yes i like nidoking and victini so i made a team with them together. i think they have very good synergy together as nidoking only struggles with ferrothorn blissey and some other things which victini destroys. yes
this is the team:

Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Sludge Wave
- Earth Power
- Ice Beam
Nidoking is one of the most powerful breakers in ss ou even though it is only in uu. the shiny is blue and it looks very cool. life orb and sheer force give you choice specs levels of power while being able to switch moves, essentially allowing you to ohko or 2hko most, if not all pokemon in the tier. sludge wave and earth power are stab, while ice beam and thunderbolt are coverage moves to hit pokemon like landorus gar chomp and slowking on the switch, dealing massive damage.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn
Victini is the second part of the offensive core of this team. heavy duty boots are used so you do not take 25% from rocks. the eve used are meant to maximise the damage output on v create and bolt strike. i found that glaciate hit hard even with the special attack drop. vcreate is basically a nuke: it can deal massive amounts of damage even if the opponent resists. bolt strike is there for coverage hitting bulky waters, and glaciate hits dragons, flyings, grounds, and landorus.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Foul Play
- Knock Off
- U-turn
- Roost
Mandibuzz is the mandatory flying pokemon for our team as 3 of our pokemon are weak to ground, meaning that we need some way to resist it. It also forms a defensive core with clefable, being able to tank many physical hits while hitting back very hard with foul play. knock off is used to cripple some pokemon by removing their items, while roost is used to stall and regain hp. uturn is used to pivot out into our frailer breakers which are kartana and nidoking.
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- U-turn
- Thunderbolt
Tapu Koko is another pivot to help bring our breakers in easily. It has the light clay as its held item so that reflect and light screen can last longer. electric surge is the only ability it has, and also helps to strengthen bolt strike on victini and tbolt on nidoking. reflect and light screen are for allowing the team to take less damage, while uturn allows it to pivot out into a more offensive pokemon. the ev spread is to minimise damage taken while allowing koko to outspeed things.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Sword
- Smart Strike
- Leaf Blade
- Knock Off
kartana is this teams speed control and it can also easily snowball and destroy entire teams. since we are running a choice scarf we can outspend many things except faster scarf pokemon or regieleki. the ev spread given allows for maximum damage while being fast. leaf blade and smart strike are stabs that allow kartana to hit many things. knock off is removal and dark type coverage, while sacred sword can hit steel types that would otherwise wall this pokemon.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Teleport
- Stealth Rock
- Toxic
Clefable is the final pokemon of the team and here we are running a purely defensive set. leftovers allow clefable to consistently heal up damage, while magic guard prevents it from taking damage from things like entry hazards or toxic/burn. the evs used make a specially defensive tank. Wish and teleport allow for any member of the team to be healed up consistently, while stealth rock is this teams entry hazard and toxic is used to cripple set up sweepers like volcarona.
pokepaste here: https://pokepast.es/c682cebd908eb25c
so yes. i am thinking of making koko and possibly clefable more offensive sets, and i am struggling with speed control having only kartana. may i know if thee are good changes to make? also i have no setup sweepers, is that bad? any feedback is appreciated thank you.
this is the team:






Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Sludge Wave
- Earth Power
- Ice Beam
Nidoking is one of the most powerful breakers in ss ou even though it is only in uu. the shiny is blue and it looks very cool. life orb and sheer force give you choice specs levels of power while being able to switch moves, essentially allowing you to ohko or 2hko most, if not all pokemon in the tier. sludge wave and earth power are stab, while ice beam and thunderbolt are coverage moves to hit pokemon like landorus gar chomp and slowking on the switch, dealing massive damage.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn
Victini is the second part of the offensive core of this team. heavy duty boots are used so you do not take 25% from rocks. the eve used are meant to maximise the damage output on v create and bolt strike. i found that glaciate hit hard even with the special attack drop. vcreate is basically a nuke: it can deal massive amounts of damage even if the opponent resists. bolt strike is there for coverage hitting bulky waters, and glaciate hits dragons, flyings, grounds, and landorus.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Foul Play
- Knock Off
- U-turn
- Roost
Mandibuzz is the mandatory flying pokemon for our team as 3 of our pokemon are weak to ground, meaning that we need some way to resist it. It also forms a defensive core with clefable, being able to tank many physical hits while hitting back very hard with foul play. knock off is used to cripple some pokemon by removing their items, while roost is used to stall and regain hp. uturn is used to pivot out into our frailer breakers which are kartana and nidoking.
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- U-turn
- Thunderbolt
Tapu Koko is another pivot to help bring our breakers in easily. It has the light clay as its held item so that reflect and light screen can last longer. electric surge is the only ability it has, and also helps to strengthen bolt strike on victini and tbolt on nidoking. reflect and light screen are for allowing the team to take less damage, while uturn allows it to pivot out into a more offensive pokemon. the ev spread is to minimise damage taken while allowing koko to outspeed things.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Sword
- Smart Strike
- Leaf Blade
- Knock Off
kartana is this teams speed control and it can also easily snowball and destroy entire teams. since we are running a choice scarf we can outspend many things except faster scarf pokemon or regieleki. the ev spread given allows for maximum damage while being fast. leaf blade and smart strike are stabs that allow kartana to hit many things. knock off is removal and dark type coverage, while sacred sword can hit steel types that would otherwise wall this pokemon.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Teleport
- Stealth Rock
- Toxic
Clefable is the final pokemon of the team and here we are running a purely defensive set. leftovers allow clefable to consistently heal up damage, while magic guard prevents it from taking damage from things like entry hazards or toxic/burn. the evs used make a specially defensive tank. Wish and teleport allow for any member of the team to be healed up consistently, while stealth rock is this teams entry hazard and toxic is used to cripple set up sweepers like volcarona.
pokepaste here: https://pokepast.es/c682cebd908eb25c
so yes. i am thinking of making koko and possibly clefable more offensive sets, and i am struggling with speed control having only kartana. may i know if thee are good changes to make? also i have no setup sweepers, is that bad? any feedback is appreciated thank you.
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