Ninetales (QC 0/3)

Lilymoding

formerly Kyosuru Jets
name: Sun Support
move 1: Flamethrower
move 2: Will-O-Wisp
move 3: Sunny Day / Rest
move 4: Roar / Sleep Talk
ability: Drought
item: Leftovers / Heat Rock
nature: Bold
evs: 248 HP / 8 Def / 252 SpD

Moves
========

Flamethrower is a basic STAB move with high accuracy and high power. This allows steady damage if necessary. Being boosted by the sun, it's damage is considerate, and shouldn't be taken lightly by those without special defense or HP investments.

Will-o-wisp is a run-of-the-mill stall move, which burns the target. Because of the burn, their attack stat is halved, taking advantage of Ninetales' mediocre defense stat.

Rest is a move that is useful when recovering HP, whereas it is the only non weather based healing move that can restore all HP. Since you are forced to sleep, this gets rid of any dangerous status condition, such as toxic poison. Since this set, if caught alone, doesn't have many offensive capabilities, toxic can render it doomed, so it is nice to get rid if it. Sunny Day can also be used if another weather summoner comes into play and steals the weather.

Sleep talk takes advantage of Rest, being able to use an attack while sleeping. This makes the Rest slot more beneficial, because it acts like an in-game Full Restore, and you can still use moves while asleep, albeit random. Roar can be used to halt an enemy set-up, or just switch out threats.

Set Details
========

Heat Rock extends the length of sun. Due to the infamous weather nerf of gen 6, this is extremely important.

The stat investments in bulk allow it to stay alive and set up its burn without being OHKO'd.

The Bold Nature increases its lacking defense stat, while decreasing unnecessary attack stat.

Usage Tips
========

If there are others who can take advantage if Sun on your team, I recommend you switch to them. The bulk is primarily used for when you need to stay in to re setup weather, if you can hinder the opponents physical power, or if there is not a safe switch. While Ninetales can cripple huge physical threats with burn, it is outclassed by other walls, so try not to leave it in too long.

Team Options
 
Last edited:
Thanks for the support! While I see your point, and that is a very nice.idea, I feel like having this sort of dual usage will allow the use of another mega, like charizard X per se, given Waters buff and its tough claws + sun + STAB fire punch. All in All, I feel like this set-up is only really possible in mega zard Y and Ninetales, and bulky stallers can easily be found elsewhere. This allows an open mega slot.

Btw I updated it
 
Also this gives the mega spot to mega zard x (mentioned above) or better special sweeper megas, such as mega alakazam, or mega gardevoir. Plus charizard does have that SR weakness
 
Hi. I'm not a member of QC so keep that in mind as you read through my advice.

I feel as if an offensive set is simply something Ninetales should not be doing. As an extensive user of Ninetales in BW2OU, I can assure you the defensive set was already far superior to the offensive one. Its role is to set up sun and more importantly keep sun up. This cannot be achieved with such offensive sets as it causes Ninetales to die and its support becomes pointless. Furthermore, this weakness is only compounded by the fact that Drought only lasts for five turns now which means that if you want to use sun you're going to have to make sure that Ninetales can stay alive. As you can see in the preview for Ninetales, an offensive set was not done.

If you want an offensive sun setter then I point you in the direction of Mega Charizard Y. Ninetales' best option is with a defensive Heat Rock set which is already questionable enough when it has to face things such as the ubiquitous Tyranitar and the arguably better Politoed + Swift Swim Pokemon (which gain boosted damage on their primary STAB). Not only is Ninetales too slow to sweep (pretty much any Scarfer can cut it short), but it also lacks the immediate power. It has a Stealth Rock weakness on top of weaknesses to common types such as Ground and Water.

As a result I believe that the set which Icecream posted (or at least a similar one) is worth looking into and it is most likely you should consider omitting the offensive/NP set from the analysis.

name: Sun Support
move 1: Flamethrower
move 2: Will-O-Wisp
move 3: Sunny Day / Rest
move 4: Roar / Sleep Talk
ability: Drought
item: Leftovers / Heat Rock
nature: Bold
evs: 248 HP / 8 Def / 252 SpD

Above is what I'd recommend for the Defensive Drought set. You could potentially shift RestTalk to an entirely different set, however. Pain Split is also a move you could mention in AC as well (in Sunny Day's slot). Good luck.
 
I thank you for your support, and I stated that the absence if Mega Charizard Y could leave a mega spot open fir better Special Megas, and considering Charizard has a weakness to SR. Also, I don't know if it still applies, but I think Drizzle+Swift Swim is banned, so I would appreciate hearing back about that.

Anyways I realize that Ninetales can't cut it as a sweeper, but it shouldn't have to resort to a basic defensive set. It has mediocre defenses and is outclassed by others. If Ninetales is caught alone, it has the might to stand alone, and should utilize it. Plus I did recommend switching after beginning to make use of Chloraphyll or Solar Power (better fire special mega Houndoom). I will change the set a little to let it be known that it's not a sweeper set, and I will add your set for good measure. However, I do feel that my offensive Ninetales set could pay off if it needed to be used.

Thanks for the support!
 
But that offensive set is primarily used as a back up plan, and it is recommended to switch out upon entry.
 
The point of defensive Ninetales isn't to stay alive; the set intends to make Ninetales live as long as possible to do the only thing it can do: activate Drought. Moreover, I think you're mistaken as Drizzle & Swift Swim is currently not banned. It's best to keep up to date with this if you intend to write the analysis. Your mention of the offensive set being used as a 'back up plan' makes running Ninetales near pointless. A weak special attacker which questionable speed, typing and bulk isn't a very good back up plan. It should be supporting the team with sun as the primary "plan" (or whatever you want to call it).
recommended to switch out upon entry.
Correct. For that reason it should be as bulky as possible so that while it is in, it can take whatever hits it needs to in order to survive. A set up variant of Ninetales would achieve the opposite of this goal.

~Edit: Sounds good. Thanks for clarifying. :)
 
Last edited:
I see your point and will omit the offensive set, but I want it to be known that the "Back-up" Plan is only referring to if it is alone on the team and has nothing to support. Thanks for the info btw about drizzle swift swim!
 
I'd say Pain Split should be slashed in somewhere. Ninetales doesn't have leftovers any more, so any recovery is appreciated.
 
Please fix the formatting. You don't even have the Overview section or the C&C section. Read this carefully. If this is still a WIP, which I'm betting it likely is, change the tag as well to avoid confusion.
 
Pain split doesn't incapacitate you and it only takes up one move slot, giving you more options.

(Is it worth investing in both defences instead of HP to maximise pain split's usefulness? I doubt it but..)
 
That would make sense... but I don't think ninetales has the speed to pull off a last minute pain split if necessary, so I think the HP adds a little buffer
 
if you really want to you can run the physically defensive set from last gen, that can easily take a hit from max attack t-tar and burn it with will-o-wisp
 
Back
Top