Project Next Best Thing: USUM UU (Week 45: Jellicent - Submissions)

daunt vs

Of Course You Won't
is a Tiering Contributor
Rest talk is the only set that I would use
ZSunny day is a good one but cant still break blissey :psycry:
And the band I would prefer some mixed set with z fight to lure blissey
Flame charge I don’t like cause you cant break things and at +1 scarfers still rk u
Zhaze is an interesting one but only once recover I dislike with wish pass maybe can work
Sub+3 atks is a cool set but I find too similar to subtoxic

I vote restalk
 
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Darksafadao

best of the second options
The voting this week is as it follows:

Draconiclepus - 5
Nightingales - 4
Smallsmallrose - 4
Steel with it - 1

With this we have DraconicLepus as our winner in this round! Congrats, cute user, you and your set will be added to the hall of fame.

--------------------------



And the pick this time is no other than the fire monkey: Infernape! With its STAB combination, great speed tier and good variety of options on what to run, it should be a fun choice for this. However, the sets below are blacklisted:

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Gunk Shot / Stone Edge


Infernape @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Mach Punch / Gunk Shot / Stone Edge


Infernape @ Fightinium Z / Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Vacuum Wave / Grass Knot
- Focus Blast


Infernape @ Life Orb
Ability: Blaze / Iron Fist
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Overheat / Fire Blast
- Close Combat
- Grass Knot / Mach Punch
- Gunk Shot / Mach Punch


Infernape @ Electrium Z / Firium Z / Fightinium Z / Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch / Mach Punch


Infernape @ Leftovers
Ability: Blaze
EVs: Fat EVs
??? Nature
- Flamethrower
- Will-O-Wisp
- Slack Off
- Stealth Rock

Submissions are due to Friday. Have fun!
 
(Infernape is a Super Saiyan lol)
Sub Endeavor Infernape
Infernape @ Flame Plate
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 HP
- Substitute
- Endeavor
- Flare Blitz
- Close Combat/Some other filler that isn’t STAB

The early bird catches the worm. So with 108 base Speed, Infernape is the fastest non mega Sub Endeavor user in the tier (Zeraora better fuck off). Infernape has been seen as the tier’s revenge killer so it should by its very nature force your opponent to switch out. This gives you opportunities to get behind a Sub and then click Endeavor for easy chip on your opponent. Flame Plate boosted Flare Blitz should give you nice recoil to boost your Endeavors. Blaze also pushes your Flare Blitz even farther at low so you can nuke any mon coming in before you die by recoil. Health IVs have also been minimized to 0 so that you can maximize Endeavor.
 
Infernape @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Slack Off
- Fire Punch
- Mach Punch

Alright so infernape has a lot of set up options, let’s choose another. Bulk up is a cool option due to boosting attack and defensive, which could potentially let it set up on a BP locked scizor, or set up on a passive mon with a move it resists, fire punch and Mach punch are both stab, boosted by iron fist and Mach punch allows for priority. Could be more memey and add max special defense but nah. Slack off gives reliable recovery. Leftovers chosen to keep it healthy as well.
 
Infernape @ Life Orb
Ability: Iron Fist
EVs: 68 Atk / 188 SpA / 252 Spe
Hasty Nature
- Mach Punch
- Flamethrower
- Grass Knot
- U-turn

Lepus sniped me for bulk up (cri). As Lepus mentioned above, Nape has lots of setup options, Work Up being one of them. Work up allows Infernape to be one of the best mixed breakers in UU. Mach Punch for priority+STAB and being able to hit scarf krook after it is weakened. Grass knot is there for bulky waters and grounds. At +1 Nape obliterates Hippowdon and 2HKOs Suicune. Flamethrower for fire STAB that can hit a majority of the metagame with A good chunk of damage. And finally U-Turn for momentum. Life Orb is utilized so that Nape can get that small damage boosts that it NEEDS to ensure KOs on the likes of Hippowdon and a 2hko on Suicune.

