
Hi, peepz, today i'm bringing a RMT based on M-Altaria and the Sand Bros, so, let's get started.
Teambuilding Process


So i've decided to start the team on this fantastic core: M-Altaria and Klefki. Klefki helps not only mega Altaria, but all the team with the speed control he brings, it also covers most of Altaria weakness.



Then i decided to put Latios here for Speed Control reasons and to take advantage of this awesome core, both Alt/Klefki can almost completely support Latios, covering his weakness to Dark/Dragon/Ice/Bug/Fairy.




My team suffers a little bit to Bisharp, and i don't have any W-o-W user, so... there's a bait for him! More speed control, a fast Taunt/W-o-W user and a great Ground immunity, extremely useful on helping the 2 last components of the team, they are...






First of all, Ttar, my SR setter, he checks almost all of Latios/Gengar threats, like Talonflame. And, with Ttar, obv we have Excadrill, it makes a fantastic ofensive pressure on the opponents, this guy can clean entire teams so easily, depending on the situation. Exca also helps me killing Fairies and bulky Steel Types in general, like Scizor and Ferrothorn.
In Depth

Compromise (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
EVs: 128 HP / 128 Atk / 44 Def / 208 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
The team Mega. DD M-Altaria deals with a lot of dangerous threats for my team, like Heatran, Ttar and mainly Bisharp. The EV spread helps Alt on handling Choice Banded Scizor Bullet Punch and Bisharp Iron Head with any other that isn't called Life Orb. Return for regular stab, Earthquake deals with Heatrans, Bisharps, Scizors and Ferrothorns (when boosted). DD and Roost doesn't need explanation.

Little Surprise (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Toxic
- Spikes
- Flash Cannon
Altaria's friend. Klefki helps my team a lot with speed control, T-waving any annoying and fast thing that isn't Electric/Ground. Spikes for regular hazard control. This spread allows Klefki to survive Moonblast + Earth Power from M-Diancie, then OHKO it with Flash Cannon. Toxic is here for emergencies.

Disguise (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock
Standard LO Latios, as i say, he can act freely with the suport of Alt/Klefki, rocks aren't a real prob for my team, but Defog is always nice. Roost for durability, Draco is... Draco. Psyshock is important since it's my only way for making pressure on M-Venusaur and Amoongus.

Problem (Gengar) (M) @ Black Sludge
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Substitute
- Taunt
W-o-W is a extremely important move on the actual meta, so, i had to somehow fit it on my team, and i've choose Gengar for this task. As i say, i can bait and burn Bisharps that try to check me, i can subs on the switch/Sucker Punch or just go for a W-o-W, even if the opponent decides to attack normally, i'll outspeed him and just condemn his mon. Taunt + Subs + W-o-W can be so annoying on various situations and i can even do some stall with it. Hex is my unique way of giving direct damage to any mon that doesn't have Sucker Punch or are normal type, obv.

Speck of Fear (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Ice Beam
- Stone Edge
My SR setter and Talonflame check. With fully defensive EVs, Ttar can handle Landorus-T and Garchomp EQ, then give a lot of damage or even KO then with Ice Beam, Crunch for secondary stab and a good coverage mainly to deal with Ghosts. I would run EQ on this slot, but well, i've 2 EQ users on the team already, isn't needed.

Programmed (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 88 Def / 4 SpD / 164 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
On this spread i run something a little bit... unusual. The case is that Sand Rush Excadrill is a HUGE threat for my team, and i need to run a Jolly nature and sufficient EVs to pass Adamant Sand rush Excadrill. Standard attacks, and i've decided to run Swords Dance over Rapid Spin, since i already have a Defogger on my team. Also, SD Excadrill is a little bit unpredictable, and this thing on the sand with +2 Attack and Life Orb is a MONSTER, seriously, this thing is so strong.
Threats

Sand Rush Excadrill is a serious threat to my team, since i need my only Excadrill to kill this thing, or at least +3 Speed on M-Altaria.
Coming soon.
Compromise (Altaria-Mega) (F) @ Altarianite
Ability: Pixilate
EVs: 128 HP / 128 Atk / 44 Def / 208 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Little Surprise (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Toxic
- Spikes
- Flash Cannon
Disguise (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock
Problem (Gengar) (M) @ Black Sludge
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Substitute
- Taunt
Speck of Fear (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Ice Beam
- Stone Edge
Programmed (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 88 Def / 4 SpD / 164 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Ability: Pixilate
EVs: 128 HP / 128 Atk / 44 Def / 208 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Little Surprise (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Toxic
- Spikes
- Flash Cannon
Disguise (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock
Problem (Gengar) (M) @ Black Sludge
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Substitute
- Taunt
Speck of Fear (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- Crunch
- Ice Beam
- Stone Edge
Programmed (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 88 Def / 4 SpD / 164 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
So, that's all, thank you so much if read it all, please leave suggestions to help me improving the team.
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