Nightmare Jigglypuff vs. Endquote

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Korski

Distilled, 80 proof
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BATTLE ON!

Arena:

ASB Tournament Arena

Rules:

2vs2 Doubles
3-day DQ
2 Recoveries / 5 Chills
Abilities=ONE
Items=OFF
Switch=N/A

Teams:

Nightmare Jigglypuff:
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Marshtomp [Frederick] [Male]
Nature: Adamant
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW Unlocked: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

EC: 5/9
MC: 10
DC: 5/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Bomb
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect
Dig
158.png

Totodile [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
Superpower
Endquote:
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Litwick: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 3/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate, Locked) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (21)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
304.png

Aron: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 2/9
MC: 1
DC: 2/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt] is increased by two (2). Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Attacks: (19)

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst

Magnet Rise

Endeavor
Head Smash
Superpower

Hone Claws
Shadow Claw
Earthquake
Dig

NJ releases 2 Pokes, selects Abilities --> Endquote releases 2 Pokes, selects Abilities, and issues Actions --> NJ issues Actions --> Korski refs
 
"We really haven't got a prayer, guys.
Both our foes can protect themselves and dig underneath us, while Marshtomp can counter, mirror coat, and bide. And I can only make one substitution. Bugger.
Thank god this is a training battle. :)

Spook, use Flame Body please, to set these water-types simmering.
Start off with a Confuse Ray on Totodile. Then, intake twice the amount of light and go for a Solarbeam+Solarbeam combo to rack up some serious damage. (Again on Totodile)
IF Totodile uses Protect, target Marshtomp instead on that action.

Galahad, use Sturdy please. I need you to survive for as long as possible.
Use Hone Claws,then Head Smash Totodile twice.
IF Totodile uses Dig on a1 or a3, replace that action with Dig against Totodile.
 
~ROUND 1 BEGINS~
259.png
158.png

Poke: Marshtomp | Totodile
HP: 100 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.
607.png
304.png

Poke: Litwick | Aron
HP: 90 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Phredd feels the fury!

--------------------

Action 1:

Totodile: Aqua Jet [Litwick] (15 damage, -2 energy, crit fails, Flame Body activation fails)
Marshtomp: Mud Bomb [Aron] (17 damage, -6 energy, crit fails, Acc drop fails)
Aron: Hone Claws (-6 energy, +1 Atk/Acc for 4 Actions)
Litwick: Confuse Ray [Totodile] (-4 energy, Totodile Confused for 2 Actions)

Action 2:

Litwick: SolarBeam x2 Combo [Charge]
Marshtomp: Mud-Slap [Aron] (10 damage, -3 energy, crit fails, Aron -1 Acc)
Totodile: Hurts self in Confusion (-6 HP, -3 energy, Confusion cleared)
Aron: Head Smash [Totodile] (21 damage, -11 energy, crit fails)
Litwick: SolarBeam x2 Combo [Totodile] (45 damage, -40 energy, crit fails)

Action 3:

Marshtomp: Mud Bomb [Aron] (17 damage, -6 energy, crit fails, Acc drop fails)
Totodile: Struggle [RNG for target=Litwick] (8 damage, -3 HP, -5 energy, crit fails)
Aron: Head Smash [Totodile] (15 damage, -15 energy, KO)
Litwick: Cooldown

~ROUND 1 ENDS~
259.png
158.png

Poke: Marshtomp | Totodile
HP: 100 | 0
Energy: 85 | 90
Boosts: None | None
Other: None | None

VS.
607.png
304.png

Poke: Litwick | Aron
HP: 67 | 46
Energy: 56 | 68
Boosts: None | +1 Atk/Acc (2 Actions), -1 Acc
Other: None | None

Nightmare Jigglypuff --> Endquote --> Korski
 
"Keep it up, you guys!

Galahad, bring down Marshtomp's health with an Endeavor! Then use Metal Burst twice to get some revenge!
IF an action misses, push it back!

Spook, start off with Will-O-Wisp, then SolarBeam twice to score some serious damage."
 
~ROUND 2 BEGINS~
259.png

Poke: Marshtomp
HP: 100
Energy: 85
Boosts: None
Other: None

VS.
607.png
304.png

Poke: Litwick | Aron
HP: 67 | 46
Energy: 56 | 68
Boosts: None | +1 Atk/Acc (2 Actions), -1 Acc
Other: None | None

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Aaaaaaaaaaaaaaaaaaand Endquote WINS!

--------------------

Action 1:

Marshtomp: Mud Bomb [Aron] (17 damage, -10 energy, crit fails, Acc drop fails)
Aron: Endeavor (41 damage, -29 energy)
Litwick: Will-o-Wisp (miss, -6 energy)

Action 2:

Litwick: SolarBeam [Charge]
Marshtomp: Mud Bomb [Aron] (17 damage, -14 energy, crit fails, Acc drop fails)
Aron: Metal Burst (21 damage, -13 energy)
Litwick: SolarBeam (30 damage, -8 energy, crit fails)

Action 3:

Litwick: SolarBeam [Charge]
Marshtomp: Mud Bomb [Aron] (12 damage, -18 energy, KO)
Aron: KO'd
Litwick: SolarBeam (8 damage, -12 energy, KO)

~ROUND 2 ENDS~
259.png

Poke: Marshtomp
HP: 0
Energy: 43
Boosts: Done
Other: Gone

VS.
607.png
304.png

Poke: Litwick | Aron
HP: 67 | 0
Energy: 30 | 26
Boosts: None | Done
Other: None | Gone

--------------------

~GG TO BOTH!~

Nightmare Jigglypuff: 2 TC
  • Frederick the MARSHTOMP: 1 EC, 2 MC, 1 KOC
  • Phredd the TOTODILE: 1 EC, 2 MC, 1 DC
Endquote: 2 TC
  • Spook the LITWICK: 1 EC, 2 MC, 1 DC, 1 KOC
  • Galahad the ARON: 1 EC, 2 MC, 1 DC, 1 KOC
Korski: 4 RT.
 
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