Greetings Smogon Community! I come to you in need of a little help. I have good team building skills but I seem to need something a little extra to turn it up a notch I was hoping for some constructive criticism of my current team in the hopes of making it a little better. I started with a Genger/Tyranitar/Magnezone offensive core and went from there
With out further ado, here they are!
Changes have been made in Bold
Azelf (lead) @ Focus Sash
Ability: Levitate
Nature: Naive
EVs: 4 HP/ 252 Spe/ 252 Spa
Moveset:
-Explosion
-Fire Blast
-Stealth Rock
-Taunt
It's your basic Azelf lead. I went with Azelf as my lead over a faster SRer like Aerodactyl due to its access to Explosion. Fire Blast is to deal with a Metagross lead, as Psychic is useless, more often than not. The only lead I have found that Azelf has serious problems with is Machamp due to the Payback/Bullet Puch routine, but a quick explosion usually clears things up. Fake Out leads, like Infernape, can be a problem though because they usually aim for a 2HKO and carry a Focus Sash of their own to mess up an effective Explosion. Anything Azelf can't kill outright will be left so weak it can easily be devoured by the rest of the team.
Jirachi @ Choice Scarf
Ability: Serene Grace
Nature: Adamant
Evs: 252 Atk/ 252 Spe/ 4 Spd
Moveset:
-Fire Punch
-Ice Punch
-Iron Head
-Trick
A Jirachi that is meant to be a jack-of-all-trades. It can come in for a revenge kill or come in on a resisted attack, screw over the enemy with Trick and proceed to do as much damage as possible. Jirachi covers many of the weaknesses of the other members of the team to allow for the best coverage, also, flinch haxing is always a good way to go. The only reason this Jirachi is Adamant as opposed to something better is because that is the Jirachi I have available to me, and being unable to breed, I'm stuck with it.
Vaporeon@Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 188 HP/252 Def/68 Spe
Moveset:
-Surf
-HP: Electric
-Protect
-Wish
Rotom-H@Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 4 HP/ 252 Spe/ 252 Spa
Moveset:
-Overheat
-Thunderbolt
-Shadow Ball
-Trick
Magnezone@Leftovers
Nature: Modest
Ability: Magnet Pull
EVs: 172 HP/ 84 Spe/ 252 Spa
Moveset:
-HP: Grass
-Substitute
-Thunderbolt
-Thunder Wave
Magnezone is a great way to deal with the obnoxious bird Skarmory, keeping it from running away and crushing it with Thunderbolt. Spreading paralysis is also a great thing. Ground-types who want to come in for a quick OHKO will be beaten back by Hidden Power: Grass. Magnezone also works along side Gengar to allow for a late-game Tyranitar sweep by eliminating pesky Water-types who would ruin Tyanitar's fun.
Tyranitar@Choice Band
Nature: Adamant
Ability: Sand Stream
EVs: 44 HP/ 252 Atk/ 214 Speed
Moveset:
-Aqua Tail
-Crunch
-Pusuit
-Stone Edge
This Tyranitar is designed with a late-game sweep in mind, but can also be useful mid game if called for. The Expert Belt is to bluff a Choice Band, since I don't really like Choice items, as my prediction skills are still well below par. The Aqua Tail is usually unexpected and is great for dealing with opposing Tyranitar and other Rock- and Ground-types. Crunch and Stone Edge provide good STABed type coverage, while the usual Pursuit deals with anyone who wants to run away.
Conclusion: This team covers most of OU's top threats but I have had problems with Flygon getting in my way and screwing me over. Other potential threats include:
-Lucario: usually gets handled by Gengar but is a problem if it can Crunch before I can put it to sleep
-Metagross: If it is packing Aglility I have had problems when Jirachi is already out of the picture, as it can easily out speed and crush anything I throw at it
-Infernape: This guy could causes problems if it is running a super fast variety, but can be taken out by Tyranitar
-Gyarados: Magnezone or Jolteon should handle this guy but if he has a few DDs under his belt he is a problem, the RestTalk variety is also dangerous
-Flygon: Another who is a problem if seen with a Choice Scarf and can out speed both Jirachi and Tyranitar, who are its main counters
With out further ado, here they are!
Changes have been made in Bold
Azelf (lead) @ Focus Sash

