Project Next Best Thing (Week 11 - Dragalge)

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Rest talk time baybe

:Mudsdale:
Mudsdale @ Leftovers
Ability: Stamina
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Rest
- Sleep Talk
- Earthquake
- Body Press

No longer will the horse be crippled or forced to switch out by annoying burns and toxics, sleeptalk + rest increases its longevity while not making it overbearingly passive, while also ensuring it can check mons like Rhydon throughout the match in conjuction with the stamina boost.

Moves are simple, besides from the two earthquake is for the stab, while bodypress can eventually get out of control once enough boosts are obtained thanks to stamina. You could run rock slide (to handle centi and char better) or even heavy slam (nails claydol) over body press as well. Evs are from the standard set. This set can't handle special attackers very well, but imo all sets don't unless you're running AV
 

voyage

Banned deucer.

Mudsdale @ Leftovers
Ability: Stamina
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Iron Defense
- Earthquake
- Protect
- Toxic

Mudsdale has a good base defense and a great attack. Maybe the only problem is that it doesn't have a good variety of moves, so it's quite a challenge. But you can try. Here the idea is to maximize your defensive potential with Iron Defense and Toxic + Protect support to press and Left as a recovery method. Thanks to his ability it will be difficult on the physical side.
 

Expulso

Morse code, if I'm talking I'm clicking
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Reserving CB Mudsdale

:ss/mudsdale:
Mudsdale @ Choice Band
Ability: Stamina
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Earthquake
- Rock Slide / Rock Tomb
- Close Combat
- Stealth Rock / Heavy Slam

Mudsdale's 125 Attack makes it one of the strongest Pokemon in the tier. This allows it to run more offensive sets than the defensive set it typically runs. A Choice Band makes Mudsdale's Earthquake extremely powerful; many teams somewhat lazily rely on Vaporeon, Jellicent, or Vileplume to deal with Ground-types, and they cannot handle CB Mudsdale at all.

252+ Atk Choice Band Mudsdale Earthquake vs. 252 HP / 200+ Def Vaporeon: 273-322 (58.8 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Mudsdale Earthquake vs. 248 HP / 124+ Def Jellicent: 271-321 (67.2 - 79.6%) -- guaranteed 2HKO
252+ Atk Choice Band Mudsdale Earthquake vs. 252 HP / 160+ Def Vileplume: 229-270 (64.6 - 76.2%) -- guaranteed 2HKO after Black Sludge recovery

You are slower than these Pokemon, but Mudsdale's great bulk means that a Scald or Giga Drain only does about 60% (50% from Jelli), meaning that you can survive and KO them if they go for the attack (or just switch out and KO them next time).

Rock Slide hits Charizard and Xatu. Rock Tomb can be cool in order to stop Xatu from Roosting before you attack and taking only neutral damage from Rock Slide.

Close Combat provides strong neutral coverage against Grass-types such as Rotom-Mow and Exeggutor-Alola, while also punishing Porygon2 that might try to use Mudsdale to get a Stamina boost.
252+ Atk Choice Band Mudsdale Close Combat vs. 0 HP / 0 Def Exeggutor-Alola: 239-282 (72.2 - 85.1%) -- guaranteed 2HKO
252+ Atk Choice Band Mudsdale Close Combat vs. 0 HP / 0 Def Rotom-Mow: 198-233 (82.1 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Mudsdale Close Combat vs. 252 HP / 4 Def Eviolite Porygon2: 306-360 (81.8 - 96.2%) -- guaranteed 2HKO

Finally, the last slot is kinda filler. Choice user as Rocker is nice for offensive teams, since it combines hazards + wallbreaking in one mon. If you already have a Stealth Rock user, Mudsdale can run Heavy Slam to hit random stuff like Exeggutor (the original one), Gourgeist, and Silvally-Fairy harder.


here's a replay of it in RUgged Mountain (see turns 51-54) https://replay.pokemonshowdown.com/gen8ru-1117849623-jc5yxxo3sftl8avr06bz3ad5ch99969pw
 

Katy

Banned deucer.
sub tox

:ss/Mudsdale:
Mudsdale @ Leftovers
Ability: Stamina
EVs: 252 HP / 196 Def / 60 SpD
Impish Nature
- Earthquake
- Stealth Rock / Rock Slide
- Substitute
- Toxic


mudsdale behind a substitute is able to use a free earthquake or setting up stealth rocks safely and is also able to heavily poison the opposing pokémon. it has the benfits of stalling out the opposition with status as when mudsdale is behind the sub and spreads out toxic the opposition has to break the substitute first. this mudsdale set also achieves that ground-resistant or ground-immune pkmn are not able to come in safely. Xatu is the only thing which can be really annoying for this set, but in overall this set acts as an annoyance for the opponent.​
 
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Reserving sub roost (Sorry it took quite a while to edit lol)
:sm/vikavolt:
Vikavolt @ Metronome
Ability: Levitate
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Bug Buzz
- Substitute

Vikavolt utilizes this set to break cores, get a sub up agaisnt something passive, and wreak havoc with metronome boosted attacks. Roost is for reliable recovery, and while it does miss out extra coverage in energy ball, its SPA is no joke, which it can capitalize on the fact that the mons that wall it's dual stab don't have the best SPDEF (rhydon)

Speed EVs is to outspeed jellicent before it can taunt you, the rest dumped into HP and max SPA. Pretty simple.
 
