Alright guys, this is actually my first team built for the new UU. I have all of the teammates now, but I've yet to actually test it. So far this is all in theory. I've noticed that in this new tier waters tend to be a lot more dominant, so while it may not of been very plausable in the old UU, this one allows sunny day to be much more useful. This is for wifi.
Exeggutor@ focus sash
rash - chlyorophyll
evs: 76 Atk / 180 SpA / 252 Spe
-sunny day
-sleep powder
-explosion
-solar beam
Basically it sets up sunny day and attacks, sleep induces, and when it's done BOOM! Pretty obvious as to why it doesn't carry heat rock. :/
raikou@ shell bell
timid
evs: 68 HP / 116 SpA / 72 SpD / 252 Spe
-calm mind
-thunderbolt
-substitute
-hp ground
This is to cover the flying weakness of the team. What he does, is calm mind up and sweep. Hp ground is for any opposing fire that tries to abuse our sunny day. Hopefully with some bulk it'll be able to hit down an opponent if they're a chlorophyll user too after a hit. Shell bell for item clause, because after a calm mind you'll be doing tons of damage and it'll be worth it. I realise it isn't as reliable, but it can actually help recover more than lefties once in awhile. (in a GREAT while.. >.>)
tropius@ life orb
adamant - chlorophyll
evs: 6 HP / 252 Atk / 252 Spe
-swords dance
-leaf blade
-aerial ace
-earthquake
What this does, is come in on something while in sun, force a switch and swords dance. If you don't get it though, you're screwed. >.> If you do, you will hit HARD and fast. Also my fighting counter of the team.
typhlosion@ shuca berry
timid
evs: 4 HP / 252 SpA / 252 Spe
-sunny day
-solar beam
-flamethrower
-Hidden power ice
This thing is the round two sunnybeamer, but it has fire and ice to play with. ;) It has shuca berry to hopefully let it live through an earthquake if it's either outsped or trying to get in a sunny day.
tauros@ choice band
jolly - intimidate
evs: 4 HP / 252 Atk / 252 Spe
-return
-earthquake
-stone edge
-pursuit
This guy is our intimidater. He come in, forces a switch with intimidate and attacks the switch in. Hopefully killing it. Pursuit is there if you think it's worth wasting your choice move on attacking the switch out.
miltank@ leftovers
impish - thick fat
evs: 252 HP / 224 Def / 32 spD
-milk drink
-heal bell
-stealth rock
-body slam
Pretty much our premier wall available to this team. (and only one) It sets up stealth rock and with body slam can even paralyze once in awhile. Thick fat for damage halving. It's worth not having the ability to take on ghosts, as we have others to do this.
Now the only thing I can see being a problem with to this team, is stealth rock. That could really hurt typhlosion. I've thought of putting a spinner on this team, but with the way the resistences are now, I don't really want to mess with it. I'd really appreciate any suggestions for this team.

Exeggutor@ focus sash
rash - chlyorophyll
evs: 76 Atk / 180 SpA / 252 Spe
-sunny day
-sleep powder
-explosion
-solar beam
Basically it sets up sunny day and attacks, sleep induces, and when it's done BOOM! Pretty obvious as to why it doesn't carry heat rock. :/

raikou@ shell bell
timid
evs: 68 HP / 116 SpA / 72 SpD / 252 Spe
-calm mind
-thunderbolt
-substitute
-hp ground
This is to cover the flying weakness of the team. What he does, is calm mind up and sweep. Hp ground is for any opposing fire that tries to abuse our sunny day. Hopefully with some bulk it'll be able to hit down an opponent if they're a chlorophyll user too after a hit. Shell bell for item clause, because after a calm mind you'll be doing tons of damage and it'll be worth it. I realise it isn't as reliable, but it can actually help recover more than lefties once in awhile. (in a GREAT while.. >.>)

tropius@ life orb
adamant - chlorophyll
evs: 6 HP / 252 Atk / 252 Spe
-swords dance
-leaf blade
-aerial ace
-earthquake
What this does, is come in on something while in sun, force a switch and swords dance. If you don't get it though, you're screwed. >.> If you do, you will hit HARD and fast. Also my fighting counter of the team.

typhlosion@ shuca berry
timid
evs: 4 HP / 252 SpA / 252 Spe
-sunny day
-solar beam
-flamethrower
-Hidden power ice
This thing is the round two sunnybeamer, but it has fire and ice to play with. ;) It has shuca berry to hopefully let it live through an earthquake if it's either outsped or trying to get in a sunny day.

tauros@ choice band
jolly - intimidate
evs: 4 HP / 252 Atk / 252 Spe
-return
-earthquake
-stone edge
-pursuit
This guy is our intimidater. He come in, forces a switch with intimidate and attacks the switch in. Hopefully killing it. Pursuit is there if you think it's worth wasting your choice move on attacking the switch out.

miltank@ leftovers
impish - thick fat
evs: 252 HP / 224 Def / 32 spD
-milk drink
-heal bell
-stealth rock
-body slam
Pretty much our premier wall available to this team. (and only one) It sets up stealth rock and with body slam can even paralyze once in awhile. Thick fat for damage halving. It's worth not having the ability to take on ghosts, as we have others to do this.
Now the only thing I can see being a problem with to this team, is stealth rock. That could really hurt typhlosion. I've thought of putting a spinner on this team, but with the way the resistences are now, I don't really want to mess with it. I'd really appreciate any suggestions for this team.