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Monotype Ninetales [Fire] [QC 2/2] [GP 1/1]

Harpp

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ninetales.gif

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Fire Blast
move 3: Extrasensory / Hypnosis
move 4: Solar Beam
item: Heat Rock
ability: Drought
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Fire teams appreciate Ninetales's Drought ability to summon sun, boosting Fire-type moves for the team and weakening opposing Water-type attacks. A coveted move in Nasty Plot lets it shred apart opposing teams and take up the role of a wallbreaker too. Its access to a strong Grass-type move in Solar Beam, which charges in one turn when sun is up, lets it take care of Rock-, Water-, and Ground-types such as Rhyperior, Jellicent, and Gastrodon. With Nasty Plot and Extrasensory, Ninetales is also able to deal with Toxapex, which can otherwise stomach hits from it. Hypnosis is an option over Extrasensory to put to sleep troublesome Pokemon like Tyranitar and Toxapex on a predicted switch-in. Against defensive teams like Poison, Ninetales should focus on setting up with Nasty Plot to break through the opposition, while against offensive teams like hyper offense Ghost, Ninetales should focus on direct attacking due to the lack of a defensive backbone to tank hits. Maximum Special Attack investment lets Ninetales hit as hard as possible, whereas Maximum Speed investment with a Timid nature allows it to outspeed slower Pokemon such as Indeedee and Obstagoon. Heat Rock maximizes the number of sun turns, increasing the damage of Fire-type moves for Ninetales and its teammates.

All of Ninetales's teammates enjoy its ability to set sun. Charizard appreciates Ninetales's wallbreaking ability that allows it to clean late-game, as well as providing sun to activate Solar Power. In return, Charizard can take care of threats like Dragapult and Tyranitar with Dragon Pulse and Focus Blast, respectively. Choice Band Arcanine forms a good wallbreaking core with Ninetales, weakening each other's checks and counters. Arcanine also appreciates Hypnosis support from Ninetales to further limit its checks like Hippowdon. Cinderace can swap Stealth Rock from its side of the field with Court Change and threaten common hazard setters like Tyranitar with High Jump Kick. Torkoal can provide Ninetales with essential Stealth Rock support to score easier KOs and keep opposing hazards away with Rapid Spin, as they would otherwise undermine Ninetales's potential as a wallbreaker. In addition, Torkoal can set sun against slower weather setters like Pelipper and Hippowdon. Rotom-H can provide Ninetales with Volt Switch and Defog support; additionally, it can run a Nasty Plot set to overwhelm shared checks.

[CREDITS]
- Written by: [[Harpp, 3201110]]
- <Fire> analysis by: [[Harpp, 320110]]
- Quality checked by: [[Decem, 362454], [Havens, 391540 ]]
- Grammar checked by: [[<Estronic>, <240732>]]
 
Last edited:
[SET]
Think Heat Rock is better here. Air Balloon is probably ok as a tech option for Ground, but it's something I would put in full analyses's other options with Heat Rock extending sun being a huge appeal.

Also slash Hypnosis with Extrasensory. Being able to put Pokemon to sleep is really nice when your offensive presence isn't amazing to begin with.

[SET COMMENTS]
" its ability Drought, not only lets it use sun-boosted Fire-type attacks but also weakens damage from Water-type moves "
You can just say how Fire teams appreciate Drought's ability to set sun, and what sun allows it to do. Start the analysis off with this sentence and remove the one before it, the main reason Ninetales is good is because it can set sun, being able to break walls with Nasty Plot is just a side benefit.

Talk about Hypnosis and reflect the Heat Rock change in set comments.

For the team options, I want you to talk about Hypnosis and which Pokemon benefits from it. I want you to state without ambiguity in the first line of the second paragraph how all of Ninetales's teammates enjoy its ability to set sun.

For Charizard, you need to talk about sun powering up Solar Power.

Torkoal is especially important as a sun setter, how they can both set sun to ensure the weather remains set.

QC 1/2
 
Last edited:
-Bit of a nitpick, but "Ninetales" is the Pokemon. When you write a plural sense as "Ninetale's" it implies that the Pokemon's name is "Ninetale", which is false. Change all instances of "Ninetale's" to "Ninetales's".
-"Solar Beam", not "Solarbeam" (It's right on the set but incorrect in the first paragraph)
-Mention that Solar Beam charges in one turn in combination with sun.
-Add Rotom-Heat as a teammate.