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Reserving Agility

1595308811893.png

Vikavolt @ Heavy-Duty Boots / Metronome
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Energy Ball
- Bug Buzz

At +2 and with this EV spread it reaches 370 Speed, outpacing a good chunk of the non-Scarf Pokemon in the metagame. It has incredibly solid coverage with 3 slots and hits like a truck still. It mainly has the element of surprise going for it, and well as its unique defensive typing and decent overall bulk giving it many opportunities to switch into many threats in the metagame and combined with Boots (though you can replace them with Metronome for extra power at the cost of needing a hazard remover) it can lure in checks to the Sticky Web set. This bulk and typing IMO gives this set a reason to be used over something like Heliolisk or even Magneton. Of course, this set crumbles to some other forms of speed control, but remove those and you have a recipe for success. Modest is recommended because it has a much better chance of OHKOing threats.
 
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Katy

Banned deucer.
choice specs

:ss/Vikavolt:
Vikavolt @ Choice Specs
Ability: Levitate
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Energy Ball
- Thunderbolt
- Volt Switch


choice specs-:vikavolt: hits very hard as its 145 base sp.att is really powerful. to complement that i put a choice specs on vikavolt and vikavolt can run rampant. its moves are simple, it has bug buzz as its main-stab, thunderbolt as its secondary-stab and olt switch as another secondary-stab and it lets you switch out from pkmn with dealing a lot of damage. energy ball rounds this set up pretty nicely and it hits pkmn like mudsdale, runerigus and rhydon.
bug buzz hits targets like dhelmise pretty hard and its ev'd to outspeed non-rapid spin-boosted dhelmise, bug buzz furthermore hits rotom-mow and also vileplume. thunderbolt / volt switch hit targets like jellicent and braviary.
in overall vikavolt in conjunction with the item choice specs is a dangerous wallbreaker and hard hitter and it has the movepool to hit a lot of pkmn in the ru-tier for at least neutral damage.
 
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voyage

Banned deucer.

Vikavolt @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Toxic
- Roost
- Discharge
- Bug Buzz

Well, it is a bit difficult to find a more or less decent set of Vikavolt now but I think it has more profit than the previous one. Well, its strength is not speed, that is clear, but it has interesting bulk and a brutal base SpA. The idea with this version is to play a bit with status and hitting hard. Dicharge in addition to stab can count as support for a second status and thus take advantage of that poor speed and take it in your favor. Roost is the best recovery method that allows me to last longer and Heavy protects me from SR.
 
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Reserving sub roost (Sorry it took quite a while to edit lol)
:sm/vikavolt:
Vikavolt @ Metronome
Ability: Levitate
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Bug Buzz
- Substitute

Vikavolt utilizes this set to break cores, get a sub up agaisnt something passive, and wreak havoc with metronome boosted attacks. Roost is for reliable recovery, and while it does miss out extra coverage in energy ball, its SPA is no joke, which it can capitalize on the fact that the mons that wall it's dual stab don't have the best SPDEF (rhydon)

Speed EVs is to outspeed jellicent before it can taunt you, the rest dumped into HP and max SPA. Pretty simple.
SubRoost by SpookMÆN
Reserving Agility

View attachment 263316
Vikavolt @ Heavy-Duty Boots / Metronome
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Energy Ball
- Bug Buzz

At +2 and with this EV spread it reaches 370 Speed, outpacing a good chunk of the non-Scarf Pokemon in the metagame. It has incredibly solid coverage with 3 slots and hits like a truck still. It mainly has the element of surprise going for it, and well as its unique defensive typing and decent overall bulk giving it many opportunities to switch into many threats in the metagame and combined with Boots (though you can replace them with Metronome for extra power at the cost of needing a hazard remover) it can lure in checks to the Sticky Web set. This bulk and typing IMO gives this set a reason to be used over something like Heliolisk or even Magneton. Of course, this set crumbles to some other forms of speed control, but remove those and you have a recipe for success. Modest is recommended because it has a much better chance of OHKOing threats.
Agility by Melons-N-Soda
choice specs

:ss/Vikavolt:
Vikavolt @ Choice Specs
Ability: Levitate
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Energy Ball
- Thunderbolt
- Volt Switch


choice specs-:vikavolt: hits very hard as its 145 base sp.att is really powerful. to complement that i put a choice specs on vikavolt and vikavolt can run rampant. its moves are simple, it has bug buzz as its main-stab, thunderbolt as its secondary-stab and olt switch as another secondary-stab and it lets you switch out from pkmn with dealing a lot of damage. energy ball rounds this set up pretty nicely and it hits pkmn like mudsdale, runerigus and rhydon.
bug buzz hits targets like dhelmise pretty hard and its ev'd to outspeed non-rapid spin-boosted dhelmise, bug buzz furthermore hits rotom-mow and also vileplume. thunderbolt / volt switch hit targets like jellicent and braviary.
in overall vikavolt in conjunction with the item choice specs is a dangerous wallbreaker and hard hitter and it has the movepool to hit a lot of pkmn in the ru-tier for at least neutral damage.
Specs by Katy

Vikavolt @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Toxic
- Roost
- Discharge
- Bug Buzz

Well, it is a bit difficult to find a more or less decent set of Vikavolt now but I think it has more profit than the previous one. Well, its strength is not speed, that is clear, but it has interesting bulk and a brutal base SpA. The idea with this version is to play a bit with status and hitting hard. Dicharge in addition to stab can count as support for a second status and thus take advantage of that poor speed and take it in your favor. Roost is the best recovery method that allows me to last longer and Heavy protects me from SR.
Toxic by Byakko
 
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