Ability: Levitate
Nature: Naive
EVs: 4 HP/ 252 Spe/ 252 Spa
Moveset:
-Explosion
-Fire Blast
-Stealth Rock
-Taunt
It's your basic Azelf lead. I went with Azelf as my lead over a faster SRer like Aerodactyl due to its access to Explosion. Fire Blast is to deal with a Metagross lead, as Psychic is useless, more often than not. The only lead I have found that Azelf has serious problems with is Machamp due to the Payback/Bullet Puch routine, but a quick explosion usually clears things up. Fake Out leads, like Infernape, can be a problem though because they usually aim for a 2HKO and carry a Focus Sash of their own to mess up an effective Explosion. Anything Azelf can't kill outright will be left so weak it can easily be devoured by the rest of the team.
Jirachi @ Choice Scarf

Ability: Serene Grace
Nature: Adamant
Evs: 252 Atk/ 252 Spe/ 4 Spd
Moveset:
-Fire Punch
-Ice Punch
-Iron Head
-Trick
A Jirachi that is meant to be a jack-of-all-trades. It can come in for a revenge kill or come in on a resisted attack, screw over the enemy with Trick and proceed to do as much damage as possible. Jirachi covers many of the weaknesses of the other members of the team to allow for the best coverage, also, flinch haxing is always a good way to go. The only reason this Jirachi is Adamant as opposed to something better is because that is the Jirachi I have available to me, and being unable to breed, I'm stuck with it.
Vaporeon@Leftovers

Ability: Water Absorb
Nature: Bold
EVs: 188 HP/252 Def/68 Spe
Moveset:
-Surf
-HP: Electric
-Protect
-Wish
Rotom-H@Choice Scarf

Ability: Levitate
Nature: Timid
EVs: 4 HP/ 252 Spe/ 252 Spa
Moveset:
-Overheat
-Thunderbolt
-Shadow Ball
-Trick
Magnezone@Leftovers

Nature: Modest
Ability: Magnet Pull
EVs: 172 HP/ 84 Spe/ 252 Spa
Moveset:
-HP: Grass
-Substitute
-Thunderbolt
-Thunder Wave
Magnezone is a great way to deal with the obnoxious bird Skarmory, keeping it from running away and crushing it with Thunderbolt. Spreading paralysis is also a great thing. Ground-types who want to come in for a quick OHKO will be beaten back by Hidden Power: Grass. Magnezone also works along side Gengar to allow for a late-game Tyranitar sweep by eliminating pesky Water-types who would ruin Tyanitar's fun.
Tyranitar@Choice Band

Nature: Adamant
Ability: Sand Stream
EVs: 44 HP/ 252 Atk/ 214 Speed
Moveset:
-Aqua Tail
-Crunch
-Pusuit
-Stone Edge
This Tyranitar is designed with a late-game sweep in mind, but can also be useful mid game if called for. The Expert Belt is to bluff a Choice Band, since I don't really like Choice items, as my prediction skills are still well below par. The Aqua Tail is usually unexpected and is great for dealing with opposing Tyranitar and other Rock- and Ground-types. Crunch and Stone Edge provide good STABed type coverage, while the usual Pursuit deals with anyone who wants to run away.
Conclusion: This team covers most of OU's top threats but I have had problems with Flygon getting in my way and screwing me over. Other potential threats include:
-Lucario: usually gets handled by Gengar but is a problem if it can Crunch before I can put it to sleep
-Metagross: If it is packing Aglility I have had problems when Jirachi is already out of the picture, as it can easily out speed and crush anything I throw at it
-Infernape: This guy could causes problems if it is running a super fast variety, but can be taken out by Tyranitar
-Gyarados: Magnezone or Jolteon should handle this guy but if he has a few DDs under his belt he is a problem, the RestTalk variety is also dangerous
-Flygon: Another who is a problem if seen with a Choice Scarf and can out speed both Jirachi and Tyranitar, who are its main counters