name: Sun Support
move 1: Flamethrower
move 2: Will-O-Wisp
move 3: Sunny Day / Rest
move 4: Roar / Sleep Talk
ability: Drought
item: Leftovers / Heat Rock
nature: Bold
evs: 248 HP / 8 Def / 252 SpD
Moves
========
Flamethrower is a basic STAB move with high accuracy and high power. This allows steady damage if necessary. Being boosted by the sun, it's damage is considerate, and shouldn't be taken lightly by those without special defense or HP investments.
Will-o-wisp is a run-of-the-mill stall move, which burns the target. Because of the burn, their attack stat is halved, taking advantage of Ninetales' mediocre defense stat.
Rest is a move that is useful when recovering HP, whereas it is the only non weather based healing move that can restore all HP. Since you are forced to sleep, this gets rid of any dangerous status condition, such as toxic poison. Since this set, if caught alone, doesn't have many offensive capabilities, toxic can render it doomed, so it is nice to get rid if it. Sunny Day can also be used if another weather summoner comes into play and steals the weather.
Sleep talk takes advantage of Rest, being able to use an attack while sleeping. This makes the Rest slot more beneficial, because it acts like an in-game Full Restore, and you can still use moves while asleep, albeit random. Roar can be used to halt an enemy set-up, or just switch out threats.
Set Details
========
Heat Rock extends the length of sun. Due to the infamous weather nerf of gen 6, this is extremely important.
The stat investments in bulk allow it to stay alive and set up its burn without being OHKO'd.
The Bold Nature increases its lacking defense stat, while decreasing unnecessary attack stat.
Usage Tips
========
If there are others who can take advantage if Sun on your team, I recommend you switch to them. The bulk is primarily used for when you need to stay in to re setup weather, if you can hinder the opponents physical power, or if there is not a safe switch. While Ninetales can cripple huge physical threats with burn, it is outclassed by other walls, so try not to leave it in too long.
Team Options
move 1: Flamethrower
move 2: Will-O-Wisp
move 3: Sunny Day / Rest
move 4: Roar / Sleep Talk
ability: Drought
item: Leftovers / Heat Rock
nature: Bold
evs: 248 HP / 8 Def / 252 SpD
Moves
========
Flamethrower is a basic STAB move with high accuracy and high power. This allows steady damage if necessary. Being boosted by the sun, it's damage is considerate, and shouldn't be taken lightly by those without special defense or HP investments.
Will-o-wisp is a run-of-the-mill stall move, which burns the target. Because of the burn, their attack stat is halved, taking advantage of Ninetales' mediocre defense stat.
Rest is a move that is useful when recovering HP, whereas it is the only non weather based healing move that can restore all HP. Since you are forced to sleep, this gets rid of any dangerous status condition, such as toxic poison. Since this set, if caught alone, doesn't have many offensive capabilities, toxic can render it doomed, so it is nice to get rid if it. Sunny Day can also be used if another weather summoner comes into play and steals the weather.
Sleep talk takes advantage of Rest, being able to use an attack while sleeping. This makes the Rest slot more beneficial, because it acts like an in-game Full Restore, and you can still use moves while asleep, albeit random. Roar can be used to halt an enemy set-up, or just switch out threats.
Set Details
========
Heat Rock extends the length of sun. Due to the infamous weather nerf of gen 6, this is extremely important.
The stat investments in bulk allow it to stay alive and set up its burn without being OHKO'd.
The Bold Nature increases its lacking defense stat, while decreasing unnecessary attack stat.
Usage Tips
========
If there are others who can take advantage if Sun on your team, I recommend you switch to them. The bulk is primarily used for when you need to stay in to re setup weather, if you can hinder the opponents physical power, or if there is not a safe switch. While Ninetales can cripple huge physical threats with burn, it is outclassed by other walls, so try not to leave it in too long.
Team Options
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