+1 188 SpA Life Orb Infernape Grass Knot (100 BP) vs. 252 HP / 40 SpD Suicune: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
+1 188 SpA Life Orb Infernape Grass Knot (120 BP) vs. 252 HP / 176 SpD Hippowdon: 437-515 (104 - 122.6%) -- guaranteed OHKO
+1 188 SpA Life Orb Infernape Grass Knot (60 BP) vs. 40 HP / 216 SpD Alomomola: 273-322 (56.7 - 66.9%) -- guaranteed 2HKO after Leftovers recovery
+1 188 SpA Life Orb Infernape Flamethrower vs. 0 HP / 4 SpD Cobalion: 608-717 (188.2 - 221.9%) -- guaranteed OHKO
 
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A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Work Up
- Mach Punch
- Thunder Punch/Slack Off
- Flare Blitz/Fire Punch

Lepus sniped me for bulk up (cri). As Lepus mentioned above, Nape has lots of setup options, Work Up being one of them. A mixed set can also work with Work Up but I will be using a full out physical set. After a Work Up boost, Nape becomes a devastating force being able to 2hko a chunk of the metagame with the combination of its moveset. Its moveset consists of Work Up for getting boosts, Mach Punch for priority and STAB (while nailing threats like scarf krook), Thunder punch for bulky waters such as Cune and Flare Blitz to nuke things. Slack Off is a choice to have reliable recovery over Thunder Punch which comes at the price of beating bulky waters. Finally, Fire Punch can be used over Flare blitz for less damage but no drawback. Life Orb is there to let it hit harder.
infernape DOES get swords dance, you're gonna have to make this mixed in order for it to actually be accepted as a set.
 
Specially Defensive WoW Infernape

Infernape @ Leftovers
Ability: Blaze
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Will-O-Wisp
- Slack Off
- Taunt
- U-turn

Here we have a support Infernape with the classic WoW in order to cripple many physical attackers thanks to its Spe, even (almost) uninvested.
Slack Off + Leftovers (alongside max HP) are here for recovery, while Taunt is here to prevent the opponent to use utility and set-up moves in general.
U-turn is here in order to have a (quite) fast way to keep the momentum and, luckily, Infernape is neutral to SR.

This Infernape loves to have partners because it is not able to pressure the opponent if it is left alone.
 
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dingbat

snek
is a Top Tiering Contributor Alumnus
lead ape

infernape @ focus sash
ability: blaze
252 spA / 4 spD / 252 spe
timid nature
-stealth rock
-fire blast/vacuum wave
-endeavor
-taunt/vacuum wave

Woulda been a much more practical set had hippo not become so popular and gliscor stayed here, but anyways. Ya set the rocks and if ya opponent decides it's a smart idea to try to kill ya and he's slower than ya, ya opponent better have something he's willing to sack to 1 hp. Alternatively, ya abuse blaze-boosted fire blast and watch shit take bigboi damage.

yes, lycanroc is faster and also has rocks, endeavor, and priority, but who gives a fuck
 

Infernape @ Weakness Policy
Ability: Blaze
EVs: 252 SpA / 4 Def / 252 Spe
Naive Nature
- Close Combat
- Endure
- Fire Blast
- Vacuum Wave

This set leverages Infernape's weakness to common attacking types such as Water and Ground. Endure allows Infernape to survive the incoming super effective attack, which then causes Weakness Policy to trigger, granting +2 SpA and +2 Atk, as well as placing Infernape into Blaze range.

This transforms Infernape into a deadly mixed Wallbreaker/Sweeper. Decimating teams with a +2 Close Combat and a +2 Blaze Fire Blast, combined with Vacuum Wave for priority control.
 
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aim

pokeaimMD
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Life Orb + Slack Off


Infernape (M) @ Life Orb
Ability: Blaze
EVs: 72 Atk / 184 SpA / 252 Spe
Naive Nature
- Fire Blast
- Close Combat
- Grass Knot
- Slack Off

Slack off is a really cool option on Infernape as it forces switches on a ton of Pokemon. You switch in Infernape on a BP from Scizor as they are trying to weaken you for a late game scizor sweep, slack it right off. You force out blissey, slack off or attack. it's a really neat option that has been running around and is extremely solid vs fatter builds. 72 atk evs guarantees the k0 on blissey after rocks. Slowbro is 2hk0d. Swampert takes 98% min. Solid option that has seen some tournament play.
 
Specs Infernape.png

Infernape @ Choice Specs
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Timid/Naive Nature
- Focus Blast
- Fire Blast
- U-turn/Grass Knot/Vacuum Wave/Gunk Shot
- U-turn/Grass Knot/Vacuum Wave/Gunk Shot