QC 2/2
 
Amcheck
Add (AC=Add Comma)
Remove (RC=Remove Comma; RH=Remove Hyphen)
Comments

ninetales.gif

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Fire Blast
move 3: Extrasensory / Hypnosis
move 4: Solar Beam
item: Heat Rock
ability: Drought
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Fire-type teams appreciate Ninetales's Drought ability to setup summon sun, boosting Fire-type moves for the team and weakening damage taken from opposing Water-type attacks. A coveted move in Nasty Plot lets it shred apart opposing teams once it sets up (that's implied) and take up the role of a wallbreaker too. Its Aaccess to a strong Grass-type move in Solar Beam,(AC) which charges in one turn in combination with when sun is up,(AC) lets it take care of Rock-, Water- and Ground-types such as Rhyperior, Jellicent and Gastrodon that stand in its way. With Nasty Plot and Extrasensory, Ninetales is also able to deal with Toxapex,(AC) which can otherwise stomach hits from it. Hypnosis is an option to use over Extrasensory to put to sleep troublesome Pokemon like Tyranitar and Toxapex on a predicted switch-in(RH) (switch-in is only used to refer to a Pokemon that often switches in on certain Pokemon/moves). Against defensive teams like Poison,(AC) Ninetales should focus on setting up with Nasty Plot to break through the opposition,(AC) and while against offensive team like hyper offense Ghost,(RC) Ninetales should focus on direct attacking more due to the lack of a defensive backbone to tank hits. Maximum Special Attack investment lets Ninetales hit as hard as possible,(AC) and whereas Maximum Speed investment with a Timid Nature lets Ninetales allows it to outspeed slower Pokemon such as Indeedee and Obstagoon. Heat Rock increases maximizes (word repetition) the number of Drought sun turns, increasing the damage from of Fire-type moves for it or its teammates.

All of Ninetales's teammates enjoy its ability to set sun. Choice Scarf user like (You don't really mention any other Choice Scarf user besides Zard, so at this point I feel like it's unnecessary) Charizard appreciates Ninetales's wallbreaking ability opposing team for it that allows it to clean late-game,(AC) even better with as well as providing sun powering up to activate Charizard's Solar Power ability. In return, Charizard can take care of threats like Dragapult and Tyranitar with Dragon Pulse and Focus Blast respectively. Choice Band Arcanine forms a good wallbreaking core with Ninetales,(AC) weakening each other's (apostrophe) checks and counters. It Arcanine also appreciates Hypnosis support from Ninetales to further limit its checks like Hippowdon. (fix space) Cinderace can swap Stealth Rock away with Court Change and threaten common hazard setters like Tyranitar with High Jump Kick. Torkoal can provide Ninetales with essential Stealth Rock support to score easier KOs and Rapid Spin to keep opposing hazards away,(AC) from Ninetales as it they undermines its Ninetales's potential to act as a wallbreaker for the team. it is also essential as it In addition,(AC) Torkoal can set sun against slower weather setters like Pelipper and Hippowdon. Rotom-H can provide Ninetales with Volt Switch and Defog support, additionally it can run a Nasty Plot set to overwhelm shared checks.

[CREDITS]
- Written by: [[Harpp, 3201110]]
- <Fire> analysis by: [[Harpp, 320110]]
- Quality checked by: [[Decem, 362454], [Havens, 391540 ]]
- Grammar checked by: [[<username1>, <userid1>]]
 
add remove (comments)
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Fire Blast
move 3: Extrasensory / Hypnosis
move 4: Solar Beam
item: Heat Rock
ability: Drought
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Fire teams appreciate Ninetales's Drought ability to summon sun, boosting Fire-type moves for the team and weakening opposing Water-type attacks. A coveted move in Nasty Plot lets it shred apart opposing teams and take up the role of a wallbreaker too. Its access to a strong Grass-type move in Solar Beam, which charges in one turn when sun is up, lets it take care of Rock-, Water-, (AC) and Ground-types such as Rhyperior, Jellicent, (AC) and Gastrodon. With Nasty Plot and Extrasensory, Ninetales is also able to deal with Toxapex, which can otherwise stomach hits from it. Hypnosis is an option over Extrasensory to put to sleep troublesome Pokemon like Tyranitar and Toxapex on a predicted switch-in (AH). Against defensive teams like Poison, Ninetales should focus on setting up with Nasty Plot to break through the opposition, while against offensive teams like hyper offense Ghost, Ninetales should focus on direct attacking due to the lack of a defensive backbone to tank hits. Maximum Special Attack investment lets Ninetales hit as hard as possible, whereas Maximum Speed investment with a Timid Nature nature allows it to outspeed slower Pokemon such as Indeedee and Obstagoon. Heat Rock maximizes the number of sun turns, increasing the damage of Fire-type moves for it or Ninetales and its teammates.

All of Ninetales's teammates enjoy its ability to set sun. Charizard appreciates Ninetales's wallbreaking ability that allows it to clean late-game, as well as providing sun to activate Solar Power. In return, Charizard can take care of threats like Dragapult and Tyranitar with Dragon Pulse and Focus Blast, (AC) respectively. Choice Band Arcanine forms a good wallbreaking core with Ninetales, weakening each other's checks and counters. Arcanine also appreciates Hypnosis support from Ninetales to further limit its checks like Hippowdon. Cinderace can swap Stealth Rock from its side of the field with Court Change and threaten common hazard setters like Tyranitar with High Jump Kick. Torkoal can provide Ninetales with essential Stealth Rock support to score easier KOs and Rapid Spin to keep opposing hazards away with Rapid Spin, as they would otherwise undermine Ninetales's potential as a wallbreaker. In addition, Torkoal can set sun against slower weather setters like Pelipper and Hippowdon. Rotom-H can provide Ninetales with Volt Switch and Defog support, (RC); (AS) additionally, (AC) it can run a Nasty Plot set to overwhelm shared checks.

[CREDITS]
- Written by: [[Harpp, 3201110]]
- <Fire> analysis by: [[Harpp, 320110]]
- Quality checked by: [[Decem, 362454], [Havens, 391540 ]]
- Grammar checked by: [[<username1>, <userid1>]]
1/1 :blobthumbsup:
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