newbie wifi team

So I made this team to battle in 3 pokemon single wifi battles, after a bit of losing, actually a lot of losing. Once this team was complete I won 20 battles in a row, and discovered anyone with a similar rating only shuts off ds before losing. I had far more than 20 shut offs as I notice for some reason ppl really value a rating on that wifi.
Just wondering if you pros can find a way to make it better.
Lead Pokemon
Garchomp, adamant,
252 attack, 252 speed, 4 hp choice scarf
stone edge, dragon claw, earthquake, fire blast.(if I could do it again, I would give him some more defense, as I didnt plan on scarfing him when I made him. I just hated losing to other lead dragons that were running a jolly nature. The extra defense I would have gave him would allow him to survive a outrage from a different scarfed dragon, which was rare. He originally had swords dance instead of flamethrower)
The 252 attk ev spread usually allows a ohko with dragon claw. A unboosted fireblast even with the adamant nature and no spatk investment will typically ohko any scizor thats not sashed. This guy rarely lost a lead off battle. He was lead everytime accept when I'd be fighting conkeldurr, or suicune.

Ferrothorn, brave
252 hp, 252 attack, 4 special defense choice band
gyro ball power whip bulldoze explosion.
This set was my team slayer. So many ppl dont run fire types and if they did bring one out I could just switch in Garchomp and he'd soak it up no problems. Gyro ball is a beast and would often ohko any dragon that somehow slipped past my garchomp, or would come in late battles. Explosion was for the random times someone would have a fire pokemon come at me, which was rare.

Conkeldurr, careful
252 attack, 100 hp, 100 defense, 52 special defense, toxic orb
drain punch, mach bunch, bulk up, payback
This guy was a great fall back option. I didnt chose adamant or brave cause I used toxic orb for a guts boost, which at level 50 takes my attack to 283 which is insane. After a bulk up he'd be around 440. With a drain punch going last its hard to not keep him at full health. The special defense boost and hp boost is great for keeping him from being ohko by anything. Especially since flying moves and psychic moves are so rare on this battle field.

Scizor technician adamant
252 attack, 40 special defense, 212 hp metal coat
swords dance, pursuit, bullet punch, uturn
This guy is a great scout, and a great sweeper on unprepared teams. Super easy to get a swords dance going, and bullet punch the snot out of ppl. I chose a metal coat cause all the good items were taken, and figured a boost to steel sounded good.

Infernape adamant
252 attack 252 speed, 4 spa black belt
U turn mach punch fire blast, close combat
I never used infernape. He was mostly a scare threat to keep ppl honest and make them think twice about sending in ice pokemon. Which typically worked amazing. Stupid team preview. I was gonna use a heatran for the scare, but Infernape is just so cool, although 1 more special attacker may have been in order.

Zoroark Modest
252 spattk 252 speed, 4 def(If I could do it again I would give him less speed and more defense iv's) Psychic Gem
Focus Blast Night Daze Flame thrower Extrasensory
Whenever I would sense a conkeldurr or blaziken lead this guy would go to work. I would typically fake as ferrothorn so as not to scare them off. Laugh as they thought they could get an easy bulk up boost, and blast them with a psychic gem extrasensory that ohko any unboosted special defense one of those guys. The amount of times someone would lead conkeldurr and follow up with scizor who would be ohko by flamethrower before their team knew the wiser was ridiculous. He was also great at rocking skarmory who was a serious threat to my team.
 
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