Hey guys and welcome to my second RMT on Smogon. My last team had a few holes in it and you guys patched it up for me, which allowed me to expand on that and experiment with pokes that were foreign to me. I think since my last RMT I tried out about 10 different variations- whether it be replacing ferrothorn for a specially defensive rotom or CB terrkaion for Scizor for a psudeo volt-turn team.
AT A GLANCE
[pimg]455[/pimg][pimg]628[/pimg][pimg]623[/pimg][pimg]212[/pimg][pimg]675[/pimg][pimg]381[/pimg]
But that's enough introduction, lets get into it.
AT A GLANCE
[pimg]455[/pimg][pimg]628[/pimg][pimg]623[/pimg][pimg]212[/pimg][pimg]675[/pimg][pimg]381[/pimg]
But that's enough introduction, lets get into it.
[pimg]455[/pimg]
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Yeah, this thing takes hits from psychical Poke extremely well, and I mean god like. I can bring him in on ANYTHING and slack off/rocks in their face. I did originally have a Tyranitar here and they obviously serve different rolls completely aside from both of course binging the all important sand.
The reason for the switch you ask? Well I also had a psychically defensive Landorus T on the team and Hippowdon is basically that, a Landorus T but with sand.. Well not really, but close enough.
I have not tried the specially defensive variant, but I may if anyone suggests that it is better. Thoughts?
[pimg]628[/pimg]
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ah Ferro, before Jelli was on the team you were replaced by a Rotom-W. But spikes help this team much more than I felt Rotom-W did (sorry mate). I decided to go for dual stab as I find if I carry just gyro I am "walled" harder by rain teams. I rarely use whip, but when I do it's very nice- a taunting Jellicent springs to mind! Leech seed for grieving/recovery. People hate seed so much even if I only get a tick of recovery it often times can force a switch.
The reason I love ferro so much is I enjoy the mind games it can create. Am I going to spike or seed? It's great. I used to run protect but I love gyro for dragons/fast pokes I know I can take a hit or two then retaliate.
[pimg]623[/pimg]
Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 220 SDef / 252 HP / 36 Def
Calm Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt
Spinnn Blockerrrr. I am on the fence about replacing her for Gengar but I'm worried about rain. Right now as it stands I run specially defensive, I find when I run this set I am scared of Donphan and they appear more. Especially on sun teams (ugh) I can take a hit better from Starmie though.
I feel like the 88 speed the defensive/utility counter set runs has a great niche in taunting Skarms etc. I probably should take off scald right now for Shadow Ball or Ice beam as if I taunt a Ferro I usually get smashed by a power whip anyways.
Right now though Jelli is okay, able to wall certain threats such as Keldeo and a BP Lucario. In my mind this is incredible and irreplaceable. Any suggestions?
[pimg]212[/pimg]
Scizor @ Choice Band
Trait: Technician
EVs: 240 Atk / 252 HP / 16 Spe
Adamant Nature
- U-Turn
- Bullet Punch
- Superpower
- Pursuit
This is a pretty original set, eh? Everyone knows this guy by now and it does its job well. Pursuit for trapping (if Celebi/Lati don't have HP fire) U-Turn for momentum and Bullet Punch for revenge killing. This guy usually sits back and waits or I bring him in on a key moment and hope it pays off.
[pimg]675[/pimg]
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Focus Blast
- Earth Power
- Hidden Power [Ice]
- Rock Polish
This slot used to be filled by a Scarf Jolly Terrakion but I replaced him not to long ago due to the fact he wasn't doing much at all and having three choice user sucks. I did run psychic instead of RP but I find when I can get a RP off all that is stopping me is a Healthy Jelli, Celebi and a few priority users. It's very very power, I probably don't have to mention that. One thing I could use some help with is the EVs, not sure what to run at all. Using the default PS ones right now and they aren't always the most optimal.
[pimg]381[/pimg]
Latios @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power-[Fire]
- Trick
This used to be life orb with recover but I find even with recover I get whittled down quickly, especially if I get unexpectedly burnt or toxic'd. In place of the orb I have the powerful specs and in place of recover the trick. Trick is great (when I remember to use it) for crippling walls- I could use some advice on when to use it efficiently though. I sometimes lead with this and just hit Draco and often times people leave it in and just.. die- god forgive if I get a crit lol. HP may be outdated, but I don't see why. Helps with sun teams, and smashes ferro and Scizor. The amount of times people stay in on me and try and pursuit is mind boggling!
Well that's the team, I could use some advice and don't be afraid to suggest replacements. I am open to suggestions of all kinda. Will post some threats later on when I get a bit more time.
Thanks for your time. :]