
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Waterfall
- Aqua Jet
- Ice Punch
- Taunt
Die Froslass. My fast revenge killer and lead. I like fast taunt leads, though he isn't the fastest, but he's up there. If he has to flee from anything, I'm not losing too much for the team, it will either be from Ambipom or Electrode. Other leads I would just play accordingly, and usually hit them harder and I have a priority move backing me up so I have a pretty good chance of coming out on top of lead fights.
---

Ability: Steadfast
EVs: 64 HP/252 Atk/194 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Psycho Cut
- X-Scissor
Yup, my favorite pokemon of all time in UU. Deploy on a Milotic, free swords dance, scout team, or kill walls, roshambo, etc. Ok if you guys wanted a little more detail on this guy, I basically just deploy him on a tank that outputs special hits. He gets a swords dance, if they read me and switch in staraptor, not much lost, guess and put a wall in front of staraptor and hope I guessed right. Next time it's more of a tossup, but I'll usually CC the first time through the wall to try and hit staraptor. SD Gallade in UU, with this set, pretty much decimates every wall that tries to get in his way. Slowbro, Claydol, Nidoqueen, Registeel, Steelix, Spiritomb, Quagsire, Uxie, Gastrodon, Special version of Altaria....you name it, he takes the hit and makes way for some fast sweepers. After his purpose is served he gets put into park, or is used to take a hit to get my sweeper in safely etc.
---

Ability: Clear Body
EVs: 252 HP/196 Atk/60 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Ice Punch
- Earthquake
- Explosion
Good wall, fills in what my team is weak to. Needed a SR'er of some sort, and he does good against Shaymin, even with Earth power. I don't mind trading hits with shaymin, I feel that they are losing more to their team than I am to mine. If I miss with my explode, Houndoom would like to have a word with them and maybe Nasty plot or Dark pulse right away depending on how the opponent has played up to then. Standard Registeel though.
---

Ability: Levitate
EVs: 252 HP/52 Def/206 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Ice Beam
- Thunderbolt
- Psychic
I'm thinking about changing this one to Uxie. Uxie will be a lot more sturdy and stay in longer, and I really don't need another calm minder with a Nasty plotter and another Calm minder. I think this was the answer I needed, so I'll test this out soon. Looking forward ot Uxie with Reflect/U-turn/yawn/psychic or t wave.
---

Ability: Flash Fire
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Flamethrower
- Hidden Power [Fighting]
Houndoom is so cool, love this guy. Nasty plot dark pulses and flamethrowers are so grusome. He definitely fits on my team in terms of type coverage, and it doesn't hurt that he is pretty much a beast late game when prediction is eased a bit.
---

Ability: Pressure
EVs: 252 HP/100 Def/158 SDef
Bold nature (+Def, -Atk)
- Shadow Ball
- HP Fighting
- Will-o-wisp
- Calm Mind
Well he was a filler. Again, fills what my team needed. I figured I'd do something a bit different. I might switch taunt for HP fighting, but taunt allows some switch in from my other pokes and for them to set up if they resist attacks. Yeah, he's definitely cool.
---
The team has been doing pretty good for what it's worth. But I feel like I have too many pokes that set up, and I need to switch some things up. However, I feel these are the pokemon that support what I want to do, which is kill the opponent in a balanced way. I really don't have a theme, just wanna play the game on all sides. I haven't had encountered too many problems really, just that I find myself wasting a bit of time when I could be using them for something different. Any suggestions? Thanks as always crew.