NFE!

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Piloswine @ Eviolite
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Icicle Spear

He is on this team for the great Ice/Ground coverage plus a backup rock user incase pineco dies and i didn't get them up. thickfat is handy because it counters murkrows weaknesses great and its offensive premise while being bulky is great too. With its moves it does huge damage to rock, flying, fire, grass (especially jumpluff) poison (which the rest of this team struggles with somewhat) and steel types.

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Gurdurr @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch

He is my setup sweeper on the physical side with nifty fight ice coverage it can scare out ice types easily and hurt grass types not named tangela (thats what haunter's for) and it can take on alomomola with some prediction. it can tackle misdreavious and not worry about the burn and take it down eventually with icepunch if the opponent is not prepared.

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Haunter @ Choice Scarf
Trait: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Shadow Ball
- Sludge Bomb
- Trick
- Hidden Power [Ground]

Haunter is my revenge killer considering his blazing fast speed and solid special attack. plus with ghost typing it can block rapid spinners. It can come in on alomomola easily weather its a waterfall or more likely the predicted toxic and trick the choice scarf on to it crippling it the rest of the match. even if a skuntank comes in i can just trick the scarf on to it if i predict a sucker punch or switch in. if i get the trick on the sucker punch i can switch out safely. if it is tricked into pursuit if gives me a safe switchin to a counter (such as piloswine).

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dont step on me (Pineco) @ Eviolite
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Rapid Spin
- Spikes
- Stealth Rock
- Toxic Spikes

He is here for setting up hazards mostly and having rapid spin. if the opponent has no rapid spinner or grounded poison i just start setting up because the sooner the better. if they have a grounded poison i forgo the toxic spikes and set up spikes. if they only have a rapid spinner but no grounded poison then i go toxic spikes because even if they bring there spinner in its badly poisoned. then swap to haunter for spin blocking and then KO it so the hazards stay. pineco helps out Murkrow and munchlax since munchlax can whirlwind and hurt the opponents that way while murkrow can toxic stall with priority sub and roost.

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Munchlax @ Eviolite
Trait: Thick Fat
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Body Slam
- Whirlwind
- Rest
- Sleep Talk

My special wall that can tank any special attack and either KO it in return with body slam, whirlwind it out (entry hazards go nicely with it) or just stall them out with rest and sleep talk. It can take any special attack nicely (even gardevoirs focus blast) it forces switches and racks up residual damage.

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Murkrow @ Eviolite
Trait: Prankster
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Dark Pulse
- Roost
- Substitute
- Calm Mind

Basically i brought it on for a counter to musharna because munchlax could not do it if musharna was his last pokemon. murkrow works surprisingly well with pineco for stalling out and forcing switches. with calm mind and max defence bulk it can tank hits for a while and the more turns it gets the deadlier it gets. with toxic spikes murkrow can stall out any pokemon that isn't poison or not grounded and even then it can blast a lot of those pokemon away from overpowering them.
 
Munchlax, even though it was RU, isnt a good Pokemon currently. I would use a Defensive Lickilicky to Wishpass and wall Jynx a lot better.
Next, Pineco isn't a great rapid spinner, so I would use Wartortle or Torkoal, based on what you want. Wartortle can defend better and has Scald, while Torkoal has Shell Smash and can be an ofensive spinner.
 
Munchlax, even though it was RU, isnt a good Pokemon currently. I would use a Defensive Lickilicky to Wishpass and wall Jynx a lot better.
Next, Pineco isn't a great rapid spinner, so I would use Wartortle or Torkoal, based on what you want. Wartortle can defend better and has Scald, while Torkoal has Shell Smash and can be an ofensive spinner.

this is a fully NFE team with no full evolutions. i already tried wartortle but it ultimatley fell through since i don't need a dedicated spinner and appreciate the entry hazards much more. i just sent in pineco to lay entry hazards and die. in NU munchlax can wall anything that is attacking with special attacks.(i have yet to run into a pokemon in NU that can 2HKO him with special moves. and the whirlwind goes good with the entry hazards.
 
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