I see bans on posting choice band and scarf sets, but nothing about the 3rd choice item. Infernape has two very strong special STABS that only get nuclear when bolstered by a Choice Specs. it spams it's STABS all day as very little that resists both fire and fighting can shore up the special defense to take this Ape set on. Many common Infernape checks can easily get muscled past and struggle to switch in.
252 SpA Choice Specs Infernape Focus Blast vs. 0 HP / 4 SpD Moltres: 144-169 (44.8 - 52.6%) -- 23.8% chance to 2HKO
252 SpA Choice Specs Infernape Fire Blast vs. 0 HP / 4 SpD Chandelure: 125-147 (47.8 - 56.3%) -- 85.9% chance to 2HKO
Most bulky waters that can handle focus blast are going to get blown away by a specs boosted grass knot.
252 SpA Choice Specs Infernape Grass Knot (80 BP) vs. 252 HP / 4 SpD Slowbro: 268-316 (68 - 80.2%) -- guaranteed 2HKO
252 SpA Choice Specs Infernape Grass Knot (100 BP) vs. 248 HP / 0 SpD Jellicent: 270-318 (66.9 - 78.9%) -- guaranteed 2HKO after Leftovers recovery
If you like Vacuum Wave, it does have some good power here too. Being able to KO a number of common scarfers and faster mons from decent ranges.
252 SpA Choice Specs Infernape Vacuum Wave vs. 0 HP / 4 SpD Hydreigon: 186-218 (57.2 - 67%) -- guaranteed 2HKO
252 SpA Choice Specs Infernape Vacuum Wave vs. 0 HP / 0 SpD Krookodile: 224-266 (67.6 - 80.3%) -- guaranteed 2HKO
252 SpA Choice Specs Infernape Vacuum Wave vs. 0 HP / 4 SpD Cobalion: 218-260 (67.4 - 80.4%) -- guaranteed 2HKO
252 SpA Choice Specs Infernape Vacuum Wave vs. 4 HP / 0 SpD Terrakion: 186-218 (57.4 - 67.2%) -- guaranteed 2HKO
(Hey, not having to worry about speed tieing chipped Cobalion and Terrakion is a neat little bonus, isn't it?)
252 SpA Choice Specs Infernape Vacuum Wave vs. 0 HP / 0 SpD Sharpedo-Mega: 240-284 (85.4 - 101%) -- 12.5% chance to OHKO
Gunk Shot is another option here, as it hits specially bulky fairies and uninvested M-alt pretty hard if you're packing a naive nature.
4 Atk Infernape Gunk Shot vs. 0 HP / 4 Def Primarina: 228-270 (75.7 - 89.7%) -- guaranteed 2HKO
4 Atk Infernape Gunk Shot vs. 0 HP / 4 Def Altaria-Mega: 166-196 (57 - 67.3%) -- guaranteed 2HKO
4 Atk Infernape Gunk Shot vs. 252 HP / 252+ Def Florges: 164-194 (45.5 - 53.8%) -- 3.9% chance to 2HKO after Leftovers recovery
(Sylveon isn't worth a mention here since your fire blast actually hits it harder)
Lastly, U-turn can be used to make you a pivot and hit Lati somewhat harder than your other moves. It could also be good for bringing in a pursuit trapper partner if you want really want Lati removed to let this set run wild, as Lati is probably one of the better checks to this. I hope you like the set!
 
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A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
Right, let's get to it then.

Infernape @ Flame Plate
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 HP
- Substitute
- Endeavor
- Flare Blitz
- Close Combat / Some other filler that isn’t STAB

Infernape @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Slack Off
- Fire Punch
- Mach Punch

Infernape @ Life Orb
Ability: Iron Fist
EVs: 68 Atk / 188 SpA / 252 Spe
Hasty Nature
- Mach Punch
- Flamethrower
- Grass Knot
- Work Up
note: the set listed had U-turn but no work up and the description mentioned work up a lot so i just assumed

Infernape @ Leftovers
Ability: Blaze
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Will-O-Wisp
- Slack Off
- Taunt
- U-turn

Infernape @ Focus Sash
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast / Vacuum Wave
- Endeavor
- Taunt / Vacuum Wave

Infernape @ Weakness Policy
Ability: Blaze
EVs: 252 SpA / 4 Def / 252 Spe
Naive Nature
- Close Combat
- Endure
- Fire Blast
- Vacuum Wave

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 72 Atk / 184 SpA / 252 Spe
Naive Nature
- Fire Blast
- Close Combat
- Grass Knot
- Slack Off

Infernape @ Choice Specs
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Timid / Naive Nature
- Focus Blast
- Fire Blast
- U-turn / Grass Knot / Vacuum Wave / Gunk Shot
- U-turn / Grass Knot / Vacuum Wave / Gunk Shot


y'all know the drill: vote for up to two napes, and it's due Sunday. Go get 'em.
 

justdrew

All dogs go to heaven
is an official Team Rateris a Top Tutor Alumnusis a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a defending SCL Champion
PUPL Champion
Def Killbat and Aim, I don't see any value in the other sets. Setting rocks and hitting something with endeavor is huge and ape does force out a lot so regaining some health to damage later in the game is also really cool.
 

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